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Savi Correspara

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Posts posted by Savi Correspara

  1. 732608729_KinAltorias-2.thumb.png.8d055197f21bcf1b0eb3e7b0b84a4760.png

    For many months, my kinsmen, we have lived in hiding. We have made our plans in the welcoming circle of a smoky campfire. We have slept under the stars. We have braved the elements and lived only on what we could carry with us.

    Many of our brothers were lost along the way. 

    But today, we rise up and declare that we are the Tribe. And we are ready to take our place in the world. 

     

    Our Tribe declares existence. Avowed goals are raiding, maintaining a small core group of nations within war range of one another, and coordinating military campaigns. 

    Our Tribe welcomes treaties, offering the ability to counter for lower tier nations. 

    We will not merge.

     

  2. On 6/15/2023 at 2:33 PM, Sweeeeet Ronny D said:

    Damn so if i am reading that correctly for 60 days as a brand new nation, if all you did was log in every day you would make 468 million dollars?  you can get to c15 and have 40 million left over just from sign in bonus.

    That is fine by me, the toughest thing to get over in this game is how slow it is, so if you can get people to keep logging in over longer periods of time the better it is for the health of the game.

    just out of curiosity did you guys do the math on what a C12-C15 nation makes? because after that 60 days is over that income drop is probably going to hurt, or is that why you have the credit thing so you can get em hooked on that sweet sweet income, and then make em pay to feel that high again?  Diabolical boys.

    So true, is anyone else seeing this? I remember as a new player before activity center was released, the feeling when my income went from 1,000,000 per login to 500,000 per login. That seems like a tiny change now, but it was a lot of money at the time. The sudden decrease of income when you age out of a bonus is a letdown at best. 

    • Upvote 1
  3. Concerning the army value modifier- no, you should not decrease the advantage of coming into a conflict with a larger military force than the enemy. Firstly, it is unjust. Unless you want to develop a myriad of realistic features like terrain, training, equipment, supply lines that must be maintained, and great generals/leaders that could affect the war's outcome, you must allow the nation with a larger army to have a much greater chance of victory. In terms of how this plays out in the game, keeping tabs on which alliances are milling up and being politically aware so you don't get caught off guard is a vital part of gameplay that should not be detracted from. 

     

    Concerning 2. Nerfing superiorities- I like one aspect of this. In my experience every bitz begins with airstrikes. simply because halving an opponent's tank value is devastating and the planes can't be rebuilt at the pace they're destroyed. changing the amount that air superiority decreases tank value- so that it is not decreased as much as half- would be a beneficial change. But please don't institute two phase superiority. I know it's already on the test server... it has no significant benefits in my opinion, adding it just to make things more complicated is not doing us a favor. 

     

    Modification: only for larger nations 

    nyet.

     

    (and no, I am not a "larger nation", most of my wars are updeclares.) 

     

  4. Final confessions of Marina Rejenara, Domina de Altoria.

    I have led an obscure people to prosperity, I have known friendship and war, I have walked among the high places of this orb. I have found it all empty and despaired of this life. 

    If you have done me the kindness of reading this, I thank you and wish courage and prosperity upon you.

    sincerite,

    Marina

     

     

     

    this letter was found on our monarch's desk.

    -Dona S. Correspara

    (who should have known better than to repeat gossip)

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