durmij Posted December 7, 2015 Share Posted December 7, 2015 I was thinking about perks today at work, and I was thinking the best start or a good supplement would be nation perks. An overarching perk that effects all combat. Came up with a few ideas to toss around here. Jingosim - Your alliance can designate up to 3 enemy alliances. While engaged with an enemy, you have 5% combat ability against them and 5% reduced military upkeep (non stacking).It would need a cool down timer so alliances can't switch enemies often; could be used with Alliance colours after those are reworked.Revanchism - After losing a battle in a defensive war, your next ground or air attack against that target deals 40% extra damage.How do you counter first move advantage? Something savage, but conditional. Total war - Your units do not consume materials to attack, but your income is severely reduced.I have no idea what the math would look like to make this balanced, but it could give players an option to consider with their warchests. Office of Strategic Services - 1 free spy op a day against an opponent that you have been at war with for at least 12 turns. That OP costs 50% more than regular ops.Spies or something? Needed a 4th idea. Might be hard to balance. 1 Quote https://www.youtube.com/watch?v=mjI4ROuPyuY https://www.youtube.com/watch?v=JUUEHv8GHcE Link to comment Share on other sites More sharing options...
Atzuya Posted December 7, 2015 Share Posted December 7, 2015 It's way too early to start suggesting new perks Quote Link to comment Share on other sites More sharing options...
Bilal the Great Posted December 7, 2015 Share Posted December 7, 2015 I expected the first perks to be more economically based, this will do. Wow, there's a lot of anti-perk sentiment here. Maybe I'll just scrap this idea. Nonono dont listen to them. They're just really pissed off that they can't shit normally anymore after getting too much butthurts. 4 Quote King Bilal the Great Mediocre The Average monarch of Billonesia Wikia page (if you're into roleplay things). We Tvtropes now. (down the rabbit hole!) Link to comment Share on other sites More sharing options...
Moreau Posted December 7, 2015 Share Posted December 7, 2015 I expected the first perks to be more economically based, this will do. Nonono dont listen to them. They're just really pissed off that they can't shit normally anymore after getting too much butthurts. Agree with youTHEY're just mad because their millitary is to bad 2 Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Abu Haddad Posted December 7, 2015 Share Posted December 7, 2015 (edited) tbf why not have a poll and see how many players aprove Edited December 7, 2015 by Abu Haddad Quote Caliph of The Caliphate of Arabia. Caliph of the Islamic State of Arabia. Principle of The Principality of Chechnya. Grand Emir of The Emirate of The Caucus. Emperor of the Empire of Persia. Sultan of The Sultanates of Turkey and The Crimea. Czar of the Tsardom of The Balkans. Archon of The Archonate of Greece. Supreme Consul of The Consulate of Italy. Shah of The Shahdom Of Khorason Link to comment Share on other sites More sharing options...
Moreau Posted December 7, 2015 Share Posted December 7, 2015 tbf why not have a poll and see how many players aprove They butthurt pixel huggers might win 1 Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
iluvatar Posted December 9, 2015 Share Posted December 9, 2015 im down Quote Link to comment Share on other sites More sharing options...
Xenodolf Posted December 9, 2015 Share Posted December 9, 2015 (edited) Wow, there's a lot of anti-perk sentiment here. Maybe I'll just scrap this idea. a lot? nah just a few ' political ' *cough*pixelhuggers*cough* players. Go for it ! Edited December 9, 2015 by Xenodolf 3 Quote - Anarkhist leader of the Svøbødnäyä Tęrritøriyä Groznyj Grad - Link to comment Share on other sites More sharing options...
Administrators Alex Posted December 9, 2015 Administrators Share Posted December 9, 2015 a lot? nah just a few ' political ' *cough*pixelhuggers*cough* players. Go for it ! Luckily, I was being tongue in cheek with that comment 4 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
johnl023 Posted December 10, 2015 Share Posted December 10, 2015 Personally, I feel that, instead of having a poll, the perks system should wait, and Sheepy should allow for feedback from the test server to change or nerf certain perks. Hopefuly, the system will work out. 1 Quote Link to comment Share on other sites More sharing options...
Viselli Posted December 10, 2015 Share Posted December 10, 2015 In the pics it shows a checklist under each sections, as in under soldiers then under tanks. If one upgrades all three, does that give an added bonus? Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted December 10, 2015 Administrators Share Posted December 10, 2015 In the pics it shows a checklist under each sections, as in under soldiers then under tanks. If one upgrades all three, does that give an added bonus? Nope, you'd just get those 3 bonuses you picked. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Spooner Posted December 12, 2015 Share Posted December 12, 2015 Nope, you'd just get those 3 bonuses you picked. Should cap it at a maximum of 2 perks per unit (or only 1 perk for the units that have only 2 available options). That way we are forced to have unique choices customized to our playstyle, rather than "eventually this will be maxed out and everyone will be the same". 1 Quote ☾☆ High Priest of Dio Link to comment Share on other sites More sharing options...
Solo Man Posted December 16, 2015 Share Posted December 16, 2015 It's already capped at 8 total perks, so it never will reach the "eventually this will be maxed out and everyone will be the same" point. Quote Link to comment Share on other sites More sharing options...
Dimitri Valko Posted December 16, 2015 Author Share Posted December 16, 2015 I hope this is tested for at least a week in the test server, and not rushed out. (Looking at you, other updates.) Quote Link to comment Share on other sites More sharing options...
Spooner Posted December 17, 2015 Share Posted December 17, 2015 It's already capped at 8 total perks, so it never will reach the "eventually this will be maxed out and everyone will be the same" point. Noted, thanks mate. It's 6 perks currently, though. Also, Sheepy. SPY PERK = FREE CHEAPEST SPY OPS. Plz Sheepy, pls. You might want to consider adding a Nuke perk as well, since nukes are currently underpowered as shit. Perhaps a "Nukes don't beige" perk. 2 Quote ☾☆ High Priest of Dio Link to comment Share on other sites More sharing options...
Vosunda Posted December 17, 2015 Share Posted December 17, 2015 Noted, thanks mate. It's 6 perks currently, though. Also, Sheepy. SPY PERK = FREE CHEAPEST SPY OPS. Plz Sheepy, pls. You might want to consider adding a Nuke perk as well, since nukes are currently underpowered as shit. Perhaps a "Nukes don't beige" perk. Couldn't agree more. Quote Link to comment Share on other sites More sharing options...
FISHGUTS Posted December 17, 2015 Share Posted December 17, 2015 Yes it seems strange that there is no perks for Nukes Quote Link to comment Share on other sites More sharing options...
Mayor Posted December 17, 2015 Share Posted December 17, 2015 Economic perks are necessary if you have large perk cap, if military only I second Syrup. Quote Link to comment Share on other sites More sharing options...
Michael Jordan Posted January 14, 2016 Share Posted January 14, 2016 military perks and economic perks. .i WISH for both Quote Link to comment Share on other sites More sharing options...
Caecus Posted January 14, 2016 Share Posted January 14, 2016 Wait, is this out on the test server yet? 1 Quote It's a useful mental exercise. Through the years, many thinkers have been fascinated by it. But I don't enjoy playing. It was a game that was born during a brutal age when life counted for little. Everyone believed that some people were worth more than others. Kings. Pawns. I don't think that anyone is worth more than anyone else. Chess is just a game. Real people are not pieces. You can't assign more value to some of them and not others. Not to me. Not to anyone. People are not a thing that you can sacrifice. The lesson is, if anyone who looks on to the world as if it was a game of chess, deserves to lose. Link to comment Share on other sites More sharing options...
Atzuya Posted January 15, 2016 Share Posted January 15, 2016 Wait, is this out on the test server yet? Nope, no sight of it yet Quote Link to comment Share on other sites More sharing options...
Lannan13 Posted January 15, 2016 Share Posted January 15, 2016 This sounds like some crazy fun. Quote Tiocfaidh ár lá =Censored by Politics and War Moderation team= Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted February 8, 2016 Share Posted February 8, 2016 Just found this thread and got a few suggestions: Hazmat Suits: Nullifies the effects of the Biological Warhead. EMP Warhead: Missile knocks out power in the city it hits temporarily. Napalm Warhead: Missile causes fires in the city it hits, causing infra damage every turn temporarily. Electromagnetic Shielding: Nullifies the effect of the EMP Warhead. Fire Engines: Nullifies the effect of the Napalm Warhead. 2 Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Chapsie Posted February 10, 2016 Share Posted February 10, 2016 Just found this thread and got a few suggestions: Hazmat Suits: Nullifies the effects of the Biological Warhead. EMP Warhead: Missile knocks out power in the city it hits temporarily. Napalm Warhead: Missile causes fires in the city it hits, causing infra damage every turn temporarily. Electromagnetic Shielding: Nullifies the effect of the EMP Warhead. Fire Engines: Nullifies the effect of the Napalm Warhead. I actually like these ideas. There are countless perks that would greatly add diversity to this games warfare section. I can hardly imagine the economic things that may be implemented. 2 Quote We have seized the means of production. Though union, and self-governance, we have organized between all peoples of the land. Link to comment Share on other sites More sharing options...
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