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Minor Change to Military Recruitment


elsuper
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What if 1/12 of recruitment capacity updated every turn, stacking up to the current daily limit, as opposed to all of it once per day ?

 

There is currently some advantage to focusing replenishment and attacks at server-midnight; this would provide a bit more scheduling flexibility to players without having to worry about missing out on that arbitrary advantage, and also reduce server strain at that time.

 

This could obviously not apply to missiles and nukes.

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It adds some strategy to the game and why shouldn't you get an advantage for planning your attacks ahead of time like that?

LordRahl2, on 10 Jul 2015 - 5:53 PM, said: "Imagine it. Lets say that Sheepy had an idea that was at lest questionable. As a way out there idea lets say he thought about adding T-Rexs to the game in some way." "As you know this is hypothetical since Sheepy has never considered adding T-Rexs to the game."

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If the recruitment amount caps, this just creates a larger advantage for people who are logged in all day long.

 

If the recruitment amount doesn't cap, it eliminates the purpose of the recruitment cap (which is to create an incentive to have a standing army).

 

I think this is a bad suggestion.

  • Upvote 3

"It's hard to be a team player when you're omnipotent." - Q

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