I really like your ideas, and I've reintroduced beige on the test server with a variation of these implemented. The most significant change I added was that if you're the aggressor (your offensive war) and you lose, you don't get Beige time no matter what. I also reduced the amount of beige time from 24 turns (2 days) to 20 turns. This is less incentive to be beiged, but also hits 5 days of beige time if you got blitzed by 3 nations, and 5 days is the amount it would take to rebuild yo
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