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Longbowe

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Posts posted by Longbowe

  1. I'd like to take a moment to thank the VoC raiders for the excitment. I know you wanted the cash and such, even though the mechanic isn't installed yet, but we appreciate the wars.

     

    The lack of any sort of declaration of war is a nice touch.

     

    We will enjoy beating you with Guardians cash.

    You're being attacked by VoC?

     

    NO WAY... ME TOO!

  2.  

    Vacation Mode

    • by request (can be in game auto function)
    • Minimum 7 days up to 30 days. 
    • All assets frozen. Nation still appears on screen but is flagged as vacation and cannot be attacked, sent trades, so forth. 
    • The nation owner cannot change their mind and control their nation before 7 days. 
    • Nation owner returns during vacation window of 7 -30 days and requests for nation to exit vacation mode (could be done as in-game automatic option).  Resumes where it left off. 
    • Nation cannot go into Vacation mode if currently engaged in war. 
    • Failure to exit vacation mode within 30 days results in Inactive Nation status, as outlined below:

     

    Inactive nations

    • disappear from all menus and stat counts at 30 days.
    • Nation owner may still log in and thereby "reactivate" nation before hard deletion, at 60 or 90 days max.

     

     

    I like the idea of "Inactive mode" only activating if the nation was already in vacation mode.

  3.  

    Did I miss where Λδ said there shouldn't be these two days, because I don't see it?

    Looks like Λδ is argueing to be able to attack after getting reduced to rubble in the same war, which means not taking advantage of the 2 days you would be given if the war was over after you hit 0 troops. I never said that Lamb wanted to rid away with the 2 day no war thing I was simply asking why would you not want to take advantage of that rule instead of wasting money building 1/4 or 1/2 of your troops each day just to get wiped out. Try rereading what I said next time before jumping to conclusions.

     

    I jumped to no conclusions, I assure you. I was simply asking a question.

  4.  

     

    AND IF IT CAN THEN THEY CAN JUST DECLARE WAR ON THE ATTACKER next turn.

    Actually, once a war expires/ends, there is a minimum number of days (I believe it is two) in which a war cannot be re-declared between those two nations.
    Please explain why you would not want two days where you can build your army up without getting attacked each turn destroying what you just rebuilt? If my nation has been reduced to rubble I'd rather have that war end, so I can use those two days to rebuild and come back at the attacker at full strength, but hey maybe that's just me.

     

    Did I miss where Λδ said there shouldn't be these two days, because I don't see it?

    • Upvote 2
  5.  

    No one is saying it is your problem. We're saying that it's a game. If you are so obsessed with a game that you can't understand why a mechanic should allow for someone to be away for more than a day then I feel very very sorry for you.

     

    Yeah, you're right. Maybe we should slow the turns down themselves to, perhaps, once every 3 days. That way, if you can't log in, you can still grow with the same effectiveness of someone who can log in every day. After all, you're literally a nerd if you disagree.

     

     

     

    Warning: Red herring spotted.

  6.  

     

    Why are we building the game around people who cba to check their nation but once a week? Yeah, if you arent around, youre gonna get owned. Tough luck. So much sophistry ITT

    I don't think anyone has proposed such a thing. Most of us are proposing to build the game around people who enjoy playing and typically check daily but have a life (sometimes, not very often though) and can't check their nation for a couple days.

    If you can't check your nation, that's unfortunate, but not our problem. I believe there is a vacation system being added to the game.

     

    Kinda sucks to have your concerns and opinions rejected with "deal with it", huh?

     

    No one is saying it is your problem. We're saying that it's a game. If you are so obsessed with a game that you can't understand why a mechanic should allow for someone to be away for more than a day then I feel very very sorry for you.

  7. Why are we building the game around people who cba to check their nation but once a week? Yeah, if you arent around, youre gonna get owned. Tough luck. So much sophistry ITT

     

    I don't think anyone has proposed such a thing. Most of us are proposing to build the game around people who enjoy playing and typically check daily but have a life (sometimes, not very often though) and can't check their nation for a couple days.

  8.  

     

    Nations don't exist after the nation dies. People don't magically pop up wherever and whenever infrastructure is built.

     

    I agree, the system is pretty dumb right now, since nations should be utterly destroyed once they've been steamrolled, and populations should grow on their own without infrastructure being more than an upper cap. But the game is in Beta, so it can be fixed.

     

     

     

    Why should you have an incentive for war? Wars aren't profitable in real life, why should they be here?

     

    I have to wonder: What do you think the point of war is, if you don't think there should be any benefits to fighting one? And history is full of at least partially profitable wars, ranging from Japan's conquests throughout their Sphere of Influence  to Germany's conquest of France in WWII. If you completely conquer someone, you typically get to pocket the spoils. Except here, where you're lucky if you can break even, and lose in the long run if you achieve total victory.

     

    There are many points for war. Sure, in a world of finite land wars occur to expand borders and this expansion could be said to be profitable. However ideology or a casus belli are what I would consider to be the primary reasons for war. No war can be "partially profitable", that's ridiculous. You either profit or you don't. As for pocketing the spoils of war, sure maybe you should suggest that land be able to be won in war. That's a different discussion though. You're saying that once a nation drops to a level where it is no longer profitable for you to carry on a war the war should just end. Why? You signed up for 5 days of war. Did you not understand that when you declared?

     

    Not too long ago it is said that Robert E. Lee remarked, “It is well that war is so terrible, or we would grow too fond of it," or some variation thereof. Perhaps you are too fond of it.

  9.  

    You sign up for a war knowing full well it will last 5 days. It can end sooner if you beat someone and they acknowledge it through the peace process. Just because a nation meets an arbitrary set of criteria doesn't mean they've lost. Wars should end when the two sides agree to peace or an arbitrary timer runs out, whichever comes first.

    Wars don't go on long after everyone is dead, so it doesn't make much sense to force players into continuing a war after the opponent has rage quit. Wars barely make any profit as it is, so there's not much incentive for waging one if you have to continue it after you've ground the opponent into the dirt.

     

     

    Nations don't exist after the nation dies. People don't magically pop up wherever and whenever infrastructure is built.

     

    Why should you have an incentive for war? Wars aren't profitable in real life, why should they be here?

  10. You sign up for a war knowing full well it will last 5 days. It can end sooner if you beat someone and they acknowledge it through the peace process. Just because a nation meets an arbitrary set of criteria doesn't mean they've lost. Wars should end when the two sides agree to peace or an arbitrary timer runs out, whichever comes first.

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