Jump to content

Phaik

Members
  • Posts

    134
  • Joined

  • Last visited

Posts posted by Phaik

  1. Btw, in response to the people who wanted it based on size/city count. What about nations who would suddenly and massively fall in score? Fraggle Rock, in the last war, sold a bunch of infra and had ~160 or so spies in a range where 50 was considered large. A flat cap is the best idea balance wise, imo.

    Okay, but that is a strategy. And one that couldn't be maintained for long due to spy upkeep costs.

     

    And on the same note, isn't Fraggle Rock nuclear? If he dropped so drastically in score, surely he dropped to an area where nukes are almost unheard of. How would you propose dealing with that?

  2. Appears he's gray now. Keep in mind, they go to gray the turn AFTER the beige timer expires.

    Ok. By our calculations, the beige timer should have ended at 4pm game time. So you're saying that means he would have gone gray at 6pm game time. He didnt turn until 10pm game time. But we'll keep what you said in mind. Thanks.

  3. If this was betting done with maths then yes you were correct. 1/2 for every $1 bet you get $2 back. Meaning if you put 500k down you get 1 mil if you were to win.

     

    I have no idea on how someone gets 750k from that maths.

    Except, the way betting odds work is if you have odds of x/y, you get x dollars for every y dollars you bet (if you win). So with odds of 1/2, for every 2 dollars bet, you win 1. But you don't lose your 2, so it's like getting 3. So with his bet of 500k, his actual winnings would be only 250k but he doesn't lose his 500k. But he's risking 500k to possibly win 250k. It's not a lot of winnings, but there's less risk involved.

  4. I agree with your post, aside from the very first bolded part. The issue isn't that old nations have too many spies, it's that the spy system was never intended for anyone to have hundreds of spies. It was built around and works best when nations have tens of spies, not hundreds. The cap idea was a permanent resolution to the issue, not because people with 0 spies whined about it being "unfair", but because we want a more interesting, useful, and fun spy system that is built to last.

     

     

    I agree with you, that's why this is only being proposed for one small facet of the game: espionage. Allowing mid tier nations to engage larger nations in this one tiny facet should not be game breaking, but it would be more fun and interesting for the mid tier nations that would otherwise never interact with the large nations outside of trade. It gives value to newer, younger players that in a game like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) are basically worthless.

    I don't know if I pass for mid tier or not. I currently sit with a score of 864 and an in the top 400 nations. Is this mid tier or bottom tier? Because if I have 50 spies and try to run an op against someone else with 50 spies, it would take two days' worth of revenue just to fund one mission. That's a lot of money for someone like me. So, seeing the cost of those missions, I will almost never use my spies to attack upward. Cost of ops like that may not be such a big deal to nations 2-3 times my size, but to me it's huge.

  5. ''...until it can't be sustained any more.'' Can you please elaborate on that? I don't see how a system as simple as ''you give me X for Y'' will become unsustainable.

    I invite you to partake in a little experiment. Ready? Stand up. Just stand there for as long as you can. I bet you can stand for quite a while. Over a short period of time, your position is quite sustainable. In the long run, not so much. Your muscles will tire and give out. The workers in the capitalist society are the muscles.

     

    As far as choosing to work. I work in a factory that produces propane tanks. I do not voluntarily choose to work there because I love propane tanks. I work there to put a roof over my head and food on the table. If I had a choice in what job I did, an actual choice where getting paid wasn't a factor, I'd work as a special effects technician in Hollywood. What job would you do if pay wasnt a factor? Is it the same job you do now?

  6. Count me in on the Bernie Sanders train. I've liked what he says for a long time and I'm glad he's finally running.

     

    On the Republican side, it really is a clown car and The Donald really is driving it. I think as some of the others bow out and start throwing their support behind other candidates, Trump will slip down the polls. But until then, I can't wait for the debates!

     

    #FeelTheBern

    • Upvote 1
  7. [02:12] <~Sheepy> http://politicsandwar.com/forums/index.php?/forum/42-alliance-affairs/

    [02:12] <~Sheepy> Whoops

    [02:12] <~Sheepy> http://politicsandwar.com/forums/index.php?/topic/7352-tdx-ministry-of-economics-internal-investigative-report/

    [02:12] <~Sheepy> It's not my place to post in there

    [02:12] <~Sheepy> http://pastebin.com/uRdKLFc0but this is the response I had typed up

    [02:12] <Shellhound> Sheepy, you can't say something after you ignored my request to skype you.

    [02:12] <~Sheepy> Will someone please post something similar at least, and call them out on their faulty math

    [02:13] <~Sheepy> Using his most recent tax record is ridiuclous

     

     

    Sheepy wants you to read the pastebin.

    That's the very same spot I stopped at. Will, you're assuming 0 growth over two months time when everyone who's kept half an eye on the situation knows better.
  8. That said, I have seen nations go to vacation mode while I was at war with them, after they'd been inactive for several weeks prior -- perhaps it should be allowed to continue attacks, so that I'm not stuck with the war for 5 days if I could beige them in one?

    From what I understand, that is the way it works. If they go to vacation mode after the war starts, you can still attack them. They cannot attack back nor can any new wars be declared, but you are able to attack.

  9. May I suggest a more political approach to the dev group?

     

    Sheepy/the devs knock around their ideas, hammer out what they deem to be reasonable changes, then present the change to the masses. The masses have exactly 48 hours to respond, after which that thread is locked, the devs and sheepy again discuss anything they agree or disagree with from the masses, and then Sheepy makes his final decision. PMs can be used after the 48 hours if clarification is needed. Nobody is blindsided by upcoming changes and they get a chance to say their piece before final decisions are made. And, of course, Sheepy has the right to ignore everything said and implement whatever he wants, but this way still provides some warning. The devs get to have their focused discussions and the masses get some say. It's the best compromise I see (not that one was asked for), and we can keep these suggestion boards open.

     

    Anyway, my .02

  10. How is this a level playing field? If nation A with 20k infra and 50 spies decides nation B with 10k infra and 50 spies shouldn't have missiles, it's going to be almost nothing (from a cost per mission standpoint) for nation A to take out all of nation B's spies and missiles. However, nation B (from a cost per mission standpoint) can't really retaliate. Nation B's spies are merely a defensive measure at that point and not a very good one with less than 30% chance of success. 3M per mission is 2+ days of revenue around 10k infra. I don't know what percentage of daily revenue 3M is for 20k infra. And the incentive for larger nations to do this to smaller nations becomes greater when the smaller nation is getting their very first nuke.

    • Upvote 1
  11. I was buying some bauxite. I had on hand 2.63 or some decimal close to that but definitely less than three. I bought 21 bauxite off the market, but now I have an even 24 total bauxite. Where did the extra fraction come from?

  12. i've been trading on global offers all day so it is something with personal offers apparently.

     

    I haven't tried alliance trades, but I think it's only affecting personal trades.

  13. I and two of my alliance mates have had recurring resource for resource trades for a couple weeks. This morning we seem to be unable to complete these trades. The offers were made with no problem. And a global offer was completed without issue. Is there an issue with moneyless trades? When I try to buy, I get:

    An unexpected error has occurred.

     

    Please go back to the trade screen, refresh the screen, and try again.

     

    I thought at first it might be they didn't have enough on hand to complete the trade, but since they haven't accepted my trade, and I know I have enough, I expect they are receiving the same error.

     

    Thanks.

     

    Oh, and following the instructions and refreshing the trade screen didn't help.

  14. He's suggesting that nation's buy credits and turn them in to have Sheepy or a mod investigate a player that is suspected of cheating. He's not suggesting that Sheepy pay the players to investigate other nations.

    • Upvote 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.