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Dabigbluewhale

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Posts posted by Dabigbluewhale

  1. KInda on the fence with this suggestion, as I can see both sides. The best compromise I can imagine is to increase the cost of a nuke substantially and revamp the defensive means to prevent a nuke. Never had a nuke, so I won't pretend to know what a good price range for a nuke would be if it did have the damage capacity the OP is requesting. For my second point, upping the percentage on the Vital Defense System to 50% or even higher would make it more of a crapshoot. I'd even be for adding an innate 5% launch failure rate. It'd be like launching a missile with higher stakes.

    That being said, I'm more of the opinion that they're fine as is. 

     

    Edit: a word

  2. Honestly, don't even know you that well Biel, but I'm sending you something as a fellow PnW player. I feel that this community, as toxic as it can be at times, can come together for the common good as long as it doesn't involve their pixels. Wishing you the best dude.

     

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  3. 6 minutes ago, Sir Scarfalot said:

    Well, the worst harm that they can cause is pretty much the same harm as the mass alliances can cause, which is to be so structured, defensive, and cautious as to give a completely boring and terrible gameplay experience to their membership, and thus turn otherwise promising players off of the game. We don't have nearly enough retention as it is.

    I agree with this generally, but I don't agree this is inherent to micros. I've joined big alliances that gave me the exact experience you're describing, and I've built up micros who were part of some exciting wars and backroom politics. 

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  4. Just now, Mad Max said:

    What factors cause an alliance to be good/bad - say, why is your micro better than another micro?

    Imo, government competency is probably the biggest determining factor. From experience during my past iterations in Orbis, micros are generally bad if they have inactive leaders, suck at the game, or don't know how to position themselves diplomatically. So I'd judge competence mostly on their leaders' activity, game knowledge, and how they interact with other alliances. The second is how quickly they can grow out of micro status, since that really is the goal (or should be) of all micros. 

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