Dwemyrn Posted April 16, 2015 Share Posted April 16, 2015 What is the best way to increase the population in a nation? Also in regards to that if population is on the revenue page, but the number stays the same, is there a way for your population to steadily increase on "natural" level? (Gaining population due to new people moving into your cities or citizens reproducing) Quote -removed by thor- Link to comment Share on other sites More sharing options...
Phiney Posted April 16, 2015 Share Posted April 16, 2015 Getting rid of disease and crime Quote Link to comment Share on other sites More sharing options...
Atzuya Posted April 16, 2015 Share Posted April 16, 2015 More infra, police stations, more land, recycling centers, hospitals, wait it out until you're like 3000 days old... Yesh, your city population grows slowly in time according to their age. Quote Link to comment Share on other sites More sharing options...
MMike Posted April 16, 2015 Share Posted April 16, 2015 More infra, police stations, more land, recycling centers, hospitals, wait it out until you're like 3000 days old... Yesh, your city population grows slowly in time according to their age. All these factors impact your population in different ways, yes. Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ ¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸ ¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸ ¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Dwemyrn Posted April 16, 2015 Author Share Posted April 16, 2015 Well when you get to around 1000infa per city, making civil improvements like hospitals or police stations are easily accomidated for. Quote -removed by thor- Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 18, 2015 Share Posted April 18, 2015 (edited) Almost nobody mentions recycling centers! I bought 3 and increased my nation income by 9.385%! EDIT: Which means that I got more people due to reduced pollution. Edited April 18, 2015 by WISD0MTREE 1 Quote Link to comment Share on other sites More sharing options...
Lilac Veritas Posted April 19, 2015 Share Posted April 19, 2015 Get Crime and Disease to 0%. 1% crime is like 8% disease, so a police station is a must. Certainly a hospital, a subway and recycling centre. Reducing population density also helps (as well as defending you from missiles). I've done audits on nations with 2 hospitals and 3 recycling centres and they still don't have disease at 0. Don't get slack with land Quote As you sow, so shall you reap Link to comment Share on other sites More sharing options...
Malice Posted April 19, 2015 Share Posted April 19, 2015 center* centers* Not everyone uses the American corruption of English. 3 Quote Link to comment Share on other sites More sharing options...
Atzuya Posted April 19, 2015 Share Posted April 19, 2015 (edited) Land is love, Land is life Edited April 19, 2015 by Atzuya 1 Quote Link to comment Share on other sites More sharing options...
Kemal Ergenekon Posted April 19, 2015 Share Posted April 19, 2015 Before your cities exceed 1000 infra, 1 police station and 1000 land is sufficient. Add in a recycling center OR a hospital depending on your pollution. Quote Link to comment Share on other sites More sharing options...
luciuskonst Posted April 24, 2015 Share Posted April 24, 2015 Make sure yer land is always higher than yer infra Quote Link to comment Share on other sites More sharing options...
Destroyer Posted April 24, 2015 Share Posted April 24, 2015 Make sure yer land is always higher than yer infra That is, Always buy the equal amount of land as infra Quote Link to comment Share on other sites More sharing options...
luciuskonst Posted April 24, 2015 Share Posted April 24, 2015 That is, Always buy the equal amount of land as infra I always buy more land than infra. Always. That's why I make 1000+ food per turn > Quote Link to comment Share on other sites More sharing options...
Atzuya Posted April 24, 2015 Share Posted April 24, 2015 Lots of land is nice, there's plenty to gain from extra land in the long run As long as a city's population density is less than 116, it won't get a potential bonus damage from missile strikes. Quote Link to comment Share on other sites More sharing options...
luciuskonst Posted April 24, 2015 Share Posted April 24, 2015 Keep pop density below 100, always. My obession with vast lands..... Shit thats Russia Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted April 24, 2015 Share Posted April 24, 2015 That is, Always buy the equal amount of land as infra I would recomend buying land in blocks of 500 not 100 as this seems to imply. 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Sabarish Posted May 23, 2015 Share Posted May 23, 2015 If you remember when you start your nation you can observe that you maintain 50 population density when you buy 1:5 ratio of infra and land. I suggest buy infra and land in at least 1:2 ratio. More land=less disease=more income What ever you spent on land will be back with in few days. Quote Link to comment Share on other sites More sharing options...
Ayutthaya Posted May 25, 2015 Share Posted May 25, 2015 thanks peoples for your comments Quote Link to comment Share on other sites More sharing options...
Alice Lune Posted May 27, 2015 Share Posted May 27, 2015 Almost nobody mentions recycling centers! I bought 3 and increased my nation income by 9.385%! EDIT: Which means that I got more people due to reduced pollution. Recyling centers are great. Used to have them, but for some reason, some douche thought it would be fun to destroy. What has my recycling center ever done to them? Quote Link to comment Share on other sites More sharing options...
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