I propose bringing back beige from loosing wars with 3 mechanics changes to balance it:
In general, the point of these proposals is to keep beige as a mechanic that gives people space to get a reprieve and rebuild going into the next round of wars. The problem right now is that beige gives people an unfair advantage in the round of wars they are in when they are beiged. These changes reverse that, so that getting beiged puts you at a disadvantage in your current round of wars while maintain
I really like your ideas, and I've reintroduced beige on the test server with a variation of these implemented.
The most significant change I added was that if you're the aggressor (your offensive war) and you lose, you don't get Beige time no matter what.
I also reduced the amount of beige time from 24 turns (2 days) to 20 turns. This is less incentive to be beiged, but also hits 5 days of beige time if you got blitzed by 3 nations, and 5 days is the amount it would take to rebuild yo