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War Changes


Shakyr
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13 hours ago, Coolossus said:

This topic post was still able to incite a lil bit of constructive discussion, mine got straight up bombed. It's pretty normal in PnW for some reason. 

Yeh I wonder why,  bc u are totally not a random troll who is incapable of having  a constructive conversation.

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New idea. You can’t declare war on someone unless they agree. 

On 1/21/2025 at 10:16 PM, Shakyr said:

Can we please change it so that nations cannot declare wars if they do not have a significant amount of miltiary units (Soldiers, Tanks, Ships, Navy). Preferably greater than 50%, as they should be able to rebuild that much during Beige Protection.

Additionally, if they sell off all the above military units at any point during a war, that is taken to mean they have given up and victory is declared immediately for the other nation(s), preferably without sending them into Beige Protection.

It seems counter to the entire war mechanic that nations can sit around in Beige, not using the time to actually rebuild their miltary, only to declare war again when they leave Beige and maybe have enough resources to fund a nuke or missile.

The entire war mechanic has become a joke and gameplay is now just nuking other nations, while inflating the food market.

On a more serious note, beige could just be simply changed to “peace mode” (very much like how Cybernations had) and the longer a nations remains in the mode the more penalty and adverse affect to their economy for “hiding”.

There is no perfect solution, nor will you ever achieve “fairness” in a war-based player-driven game. There is a give and take. But I also support when players get to make more of a choice with the mechanics than to be simply locked into something. And if we can find a way to eliminate the monotony and frustration of how major wars go now, that would be huge. 

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