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Nation Perks


Alex
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I was looking at the perks and thought of a few ways to theme them, so they sound more like real-world national policies and all that jazz. I also took the liberty of suggesting what form I might like to see the perks take. By mixing up where the bonuses are located a bit, the idea is that people wouldn't necessarily just pick two trees and max them out, as many of the responses say they would.

 

Anyway, here are some thoughts:

 

gpw2tez.png

Edited by Malice
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"Emphasize."

 

I was looking at the perks and thought of a few ways to theme them, so they sound more like real-world national policies and all that jazz. I also took the liberty of suggesting what form I might like to see the perks take. By mixing up where the bonuses are located a bit, the idea is that people wouldn't necessarily just pick two trees and max them out, as many of the responses say they would.

 

Anyway, here are some thoughts:

 

Z3efrDs.png

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"It's hard to be a team player when you're omnipotent." - Q

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Per Sheepy's request I've edited the list. Edited from my previous list are in red.

 

Military: I've kept Military the somewhat the same, but made it better.

 

 

Military Upkeep -5%

Munitions Used -10%

Military Costs -10%

Resource Used -10%

Recruit 50% More units per day

 

Trade: I honestly thought Trade was fine, but I've added a bit.

 

 

Farms Produce 5% More food

Resource Improvment Upkeep -10%

Manufactured Resource Upkeep -5%

Raw Resource Production +15%

Manufactured Resource Production +20%

 

 

Commerce: Probably gonna make Ashland rage when he sees this. :P

 

3% Population Increase

Commerce Upkeep -5%

Commerce Improvements cost 20% less

5% Commerce Boost in all cities

Gross Expenses -3%

 

 

Development:

 

Land Costs -10% Less

Improvements cost -5% Less

1 Free Improvement Slot per city

City/Projects costs -10% Less

Infrastructure costs -15% less

 

 

 

War:

 

Gain 10% More Loot in Ground Battles

Additional Offensive War Slot

Start with 1 Extra MAP per War

10% Bonus to Military Combat Values

Only 2 Defensive War Slots instead of 3

 

I like this but daaaaaayyyyuuummmmmm 15% off infa matched with autocracy for 20% off is way too ridiculously high

 

 

Unless with the addition of nation perks the government perks were removed. That could help balance things.

Edited by Aleccs
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I like this but daaaaaayyyyuuummmmmm 15% off infa matched with autocracy for 20% off is way too ridiculously high

 

Unless with the addition of nation perks the government perks were removed. That could help balance things.

 

I'm not sure the existence of government bonuses is the decisive factor here, since they're accessible to everyone. Assuming everyone continues to use them, the really important difference would be that people with development perks (under the suggested system you quoted) get a 15% larger discount on infra. Any nerf would do better to focus on that.

Edited by elsuper

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  • 2 weeks later...
  • 1 month later...
  • 5 years later...
On 5/3/2020 at 12:49 AM, The USA said:

What happened to this?

Agreed. @Alex I think we would all still love this, why didn't you follow through?

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To whom it may concern, I do not represent The Immortals unless explicitly stated (ergo, never.)
<--- I hardly use the forums anymore, add me on discord.

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  • 10 months later...

@AlexPlease make this happen 🥺

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Hammer Councillor of The Lost Mines
Diety Emeritus of The Immortals, Patres Conscripti (President Emeritus) of the Independent Republic of Orange Nations, Lieutenant Emeritus of Black Skies, Imperator Emeritus of the Valyrian Freehold, Imperator Emeritus of the Divine Phoenix, Prefect Emeritus of Carthago, Regent Emeritus of the New Polar Order, Coal Duke (Imperator Emeritus) of The Coal Mines

 

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