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The game name is politics and war but it is centrally around war


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Now I will say that the game is nice and infact the best for such games but there is a little bit of problem I think many would agree with me on it 

My topic is that the game name is politics and war the game has some politics elements like policies and I think that's all. I included everything in policies like country flag history economic policies but the fact is this is not important there are not many people who take care of such things most of the nation's, people rating is in negative and pollution is disaster and there's a feature called Factbook but not many people have edited it or even care to look at the ones who edit it .the game name is both politics and war the we only have diplomacy in the name of politics we should have many things like in real life like if the people ratings is not good it could affect in resulting rebels which would affect the country progress and there should be cons of keeping pollution bad and there should be much more added this was just a tip of iceberg this topic could go far far deep and much more thing can be added like building monuments and adding tourist which could result in earing money the current alliance and war system is great but the politics part of the game needs major upgrade there should be a reward for the most creative nation like the most creative flag Factbook and etc

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3 hours ago, Jabrot Jabrocia said:

reward for the most creative nation like the most creative flag

You're always free to suggest new awards at next (this?) year's annual awards event

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7 hours ago, Sir Scarfalot said:

He's not wrong; we really could stand to have more non-war content in the game.

I am not saying to remove the war part it is the best part but game dev has to take care of politics part so that both the part are in faction 

11 hours ago, Spukey said:

You're always free to suggest new awards at next (this?) year's annual awards event

Yes I know about the awards of best flag but this isn't only about the awards I am talking about the whole politics part as a whole because in politics we only have diplomacy and policies but it's very less from the real life

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I think everything is missing the fundamental problem at hand. It is not "too much war" or lack of "reward for best factbook". No. The problem is that factbook exists. Remove that useless feature that 90% of players didnt even open once and problem solved!

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Everyone is indeed missing the point here and forgot to mention that the politics side of the game is majority played on discord whereas the war side is played in game. Although it is kinda funny which is why i reacted with a laughter but to a certain degree he does kinda make a good point. There are many who do not use discord or do not bother using it for various reasons beyond my comprehension, but i do kinda agree to a degree that we should kinda implement like an in game platform for in alliance chat as well as a public in game chat and a feature which allows private chat room or group chat rooms for alliances to communicate in game, do more diplomacy in game and negotiate treaties. That way none-discord users do not kinda feel left out of the game and the game itself can kind of become more integrated which will increase more activity and incentivise people to be more engaging and keep player retention. Also this could kinda be a way which nanos and smaller micros could somehow come closer to creating their own mini spheres and create a new whole kind of dynamic play which we could see more wars in the nano and micro world become more frequent and have mini global wars within the nano and micro sphere. 

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  • 2 weeks later...

Exactly that's the point I will now tell you about my daily routine I log on the game go to war until my military points are 0 then enlist military than take care of resources by purchasing it from trade and that's it

On 1/4/2025 at 7:25 AM, Stanko1987 said:

Everyone is indeed missing the point here and forgot to mention that the politics side of the game is majority played on discord whereas the war side is played in game. Although it is kinda funny which is why i reacted with a laughter but to a certain degree he does kinda make a good point. There are many who do not use discord or do not bother using it for various reasons beyond my comprehension, but i do kinda agree to a degree that we should kinda implement like an in game platform for in alliance chat as well as a public in game chat and a feature which allows private chat room or group chat rooms for alliances to communicate in game, do more diplomacy in game and negotiate treaties. That way none-discord users do not kinda feel left out of the game and the game itself can kind of become more integrated which will increase more activity and incentivise people to be more engaging and keep player retention. Also this could kinda be a way which nanos and smaller micros could somehow come closer to creating their own mini spheres and create a new whole kind of dynamic play which we could see more wars in the nano and micro world become more frequent and have mini global wars within the nano and micro sphere. 

 

On 1/3/2025 at 6:28 PM, Black Oily Men said:

I think everything is missing the fundamental problem at hand. It is not "too much war" or lack of "reward for best factbook". No. The problem is that factbook exists. Remove that useless feature that 90% of players didnt even open once and problem solved!

 

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On 1/2/2025 at 10:07 PM, Jabrot Jabrocia said:

Now I will say that the game is nice and infact the best for such games but there is a little bit of problem I think many would agree with me on it 

My topic is that the game name is politics and war the game has some politics elements like policies and I think that's all. I included everything in policies like country flag history economic policies but the fact is this is not important there are not many people who take care of such things most of the nation's, people rating is in negative and pollution is disaster and there's a feature called Factbook but not many people have edited it or even care to look at the ones who edit it .the game name is both politics and war the we only have diplomacy in the name of politics we should have many things like in real life like if the people ratings is not good it could affect in resulting rebels which would affect the country progress and there should be cons of keeping pollution bad and there should be much more added this was just a tip of iceberg this topic could go far far deep and much more thing can be added like building monuments and adding tourist which could result in earing money the current alliance and war system is great but the politics part of the game needs major upgrade there should be a reward for the most creative nation like the most creative flag Factbook and etc

Hallo, unable to decipher properly what you aimed at with the post, but I will try to help out; Diplomacy/Politiks does exist and has more say than warring actually lol just not easy or lucrative to get especially if you got clickbaited into joining any over-hyped alliance on the basis of Cities, the most basic thing for this is, you have to be known, old player and possess connections for that which is something no beginner focuses on but gets trapped into chasing C40 scam meta which only creates fodder for a bunch of alliances. That's the brief summary. Now, diplomacy trumps over warring in PnW, only problem is it happens in utmost OPSEC way and while most folks think their leaders are inactive or something, they are actually busy plotting, scheming actively. This is something that's the most real part of PnW, i.e FA lol. In-game wise political elements are cosmetic, yes for rp perspective. Sadly, you will have to try a different strategy game if you are looking for those elements in non-cosmetic form. I hope this helps. This is definitely not all, but I don't feel necessary going on further without attracting unwanted attention, if you wanna discuss more, you are most welkome in DM's.  

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