Malice Posted February 27, 2015 Share Posted February 27, 2015 (edited) I was looking at the perks and thought of a few ways to theme them, so they sound more like real-world national policies and all that jazz. I also took the liberty of suggesting what form I might like to see the perks take. By mixing up where the bonuses are located a bit, the idea is that people wouldn't necessarily just pick two trees and max them out, as many of the responses say they would. Anyway, here are some thoughts: Edited February 27, 2015 by Malice 1 Quote Link to comment Share on other sites More sharing options...
Grillick Posted February 27, 2015 Share Posted February 27, 2015 "Emphasize." I was looking at the perks and thought of a few ways to theme them, so they sound more like real-world national policies and all that jazz. I also took the liberty of suggesting what form I might like to see the perks take. By mixing up where the bonuses are located a bit, the idea is that people wouldn't necessarily just pick two trees and max them out, as many of the responses say they would. Anyway, here are some thoughts: 2 Quote "It's hard to be a team player when you're omnipotent." - Q Link to comment Share on other sites More sharing options...
Malice Posted February 27, 2015 Share Posted February 27, 2015 "Emphasize." Fixed 1 Quote Link to comment Share on other sites More sharing options...
Aleccs Posted February 27, 2015 Share Posted February 27, 2015 (edited) Per Sheepy's request I've edited the list. Edited from my previous list are in red. Military: I've kept Military the somewhat the same, but made it better. Military Upkeep -5% Munitions Used -10% Military Costs -10% Resource Used -10% Recruit 50% More units per day Trade: I honestly thought Trade was fine, but I've added a bit. Farms Produce 5% More food Resource Improvment Upkeep -10% Manufactured Resource Upkeep -5% Raw Resource Production +15% Manufactured Resource Production +20% Commerce: Probably gonna make Ashland rage when he sees this. 3% Population Increase Commerce Upkeep -5% Commerce Improvements cost 20% less 5% Commerce Boost in all cities Gross Expenses -3% Development: Land Costs -10% Less Improvements cost -5% Less 1 Free Improvement Slot per city City/Projects costs -10% Less Infrastructure costs -15% less War: Gain 10% More Loot in Ground Battles Additional Offensive War Slot Start with 1 Extra MAP per War 10% Bonus to Military Combat Values Only 2 Defensive War Slots instead of 3 I like this but daaaaaayyyyuuummmmmm 15% off infa matched with autocracy for 20% off is way too ridiculously high Unless with the addition of nation perks the government perks were removed. That could help balance things. Edited February 27, 2015 by Aleccs Quote Link to comment Share on other sites More sharing options...
Eviljak Posted February 28, 2015 Share Posted February 28, 2015 Should be sum upkeep cost reduction as well Quote Esteemed janitor for Church of Cynic ~ may i clean the hearts of men with my blessed toilet brush. Link to comment Share on other sites More sharing options...
elsuper Posted February 28, 2015 Share Posted February 28, 2015 (edited) I like this but daaaaaayyyyuuummmmmm 15% off infa matched with autocracy for 20% off is way too ridiculously high Unless with the addition of nation perks the government perks were removed. That could help balance things. I'm not sure the existence of government bonuses is the decisive factor here, since they're accessible to everyone. Assuming everyone continues to use them, the really important difference would be that people with development perks (under the suggested system you quoted) get a 15% larger discount on infra. Any nerf would do better to focus on that. Edited February 28, 2015 by elsuper Quote Link to comment Share on other sites More sharing options...
Hereno Posted March 9, 2015 Share Posted March 9, 2015 nation perk: all government types give all of the government bonuses Quote Link to comment Share on other sites More sharing options...
Jefferson Davis III Posted March 10, 2015 Share Posted March 10, 2015 I would take the first three military perks, the first two trad perks, the 1 percent population increase, and then the first two from the War category. That would suit me fine. Quote "Head-shots for days" Link to comment Share on other sites More sharing options...
Avruch Posted April 26, 2015 Share Posted April 26, 2015 Are these still coming? 1 Quote Link to comment Share on other sites More sharing options...
The USA Posted May 3, 2020 Share Posted May 3, 2020 What happened to this? 4 Quote Link to comment Share on other sites More sharing options...
Aqua-Corpsman Posted May 8, 2020 Share Posted May 8, 2020 On 5/3/2020 at 12:49 AM, The USA said: What happened to this? Agreed. @Alex I think we would all still love this, why didn't you follow through? 1 Quote To whom it may concern, I do not represent The Immortals unless explicitly stated (ergo, never.)<--- I hardly use the forums anymore, add me on discord. Link to comment Share on other sites More sharing options...
JadenStar10 Posted April 7, 2021 Share Posted April 7, 2021 @AlexPlease make this happen 🥺 Quote Hammer Councillor of The Lost Mines Diety Emeritus of The Immortals, Patres Conscripti (President Emeritus) of the Independent Republic of Orange Nations, Lieutenant Emeritus of Black Skies, Imperator Emeritus of the Valyrian Freehold, Imperator Emeritus of the Divine Phoenix, Prefect Emeritus of Carthago, Regent Emeritus of the New Polar Order, Coal Duke (Imperator Emeritus) of The Coal Mines Link to comment Share on other sites More sharing options...
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