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Artillery units


Rob Semloh
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Having read through all this having a new infantry unit could be a good idea.

 

I know this is my first post but reading through it has helped me think of a way this could be done without over complicating things.

You wouldn't have to build any new facilities as can use the barracks and factory.

 

Call the unit 'Infantry Support' and say have a max of 20% (random figure could be changed) of your infantry so that not over kill and they give a boost when supplied with munition and other resources aswell (as a possibility) against tanks and Air Crafts these could be used in either Offence or Defence. 

 

Reason for the boost would be that this unit is a combination of Anti-air units, Artillery units, Logistics, Communication, Medical so these would be the background to how armies operate.

 

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I could see this as one of the nation perks Sheepy has talked of implementing, but making it something that one simply builds just adds to the list of 'must haves' in each city, and limiting the variables people have to play with makes games like this stale.

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"It's not about the actual fish, themselves. Fish are not important in this context. It's about fish-ing, the act of fishing itself." -Jack O'Neill

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Hey I was mentioned! I'm famous!

 

On a more serious note, the military was designed to be as abstract as possible and to limit min-maxing. I'm sure quite a few people would argue tanks are expensive paper weights, myself included, but they still have a purpose in the military system.

 

That said, naval units should be expanded more before any other unit type does.

 

Edit: Some of those projects, SWAT thingy in particular, are useless and likely would remain so for a long time. Engineering one is also pretty bad.

Edited by underlordgc
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TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea.

On 1/4/2016 at 6:37 PM, Sheepy said:
Sheepy said:

I'm retarded, you win

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