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BrythonLexi

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Posts posted by BrythonLexi

  1. 29 minutes ago, Sweeeeet Ronny D said:

    This statement is correct.

    You shouldn't be able to win a dog pile, if you have failed at politics to the point of getting dog piled, you should lose.  If you are able to politically maneuver your opponents into a dog pile, its pretty ridiculous if the game mechanics are such that your opponents have a shot at winning a fight.

     

    I can't really say I agree with this.

    From history, we can look at the Winter War with Finland giving the Soviets a bloody nose, and how even the greatly outnumbered + outsupplied Confederate rebels held out 5 years against the Union in the American Civil War.

    From the game standpoint, there's not really any politics nowadays for the last few globals, which have basically amounted to "Find the Secret Treaties!" ever since Duck Hunt.  It could easily have been Rose or Blackwater getting dogpiled instead of Hollywood, because everyone's victim of just blaming secret treaties as some stupid CB.  Last war I remember with a decent CB was that one war about treasure raiding.  Not well thought out, but it at least had reason past fighting for the sake of fighting.

    • Haha 2
  2. 43 minutes ago, BrythonLexi said:

    It seems like an oversight for there to be no official API to view alliance treaties.  I wanted to make a program that could show me the treaty web past the largest 50 alliances.  However, I cannot do this without doing an HTML read of the entire site, which seems clunky and would use a lot of bandwidth.

    Is there any particular reason adding treaties to the Alliance or Alliances API would cause issues?

    Example for the section (using ASM as an example) may be:

    'treaties': [
    {'id':790, 'type': "MDoAP"},
    {'id':8835, 'type': "MDP"},
    {'id':8743, 'type': "ODoAP"}
    ]

     

    Adding on an additional bit.  If this were to be added, I would prefer this to be in both Alliance and Alliances API, since if it were only in the Alliance API, it would still require over 400 calls to get all treaty links in the game (if they exist).

  3. It seems like an oversight for there to be no official API to view alliance treaties.  I wanted to make a program that could show me the treaty web past the largest 50 alliances.  However, I cannot do this without doing an HTML read of the entire site, which seems clunky and would use a lot of bandwidth.

    Is there any particular reason adding treaties to the Alliance or Alliances API would cause issues?

    Example for the section (using ASM as an example) may be:

    'treaties': [
    {'id':790, 'type': "MDoAP"},
    {'id':8835, 'type': "MDP"},
    {'id':8743, 'type': "ODoAP"}
    ]

     

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    • Upvote 1
  4. Alright, I've been thinking.  I've been thinking about the huge value that Orbis as a whole places on the split between In Character and Out of Character - especially after NPOLT.  And what I've figured out is that this is an artificial dichotomy.  There is no truely In Character experience that wholly separates itself from the person's Out Of Character political beliefs.

    Would you really expect a non-leftist to join United Socialist Nations or Advanced Syndicalist Mechanics?  Would you expect a non-Muslim to join United Ummah?  Or would you expect someone who doesn't like capitalism even a little to join The Syndicate / The Enterprise, or The Company?

    Let's even look outside alliances.  When you created your nation, what did you go for?  Me?  I went for an anarchist commune because I am an anarcho-communist.  While I am sure there are unicorns (there always are) who are, say, American Republicans who made a nation LARPing as a Neoliberal nation, that is almost certainly not the case for the vast majority of people playing Politics & War.  It's a game where people tend to make themselves as a nation - and that includes their OOC politics.

    "But when we mean OOC we mean how GOONS made people eat dog food!" Nope.  No you don't, let's be real here.  It's completely okay to discuss someone's political beliefs when you completely agree with them - but as soon as it's a disagreement, the cry about OOC is cried and all debate is closed down.  Y'know the people who complain about new leftist alliances because "communism sucks"?  It's certainly not because they hate communism in real life or something. [Although I will concede about the generic names, hence my specificity with reasoning.]

    This false distinction between OOC and IC politics has gone on too long, and makes no rational sense upon further scrutiny.  It is merely used as a weapon to shut off debates you don't like - and it is making actual political discussion a stigma outside your safe space - kinda a bad thing in a game called Politics & War.

    TL;DR Your Orbis nation and alliance reflect your OOC politics.  It is folly to say otherwise - this split between OOC and IC politics is completely artificial and useless.

    • Thanks 1
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  5. 7 hours ago, brendan said:

    i think there should also be a ban on communism it is just as hateful of a ideology as Nazim and it only seems right since we are banning hateful symbols 

    No.  A specific ban on Stalinism and/or Maoism, sure.  But banning the whole spectrum of leftists that y'all unwelcomingly lump under as "Marxism" or "communism" is like if Alex banned UKIP members over the N azism rule.

  6. 6 minutes ago, Cynder said:

    The second thing is that we kinda need light shed on transphobia and homophobia, I think the severity of the punishment of such acts should be on par with sexism and racism but that's just me. There's a few transgendered and gay folk here who would probably appreciate knowing they're protected, it may even welcome new players. I know we all have differing opinions on the matter and I respect that, but they're people too and there are indeed serious issues surrounding that sort of thing.

    Yeah, it honestly alarms me a bit that there is no homophobia/transphobia rule in the draft.  On quite a few P&W servers there is rampant bigotry against gay and trans people - like with people being deadnamed or the use of "traps" as a slur

    • Downvote 1
  7. 1 minute ago, BelgiumFury said:

    Maybe but you'd also have to ban a lot of catalan flags, and scot flags who are very much not fashist.

    True... not sure how to justify Confederate flags being banned then aside as a hate symbol in of itself on par with the N azis. :v Even then, you'd have to include a lot of flags and symbols (prob using the ADL hate symbol list as reference) that half this game would NPO-style delete over being banned.  I mean, remember when Afrika Korps was a thing in this game?

    • Upvote 1
  8. 4 minutes ago, Malal said:

    "The Dixie flag" that most people wave around is Lee's battle flag, not the flag of the Confederacy, and only came into popular use during the civil rights movement by avowed segregationists and the KKK themselves. The Confederate traitors killed half a million Americans so I fail to see why any patriotic American website would ever consider hosting that content anyways.

    Yeah; i'm not arguing they should be allowed.  But what I am saying is that the banning of the Confederate flag should mean limiting similar symbols.  Like, not all the flags seen at the Jan. 6th Insurrection should be banned but absolutely used as a vague idea of what similarly-minded people use to get around Dixie / Confederate / N azi flag bans.  But of course, caution should be used - while lots of Wehraboos use the flag of the German Empire, i'd still be a bit sus on banned the German Empire's flag on P&W.

    I'd probably say a good limit that would include Confederate flags and non-NSDAP fascism would be secessionist attempts, and symbols of N azi-like parties such as the Golden Dawn (Greece)

    • Downvote 1
  9. Just now, BelgiumFury said:

    I wish to note a very sizable minority (or even small majority) who used the kekistani flag were not nazis at all. 
    And the problem with crypto fashist is that without actually talking to them it's hard to discern them.

    Let's keep caution and ban too few over too many people.

    That makes sense, but given the whole thing with banning the Confederacy, you're effectively banning everyone who uses the Dixie flag (which is a large porportion of the American South, and a fair amount of even Northern conservatives).

    That, and I apologise if i'm a bit too cautious - given the extreme transphobia in parts of the P&W community.  Seeing no rules on homophobia or transphobia is also alarming.

    Either way, there is a huge white supremacy problem on this website, that @Zei-Sakura Alsainn showed and got attacked for.

    • Downvote 1
  10. I do have concerns about the lax amount of moderation points given to sexist/racist comments - where even the worst case is worth half of what a ban would be.

    Secondarily, I am worried about N azi-like beliefs that would be excused just for not being NSDAP-themed - like, while you do have a ban on the Confederacy in place (which is largely an American thing), it's easy for crypto-fascist themes and icons like "Kekistan" to easily pass through, because there is no Kekistan hate group.

    • Downvote 1
  11. 22 hours ago, Dave III said:

    Hello all, 

    It’s been some time since I last posted on Forums and as I write this I can’t help but feel some bittersweet affection for all the time I’ve spent with this community and this alliance.

    Effective immediately I will be resigning my post as Commander of the Stratosphere Marine Corps leaving Jacob Apple as its Commander. 
     

    (sappy emotional bit)

    Allies, enemies, friends and rivals. There’s never been a moment where I didn’t enjoy time spent on this online web nation/alliance/bloc building game. With my first child on the way it’s come to the point where priority takes precedence and the rubber meets the road at this stage in my new life, and really it feels new. Over a year ago now I founded The Stratosphere and met incredible allies and comrades, the adventures, debates, and conflicts we shared the experience of will always be a fond memory. I dedicate all efforts I’ve made to the members of SMC and it’s govs. All I did, was for the small community we built together. Late nights drawing battle plans, explaining PnW geopolitics to my indulging fiancé. Now I must focus on the next step of my life. 
     

    forever yours,

    Former SMC Commander, Dave III

    This guy [fornicates].  Best of luck in life, Dave.

    • Haha 3
  12. I like the idea at its heart, but I do think there would need to be balance applied for the reasons @Sweeeeet Ronny D mentioned - the possibility of bots being used to snipe city build funds.  Much like nukes and missiles, maybe having a small time limit for "safe" money (Say, a turn or two - not as OP as a day to where you can just deposit and withdraw all your money daily to keep it immune) so that city builds and projects are kept largely safe.

    Targeting alliance banks would be a bit overpowered imho (ex. a small, newbie nation being able to spy some amount of a huge alliance warchest).  For that problem, I would recommend entirely different changes to how offshoes work (Not for this thread, but TL;DR changing alliances shouldn't prevent looting alliance warchests for active members).

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