Keegoz Posted December 7, 2024 Share Posted December 7, 2024 Hey all, I thought I would make this public in the interest of transparency in what the development team will be coding for the next game update, which is a military one. Given the limited formatting options on this forum, it is in a google doc: https://docs.google.com/document/d/1z2jPtbMLOuFZR6ZQlu3qwr5cySfwLsh_Cvq9U6RGReo/edit?usp=sharing This is a consolidation of a few threads and discussions around the place. Please note, there is a lot here and we're aware people have voiced some scepticism at certain aspects but we are keen to push through and have this tested. If we find things need changing from that testing, then we'll take feedback and tweak from there. Going forward, I am keen to get some QoL updates going and a econ update. This will likely go a similar way as our military one, with an update/change to a current mechanic and ideally a new mechanic. I know I want to personally see a few more community event type things in the game, such as what we saw with arrgh's recent bidding thread. 5 1 Quote [11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though. Link to comment Share on other sites More sharing options...
Conald Petersen Posted December 9, 2024 Share Posted December 9, 2024 Any thoughts on a ground based option to counter ships? Seems like ships and planes play the most prominent role in this update. If your opponent has a better navy and can just remove your air and ground superiority buffs at will there should be a way to counter act that besides air striking ships (not counting spying them), maybe as a part of the military changes a ground based attack on ships can be added. A land based ship strike could require either air or ground superiority and damages ships but has less of a reduction on your opponents resistance. Ya know, the whole rock, paper, scissors aspect. Overall solid improvement ideas keep up the good work. 1 Quote Reality is a suggestion, its all a character piece cuz Link to comment Share on other sites More sharing options...
Corvidae Posted February 21 Share Posted February 21 I again will voice that I think these threads need time to cook before pushing to the test server and acting like they're polished. I hope you guys re-examine a lot of these changes and take a better game-design approach to things. Doubling the aluminum cost of planes isn't a good game design choice, maybe try increasing it by 10-20% first instead of doubling it. Ships removing superiority looks unbalanced as heck, but I agree it would be neat for ships to be battlefield control units: Maybe instead of removing superiorities they could provide buffs/maluses to offenses/defenses like a better version of Fortify. Military research looks interesting and the beige buff looks interesting. 3 1 Quote Link to comment Share on other sites More sharing options...
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