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Moreau
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Maybe you can add arterily wich is effecitve against tanks.

And diffrent kinds of planes, tanks,Ships,spy groups, missiles and nukes

Can you also make so you can add your own picture on your units in millitary page and name them?

 

Discuss please.

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Signed by Sultan Moreau

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And defeinsive units like bunkers, anti air craft guns and missiles,landmines,And land forts and other defensive units

 

Each cost x amout of money and x amout of resources ( You name it)!

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Signed by Sultan Moreau

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mhm, been able to turn units into specialty units would be a useful idea. maybe have some restriction on them though.

 

say if you built Anti-air soldiers/tanks. they use more "unit count".  for example. an AA vehicle is converted from 10 regular tanks. so if you have a unit cap of 1000 tanks. you could only have 800 regular and 20 AA.

 

also. Aircraft carriers that carry a portion of your Aircraft purely for the offense/defense of your naval fleet. (as in, you would have to set aside a certain amount of aircraft per carrier that would defend your fleet. ex. of your 500 total aircraft, you set aside 200, which fit into 4 carriers at 50 each.) so you would need to have a navy with aircraft carriers to launch aerial attacks against an enemy fleet.

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How about:

 

Infantery: Cheap units; High effectivity(+still low dmg) vs SSM/SAM-vehicle; Medium effectivity(+still low dmg) vs Artillery; Low effectivity(+still low dmg) vs tanks

 

Armored Vehicles:

Tanks: High effectivity vs Artillery & Infantery & SSM/SAM-vehicles Medium effectivity vs tanks.

Artillery: High effectivity vs Infra & Infantery & SSM/SAM; Low effectivity vs tanks

SSM/SAM-vehicle: High effectivity vs Infra & Artillery & tanks; medium effectivity vs Infantery. Vulnerable to attacks in general. Only ground force capable of defending against Airstrikes. Ability to carry Missiles. -> Glascannon

 

Aircraft:

Fighter: High effectivity Strategic Bombers; Medium effectivity vs other Fighters; Low/Very Low effectivity vs Ships/Ground Forces/ Infra.

Strategic Bombers: High effectivity vs Ships & Ground Forces & Infra, Very low effectivity/high vulnerability to Fighters. Can carry nuklear bombs.

  -> But both still not very vulnerable to SAM attacks.

 

Naval:

Aircraft Carriers: Ability to either choose between mounted Fighters or Bombers. Emulates artifical Airbases, but still as ships can use them to defend itself.

Heavy Cruiser (mix Battleship/Destroyer) . Medium effectivity vs all kind of ships and Infra (Coastal bombardment); low effectivity vs ground forces. Can't attack Airforces directly. Can defend against Airforces.

Submarines: High effectivity vs all kinds of Ships. Can't attack Airforces and Ground forces and Infra. Can carry missiles.

 

With that system no new buildings need to be introduced, they'll still use the same ones.

 

 

System changes: Nukes cant be just startet so. They either need to be "mounted" on a bomber or on missiles, which can only be fired if you have one and if you have SSM/SAM or Submarines.

When mounted and being intercepted by enemy forces there's a chance to kill the nuke-carrying vessel. The chance for that is calculated by the amount of the defending forces vs the attacking forces. Nukes should be made as compensation a bit cheaper and maybe cost a little bit less action points. Missile fired nukes will of course be more expensive (nuke + missile gone in one go), but should be much harder to intercept then a Bomber.

 

New Missile type: ICBM -> Long range missile without the need to be mounted on subs or SSM/SAM, but much more expensive.

Edited by Wilhelm II
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How about:

 

Infantery: Cheap units; High effectivity(+still low dmg) vs SSM/SAM-vehicle; Medium effectivity(+still low dmg) vs Artillery; Low effectivity(+still low dmg) vs tanks

 

Armored Vehicles:

Tanks: High effectivity vs Artillery & Infantery & SSM/SAM-vehicles Medium effectivity vs tanks.

Artillery: High effectivity vs Infra & Infantery & SSM/SAM; Low effectivity vs tanks

SSM/SAM-vehicle: High effectivity vs Infra & Artillery & tanks; medium effectivity vs Infantery. Vulnerable to attacks in general. Only ground force capable of defending against Airstrikes. Ability to carry Missiles. -> Glascannon

 

Aircraft:

Fighter: High effectivity Strategic Bombers; Medium effectivity vs other Fighters; Low/Very Low effectivity vs Ships/Ground Forces/ Infra.

Strategic Bombers: High effectivity vs Ships & Ground Forces & Infra, Very low effectivity/high vulnerability to Fighters. Can carry nuklear bombs.

  -> But both still not very vulnerable to SAM attacks.

 

Naval:

Aircraft Carriers: Ability to either choose between mounted Fighters or Bombers. Emulates artifical Airbases, but still as ships can use them to defend itself.

Heavy Cruiser (mix Battleship/Destroyer) . Medium effectivity vs all kind of ships and Infra (Coastal bombardment); low effectivity vs ground forces. Can't attack Airforces directly. Can defend against Airforces.

Submarines: High effectivity vs all kinds of Ships. Can't attack Airforces and Ground forces and Infra. Can carry missiles.

 

With that system no new buildings need to be introduced, they'll still use the same ones.

 

 

System changes: Nukes cant be just startet so. They either need to be "mounted" on a bomber or on missiles, which can only be fired if you have one and if you have SSM/SAM or Submarines.

When mounted and being intercepted by enemy forces there's a chance to kill the nuke-carrying vessel. The chance for that is calculated by the amount of the defending forces vs the attacking forces. Nukes should be made as compensation a bit cheaper and maybe cost a little bit less action points. Missile fired nukes will of course be more expensive (nuke + missile gone in one go), but should be much harder to intercept then a Bomber.

 

New Missile type: ICBM -> Long range missile without the need to be mounted on subs or SSM/SAM, but much more expensive.

Yeah something like that and maybe defensive units. Example you get a new defenseiv slot in millitary buldings. Each defense slot gives you 50 defensive units to buy e.g Bunkers.

Signed by Sultan Moreau

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Yeah something like that and maybe defensive units. Example you get a new defenseiv slot in millitary buldings. Each defense slot gives you 50 defensive units to buy e.g Bunkers.

 

Maybe each "Defensive facility" lessens taken Infra dmg by 1% for the city and Unit dmg by 0,15-0,25%. One can only build 20 of them per city.

And diverse buildings for the different unit types. Bunkers, Mountain Airbases, Underwater Naval Bases...  so you have to decide which unit type to protect the most.

 

At least you cant run of of improvements for a long time^^

Edited by Wilhelm II
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