Blake Gillman Posted May 1, 2015 Share Posted May 1, 2015 I was thinking, that with the new addition of being able to choose Currency that you could add the Ability for a Bonus to be added for a Popular Currency. Like, if a bunch of Nations are using the Same Currency, trading between those nations would obviously be much easier, so why not have so that the more Nations that use the Same Currency, that it provides a Small Boost to Revenue? Some sort of Bonus I guess, I am not sure what but it still seems like something that would be pretty cool to see. Also maybe Donators that can Create their Own Currency specific to their Nation? Personally I wouldn't do it, but I'd like to see what people come up with, seems like something that might be interesting. 3 Quote Original Founder of the Brotherhood of Steel Indie Game Developer To use later: [im=http://i.imgur.com/NGFenqH.gif?1] Link to comment Share on other sites More sharing options...
WILDWILDWEST Posted May 1, 2015 Share Posted May 1, 2015 I agree with this post 100%. I was wondering why there wasn't an option for a custom currency name. As is it doesn't seem to do much. Quote Link to comment Share on other sites More sharing options...
Magicboyd25 Posted May 1, 2015 Share Posted May 1, 2015 Currency is a RP tool that would complicate things much more than needed if this was implemented. So I say no to this. 1 Quote Link to comment Share on other sites More sharing options...
Paul Warburg Posted May 1, 2015 Share Posted May 1, 2015 I'd love for this to be added exactly like the color bonus. I bet ya it'll keep people in the game Quote Link to comment Share on other sites More sharing options...
Blake Gillman Posted May 1, 2015 Author Share Posted May 1, 2015 I'd love for this to be added exactly like the color bonus. I bet ya it'll keep people in the game That's what I meant by it, just like the Color Bonus. Only not as extreme of Revenue Boost, because that would going a bit far, but still a Revenue Boost... 5% Max? 1 Quote Original Founder of the Brotherhood of Steel Indie Game Developer To use later: [im=http://i.imgur.com/NGFenqH.gif?1] Link to comment Share on other sites More sharing options...
Callisto Posted May 2, 2015 Share Posted May 2, 2015 The only problem is, the community might eventually just mutually agree to use the same currency, and if that happened, it would be pointless to have the addition in the first place. 3 Quote Link to comment Share on other sites More sharing options...
Hooves Posted May 2, 2015 Share Posted May 2, 2015 The only problem is, the community might eventually just mutually agree to use the same currency, and if that happened, it would be pointless to have the addition in the first place. this It's like if a country wanted to force others to use their currency or else deals are much harder.... Oh wait, we do have an example of that in RL. Quote Link to comment Share on other sites More sharing options...
Paul Warburg Posted May 2, 2015 Share Posted May 2, 2015 Well how about this. we use the same exact formula as nation color, then divide that by 2. Each alliance has a currency. Members must have the same currency or no bonus. Same exact mechanics and formula exepct a divide by 2 at the end. 1 Quote Link to comment Share on other sites More sharing options...
Phiney Posted May 2, 2015 Share Posted May 2, 2015 Why do we need more monetary bonuses. There are plenty. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted May 2, 2015 Share Posted May 2, 2015 lolrandom idea: Currency gives 0.02% bonus to all who adopts it, per nation. If more than 100 nations have the same currency, it will go to zero and will never go back up, even if the number of users goes to zero. Beiging a nation will instantly make it adopt your currency. A nation can only change currency once per month. Try that for a non-renewable resources Quote Link to comment Share on other sites More sharing options...
Kastor (Old Account) Posted May 2, 2015 Share Posted May 2, 2015 Horrid idea. 2 Quote "That ain't Cologne, that's the smell of success." 17:00 <•Sheepy> I don't want you to leave the game 19:20 <•Pubstomber>: Man, I really wish Rose had allied BoC a couple months ago when we had the chance instead of picking Vanguard. Link to comment Share on other sites More sharing options...
Fox Fire Posted May 2, 2015 Share Posted May 2, 2015 Horrid idea. Pretty much this. 1 Quote _________________________________________________________________ <Jroc> I heard \ is an anagram of cocaine<\> I can't be rearranged into a line, I already am a line. --Foxburo Wiki-- Link to comment Share on other sites More sharing options...
Bilal the Great Posted May 3, 2015 Share Posted May 3, 2015 It'll be just like nation colors then. Quote King Bilal the Great Mediocre The Average monarch of Billonesia Wikia page (if you're into roleplay things). We Tvtropes now. (down the rabbit hole!) Link to comment Share on other sites More sharing options...
Greene Posted May 5, 2015 Share Posted May 5, 2015 What about instead of making it game-wide dependent, have it be alliance dependent. What I mean by this is that there is a very marginal/meager/virtually nonexistent bonus for your currency depending on how widespread it is used inside your own alliance. In this way, we're not creating the risks for alliances to get together and decide what the game's currency is going to be, we're leaving it instead up to individual alliances. Quote Formerly known as Grealind of Resvernas (28 October 2014-29 August 2017) and Greene of Japan (29 August 2017-28 Septmber 2017) 7th Caretaker of Duat, the Deity Thoth Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted May 6, 2015 Share Posted May 6, 2015 Actually, I'd like to see this instead of a color stock. Instead, have currency stock. A little more accurate in my opinion. Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Blake Gillman Posted May 8, 2015 Author Share Posted May 8, 2015 Actually, I'd like to see this instead of a color stock. Instead, have currency stock. A little more accurate in my opinion. This is even better, yeah replace Color Bonus with this... Quote Original Founder of the Brotherhood of Steel Indie Game Developer To use later: [im=http://i.imgur.com/NGFenqH.gif?1] Link to comment Share on other sites More sharing options...
Kim Jong-Il Posted May 9, 2015 Share Posted May 9, 2015 Well how about this. we use the same exact formula as nation color, then divide that by 2. Each alliance has a currency. Members must have the same currency or no bonus. Same exact mechanics and formula exepct a divide by 2 at the end. Screw that. If my aa wants dongs and I want yuans, i dont get that option. Just keep it aesthetic Quote The many forms of proof regarding Kastor's sexuality: - Kastor: I already came out the closet. - MaIone: I'm gay * MaIone is now known as Kastor - Henri: i'm a !@#$it Skable: the !@#$ is a codo? Link to comment Share on other sites More sharing options...
Blake Gillman Posted May 9, 2015 Author Share Posted May 9, 2015 You don't get a say here, your Kim Jong, you don't get a say anywhere. Quote Original Founder of the Brotherhood of Steel Indie Game Developer To use later: [im=http://i.imgur.com/NGFenqH.gif?1] Link to comment Share on other sites More sharing options...
Hooves Posted May 9, 2015 Share Posted May 9, 2015 (edited) Yeah no, I don't want to change my currency just because it's a requirement now. Let's just stick with color bonuses in this case. Edited May 9, 2015 by Hooves Quote Link to comment Share on other sites More sharing options...
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