Administrators Popular Post Alex Posted June 22, 2015 Administrators Popular Post Share Posted June 22, 2015 Idea time! I think this one is a good one. So, you're logged in to the game like normal, and you're looking to buy and sell some resources because, you know, it's just what you do. You're looking at offers available, trying to buy some oil, when you see a nation with a little icon next to some nation. You don't really look closer, thinking "What is that? Sheepy must be adding more weird stuff to the game again. Whatever." and you buy some oil from the guy. Next thing you know, there's a little (1) on the sidebar next to your notifications. "Alright," you say, "What's up?" Crinkle. Your bag of DoritosTM hits the floor. Your face turns pale with fear. "Oh no..." you begin to mumble. "Stay calm, it'll be alright..." you tell yourself, but your mouse hand is shaking. Your bottom lip begins to tremble before you let forth a waterfall of tears, sobbing all over your keyboard. There's nothing you can do now but wait and pray. The deadly "Kangarooitis" virus has manifested itself inside your borders, and your people are suffering. For the next 24 turns you can do nothing but watch as 5% of your population is wiped out, and every-time you trade with another nation there's a small chance that you could pass the virus on to them. You knew you shouldn't have traded with that Australian nation. Ah well, the damage is done. "Maybe I can buy some stuff from nations I don't like," you think. "I'll try and pass it on to them..." --- This idea is that there be a number of Pandemics added to the game, that could randomly spawn (very, very slim chance) in your nation, based on continent. In the above example, I came up with "Kangarooitis" for Australian nations. The real risk of getting infected, though, comes through trading. An icon will indicate whether or not a nation posting the trade offer can potentially transmit the disease to you. The penalties are small and short lived, and the illnesses themselves could potentially all but disappear through quarantine of infected nations. Somehow, I have a feeling you all will want to try and infect each other, though. As for the risk of infection, it would be random, with the odds being something like 0.001% per unit traded. So, if you bought 1,000 food, you'd have a 1% chance of being infected (assuming the nation you're buying from is infected). The chances of being randomly infected (having the disease spawn in your nation) each turn could be 0.0003% (about one nation in 3,000 get infected per turn.) --- Not a super important feature or anything, but it might make the game a little bit more fun trying to infect each other, or eradicate viruses completely. Thoughts? 9 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
TellUrGrlThx Posted June 22, 2015 Share Posted June 22, 2015 Would your population regrow to its original amount when the virus is gone or is this like a permanent effect on your population? If it is temporary it would be a very relevant aspect to the game. The Red Cross can be formed and etc. I like it. 2 Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Thalmor Posted June 22, 2015 Share Posted June 22, 2015 I like it! 3 Quote Link to comment Share on other sites More sharing options...
Dwemyrn Posted June 22, 2015 Share Posted June 22, 2015 I think we should stick to things that make the game enjoyable and have less of the stuff that over complicates it. 1 Quote -removed by thor- Link to comment Share on other sites More sharing options...
Ekejen Luish Posted June 22, 2015 Share Posted June 22, 2015 Gut totten. Translator: Good idea. 1 Quote This is very small Link to comment Share on other sites More sharing options...
Franz Joseph Posted June 22, 2015 Share Posted June 22, 2015 YES, YES PLEASE. But I feel that hospitals should lessen the effects. With this possibly being a thing now, we need biological weapons. 3 Quote Link to comment Share on other sites More sharing options...
George W. Bush Posted June 22, 2015 Share Posted June 22, 2015 tbh, I'd say take rid of the chance of infection based on how much trading, and just make it so that there's an x% chance of getting infected. And maybe make it so that whether or not someone is diseased is not shown. Rather, some unlucky guy will buy some resources, and then he gets infected, reports it to others, and they all embargo the guy until the infection is gone. or something like that. Quote You're no longer protecting the II? We have still teamed with II and TAC (and others) to rival The Covenants. This is getting complex. #FA_Problems Big problems for TSG. Really, not kidding. If Casey and Cyradis are King and Queen does that mean they're married? Link to comment Share on other sites More sharing options...
Alataq Posted June 22, 2015 Share Posted June 22, 2015 The deadly case of Kangarooitis. Oh no, what are we going to do? Quote Link to comment Share on other sites More sharing options...
MRBOOTY Posted June 22, 2015 Share Posted June 22, 2015 If I had a disease, would my accepting the offers that other people posted (for resources they're selling) have a chance of them being infected? That wouldn't make much sense. Overall though, great idea. YES, YES PLEASE. But I feel that hospitals should lessen the effects. With this possibly being a thing now, we need biological weapons. 2 Quote MR BOOTY IN DA HOUSE http://i.imgur.com/R5WWAB1.jpg Link to comment Share on other sites More sharing options...
Arthur James Posted June 22, 2015 Share Posted June 22, 2015 Pandemics can be spread through immigrants, tourism and poor sentimental treatment..... Kangarooitis, Eaglelysis. Pandarosy, black death, white death, and hohoho-fever. Quote Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted June 22, 2015 Share Posted June 22, 2015 I love it! Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 22, 2015 Author Administrators Share Posted June 22, 2015 Would your population regrow to its original amount when the virus is gone or is this like a permanent effect on your population? If it is temporary it would be a very relevant aspect to the game. The Red Cross can be formed and etc. I like it. Yes, the effects would go away after the 24 turns. I think we should stick to things that make the game enjoyable and have less of the stuff that over complicates it. I agree, but I think this particular suggestion is hardly complicated and would make the game more enjoyable. YES, YES PLEASE. But I feel that hospitals should lessen the effects. With this possibly being a thing now, we need biological weapons. Maybe it should just be an increase in the disease rate in all your cities instead of a hard population loss. That would allow hospitals to nerf the effects. tbh, I'd say take rid of the chance of infection based on how much trading, and just make it so that there's an x% chance of getting infected. And maybe make it so that whether or not someone is diseased is not shown. Rather, some unlucky guy will buy some resources, and then he gets infected, reports it to others, and they all embargo the guy until the infection is gone. or something like that. Not marking the players that are infected would certainly be interested, as long as you knew when you were infected and had the choice yourself to publicly tell others or not. That would make things a little more interesting. If I had a disease, would my accepting the offers that other people posted (for resources they're selling) have a chance of them being infected? That wouldn't make much sense. Overall though, great idea. I would say yes, and that's why I posted very slim odds for it happening. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted June 22, 2015 Share Posted June 22, 2015 (edited) how about the increasing the odds for them getting infected when you accept offers to give your potentially infected resources to them, that makes more sense. Edited June 22, 2015 by Jefferson Davis III Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Stannis Baratheon Posted June 22, 2015 Share Posted June 22, 2015 (edited) Wait.... If you sell resources to a nation (From the resources being bought page) then couldn't you target nations who are buying for example, food???? Edited June 22, 2015 by Heinrich Kaufmann 1 Quote Link to comment Share on other sites More sharing options...
TheNG Posted June 22, 2015 Share Posted June 22, 2015 I like this idea, adds a neat little aspect to the game. Also, how about that little story you slipped in there, eh? Ever considered writing a play? 2 Quote "They say the secret to success is being at the right place at the right time. But since you never know when the right time is going to be, I figure the trick is to find the right place and just hang around!" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <Kastor> He left and my !@#$ nation is !@#$ed up. And the Finance guy refuses to help. He just writes his !@#$ plays. <Kastor> And laughs and shit. <Kastor> And gives out !@#$ huge loans to Arthur James, that !@#$ bastard. Link to comment Share on other sites More sharing options...
Atzuya Posted June 22, 2015 Share Posted June 22, 2015 I want a dorito :c This would make people become a lot more wary when putting up global trade offers. But what about alliance banks? That should be able to get infected to Quote Link to comment Share on other sites More sharing options...
Moreau Posted June 22, 2015 Share Posted June 22, 2015 Can you make natrual disasters? Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
WISD0MTREE Posted June 22, 2015 Share Posted June 22, 2015 to buy some oil 10/10 would read again Seriously, it is a great idea. 1 Quote Link to comment Share on other sites More sharing options...
Kamea Arano Posted June 22, 2015 Share Posted June 22, 2015 I think if pandemics were to be implemented i would say add the ability to lock down your borders to prohibit immigration. Quote Terms of Service | Wiki | Contact Me Link to comment Share on other sites More sharing options...
Phiney Posted June 22, 2015 Share Posted June 22, 2015 I like it, but I think odds of transmittance through trade needs to be increased somewhat. If you're trying to infect someone since you've got it, the chance needs to be a bit more feesable. Quote Link to comment Share on other sites More sharing options...
Kim Jong-Il Posted June 22, 2015 Share Posted June 22, 2015 (edited) Will this be implemented alongside nation perks? A man can dream... Edited June 22, 2015 by Kim Jong-Il Quote The many forms of proof regarding Kastor's sexuality: - Kastor: I already came out the closet. - MaIone: I'm gay * MaIone is now known as Kastor - Henri: i'm a !@#$it Skable: the !@#$ is a codo? Link to comment Share on other sites More sharing options...
Seryozha Nikanor Posted June 22, 2015 Share Posted June 22, 2015 No Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 22, 2015 Author Administrators Share Posted June 22, 2015 I like it, but I think odds of transmittance through trade needs to be increased somewhat. If you're trying to infect someone since you've got it, the chance needs to be a bit more feesable. What did you have in mind? I thought 0.001% per unit was feasible. If you bought 1,000 food from someone, that's a 1% chance. That's just one trade, of course, a medium/big nation doing lots of trading would probably be very susceptible to picking up some sort of Pandemic from one nation or another, but it's not guaranteed by any means. It also gives smaller nations a better chance against getting infected themselves. No If you're going to just say "No" could you at least give a reason why? "No" is not helpful to the suggestion whatsoever, and without any reasoning to back up your disapproval it's pretty easy to discredit/brush off altogether. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Princess Bubblegum Posted June 22, 2015 Share Posted June 22, 2015 (edited) You'll probably see more embargoes since that is the only currently existing mechanism that offers any measure of protection against this game addition. 24hrs also seems like a very short period of time. If it were an extended period of time, and if this addition worked by increasing disease to all cities, then hospitals could be a counter measure against it. However the duration would need to be longer for investing in hospitals to be worth it. A 5% drop in population for 24 hours is a fairly negligible thing, especially if the chance of getting it is low to begin with. But if the goal here is more on the role play side of things instead of a mechanic that requires serious deliberation and consideration on the part of the player, then there's no need to change the original suggestion. Edited June 22, 2015 by Princess Bubblegum Quote Link to comment Share on other sites More sharing options...
Phiney Posted June 22, 2015 Share Posted June 22, 2015 I'd say 5x that. Even nations that trade lots don't buy 1000 units of stuff all the much, unless it's food. I'm buying lots of gasoline at the moment and as a top nation I still only buy maybe 2k of it a day. And the chances one of those nations has a pandemic are already really low, so the real chance is 5% if youre buying 1000 units x the chance of that nation having a pandemic. And that's if you don't add the icon, if you add the icon and I'm careful enough to check a nations page before buying, the chance of me getting it is 0% 1 Quote Link to comment Share on other sites More sharing options...
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