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Posts posted by BrythonLexi
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We applaud you for your wisdom, may it help you in the future
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49 minutes ago, Sweeeeet Ronny D said:
As someone who built a top 10 alliance, if I can give you some advice it would be this.
Don't ever start an alliance with just one person, you are doomed to fail. If you want to start an alliance, get a few friends together, 5-10 (the more the better) and have all of you move over at the same time, ideally these guys are all active, you guys are all on the same page and you can trust them. Also before you announce your creation and move, make sure you have a prot set up. Having a group of people to start will make it much easier to get someone to take you under your wing and help protect you.If you can, have something that separates you from the rest of the crowd, this will help you grow and be successful.
Exactly this, yeah. When I went off to form a micro, we did it with around 4 of us and with a treaty tie to our former alliance. While that micro didn't last too terribly long, we had a chance and could have held longer. A single person with no ties would've been my micro's type of raid fodder.
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28 minutes ago, Nyx said:
As I've said multiple times, there is no way I can get Discord or any other off-game communication. If I can find another player who's willing to fully regulate and run a server, they can try (I don't want another situation like what happened in the test server when someone tried to create an Elysium server, so I need someone to moderate), but I wouldn't be able to join anyway. I'll be reforming the alliance as soon as I can though. We'll have a different name (The Elysian Empire is already a nation so that's why I'm changing the name) and other slight changes, but I'm already trying to figure out treaties and will be inviting nations as soon as I can. So, expect to see us rising in a few days!
As Sir Scarfalot said (and he is very experienced with this game), you really do need Discord unless you have the level of rapport that TKR has.
You need to offer your nations something in an alliance, and a C10 "protector" won't do much. Given all you've been posting on the forums, I highly doubt that any major would protect you. Micro treaty spam might happen though, but I doubt it. As he said, I'd highly recommend joining somewhere else (such as TKR and their Slack). It's your only hope at this point if you want to learn how to do alliance stuff.
Also like, disbanding within a day is a very bad sign. Especially since you can, like, just rename your alliance.
dnn
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So, three things:
A. You generally want to have more than one person in an alliance, as well as having a protector or treaty in the works before you break off. This protects you from random raids.
B. People are spamming dnn because you are giving them a reaction. Stop reacting to them if you want them to start to stop.
C. dnn
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On 7/31/2022 at 10:12 PM, Nyx said:
I don't have Discord and can't get it, please don't ask why.
Simply put, yeah you are doomed to failure here, then. Discord is where basically all FA takes place. Without that, you're dead in the water at worst, and isolated from the P&W community at best. If you can't get it, that's a shame.
That, and as others have mentioned, the larger P&W community simply doesn't care about test server shenanigans apart from contests and seeing the new changes. Test server is often wiped, and the alliances on there are mostly ephemeral.
So, like, the more you care about test server stuff publically, the more people will insult and make fun of you. It's not all too nice, but that is the state of things. I'd strongly recommend either rolling with the punches, or not interacting here for one's mental health. Taking it literally is only going to make it worse.
Furthermore, dnn.
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Yeah, in the future, stuff like this goes as a discussion between leaders of government on private channels, such as Discord.
This place is for treaties, DoEs, merges, and war/peace decs. 99.9% of the time for the main game and not the test server.
Furthermore, dnn
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Lmao RIP Spartans.
GG SRF on your long, hard-fought campaign!
I had no idea that T$ versus NPO was only 48 hours long.
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So, turns out their alliance Discord got coup'd for a little bit.
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[Speaking for myself and not my alliance, of course.]
Damn, y'all really have a gov member dropping the hard n-word, huh? That's pretty blatantly rough, and I'm not sure how yous are going to get out of this.
No wonder it's not about the debt anymore. Also looked like yous were losing on the first day of the war. GG
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Congrats on having a real CB, a rarity on this site!
Good luck, have fun! -
Welp, it's a shame i'm on vacation till the 8th, would've loved to be a part of this.
Thanks to our opposition for giving us the chance to stay out of this one, but my comrades will have fun here.
Good luck, have fun, hope Orbis is still burning when I return.
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Sir, this is a Wendy's.
Well, really, its a forum for alliance-on-alliance wars, not... what this is. -
Good luck, have fun? *grabs my popcorn*
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Hey, congratulations on... what was it you were trying to do again?
I jest. This is probably one of the funnier wars I've seen in this game. Definitely spices things a bit up and got a laugh. Patrolling the CB list almost makes you wish for a nuclear winter, after all. Cheers!
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Upstanding community members should go on such a memorial.
I think it goes without saying who the first one would be.
Ramona, Kurdanak, and Kyu as well - all upstanding, kind-hearted people that make this place better.-
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Redarmy is still in our hearts and in how he shaped us for the better. No man is perfect, but he sure came damn close.
I fondly remember the times we'd go to Sheetz and just talk about the day. I also remember when we'd play EU4 with our comrades, and how him and I would make diplomatic deals regarding northern Italy so I could form the tag and he could be the cool Savoy. And the time he brought himself and friends to Gettysburg, and would talk at length about the battle and the Civil War in general - he reenacted, and knew a lot of cool Civil War songs.
Red taught us to remain true to ourselves and be kind and compassionate towards all. He taught us how to be strong without spiraling into rage. His compassion and kindness showed no bounds. He brought me to Pennsylvania to have a home, driving for countless hours just to help a friend in need.
We'll never meet a man as wholesome as Red, but may we all be more wholesome because of his life and how he touched us all.
Rest in Power, Red. You're with God and John Brown's army now.
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29 minutes ago, Sweeeeet Ronny D said:
This statement is correct.
You shouldn't be able to win a dog pile, if you have failed at politics to the point of getting dog piled, you should lose. If you are able to politically maneuver your opponents into a dog pile, its pretty ridiculous if the game mechanics are such that your opponents have a shot at winning a fight.
I can't really say I agree with this.
From history, we can look at the Winter War with Finland giving the Soviets a bloody nose, and how even the greatly outnumbered + outsupplied Confederate rebels held out 5 years against the Union in the American Civil War.
From the game standpoint, there's not really any politics nowadays for the last few globals, which have basically amounted to "Find the Secret Treaties!" ever since Duck Hunt. It could easily have been Rose or Blackwater getting dogpiled instead of Hollywood, because everyone's victim of just blaming secret treaties as some stupid CB. Last war I remember with a decent CB was that one war about treasure raiding. Not well thought out, but it at least had reason past fighting for the sake of fighting.
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Fully agree in the changes here, especially with making aggression more costly per-attack. It's often the case in games with thematically army-scale combat that the attacker should face 3:1 losses or similar for a good shot at victory.
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He would never give us up, so why would we let him down?
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43 minutes ago, BrythonLexi said:
It seems like an oversight for there to be no official API to view alliance treaties. I wanted to make a program that could show me the treaty web past the largest 50 alliances. However, I cannot do this without doing an HTML read of the entire site, which seems clunky and would use a lot of bandwidth.
Is there any particular reason adding treaties to the Alliance or Alliances API would cause issues?
Example for the section (using ASM as an example) may be:
'treaties': [ {'id':790, 'type': "MDoAP"}, {'id':8835, 'type': "MDP"}, {'id':8743, 'type': "ODoAP"} ]
Adding on an additional bit. If this were to be added, I would prefer this to be in both Alliance and Alliances API, since if it were only in the Alliance API, it would still require over 400 calls to get all treaty links in the game (if they exist).
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It seems like an oversight for there to be no official API to view alliance treaties. I wanted to make a program that could show me the treaty web past the largest 50 alliances. However, I cannot do this without doing an HTML read of the entire site, which seems clunky and would use a lot of bandwidth.
Is there any particular reason adding treaties to the Alliance or Alliances API would cause issues?
Example for the section (using ASM as an example) may be:
'treaties': [ {'id':790, 'type': "MDoAP"}, {'id':8835, 'type': "MDP"}, {'id':8743, 'type': "ODoAP"} ]
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Alright, I've been thinking. I've been thinking about the huge value that Orbis as a whole places on the split between In Character and Out of Character - especially after NPOLT. And what I've figured out is that this is an artificial dichotomy. There is no truely In Character experience that wholly separates itself from the person's Out Of Character political beliefs.
Would you really expect a non-leftist to join United Socialist Nations or Advanced Syndicalist Mechanics? Would you expect a non-Muslim to join United Ummah? Or would you expect someone who doesn't like capitalism even a little to join The Syndicate / The Enterprise, or The Company?
Let's even look outside alliances. When you created your nation, what did you go for? Me? I went for an anarchist commune because I am an anarcho-communist. While I am sure there are unicorns (there always are) who are, say, American Republicans who made a nation LARPing as a Neoliberal nation, that is almost certainly not the case for the vast majority of people playing Politics & War. It's a game where people tend to make themselves as a nation - and that includes their OOC politics.
"But when we mean OOC we mean how GOONS made people eat dog food!" Nope. No you don't, let's be real here. It's completely okay to discuss someone's political beliefs when you completely agree with them - but as soon as it's a disagreement, the cry about OOC is cried and all debate is closed down. Y'know the people who complain about new leftist alliances because "communism sucks"? It's certainly not because they hate communism in real life or something. [Although I will concede about the generic names, hence my specificity with reasoning.]
This false distinction between OOC and IC politics has gone on too long, and makes no rational sense upon further scrutiny. It is merely used as a weapon to shut off debates you don't like - and it is making actual political discussion a stigma outside your safe space - kinda a bad thing in a game called Politics & War.
TL;DR Your Orbis nation and alliance reflect your OOC politics. It is folly to say otherwise - this split between OOC and IC politics is completely artificial and useless.
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7 hours ago, brendan said:
i think there should also be a ban on communism it is just as hateful of a ideology as Nazim and it only seems right since we are banning hateful symbols
No. A specific ban on Stalinism and/or Maoism, sure. But banning the whole spectrum of leftists that y'all unwelcomingly lump under as "Marxism" or "communism" is like if Alex banned UKIP members over the N azism rule.
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6 minutes ago, Cynder said:
The second thing is that we kinda need light shed on transphobia and homophobia, I think the severity of the punishment of such acts should be on par with sexism and racism but that's just me. There's a few transgendered and gay folk here who would probably appreciate knowing they're protected, it may even welcome new players. I know we all have differing opinions on the matter and I respect that, but they're people too and there are indeed serious issues surrounding that sort of thing.
Yeah, it honestly alarms me a bit that there is no homophobia/transphobia rule in the draft. On quite a few P&W servers there is rampant bigotry against gay and trans people - like with people being deadnamed or the use of "traps" as a slur
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Minimum Time Before Deleting City
in Game Suggestions
Posted
Hey all,
In this last week, some newbies in my alliance had a very peculiar war happen. The opponent had purchased several cities and used them to create a larger than usual re-mil, then delete those new cities less than ten minutes later. In doing so, this allowed our opponent to have free Immense Triumphs and blockade our newbies.
As one can imagine, this seems like an unintended exploit of city buying and reinforce mechanics to force a win in a war that would otherwise be trivial in the other direction. It is also largely unfair. This practice also prevents nations with higher scores from countering the quick-reinforcement that our opponent had, as the cities are deleted too quickly for a response without 24 hour surveillance. While this is economically inefficient, it basically makes a blockade impossible to enforce, especially combined with purchasing credits for buying the new cities.
My suggestion is this: When a city is bought, you cannot sell that city for 120 turns (10 days), similar to the C10+ purchase timer.
By adding such a deletion timer, this would prevent such quick-reinforcement exploits from happening ever again, and even the playing field when it comes to war in raiding tiers.