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Brainstorming Future Updates


Keegoz
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On 10/3/2024 at 11:13 PM, Sketchy said:

In the 8 or so years I've played this game, one of the consistent impediments to changes that improve the war system is how those same changes would impact raiding as a mechanic.

Actual substantive progress on improving war mechanics, held back because of conflicting priorities.

Seperating the two mechanics creates an opportunity to improve both without making the other worse.

I frankly disagree with you and @Keegoz. Raiding is the only mechanic that has served the community in being a loud minority keeping away bad updates.

 

Raiding is not just playing to loot money, it's a style of play where you can be at war more frequently than the average player. On the surface this may seem like a loophole that requires fixing, I think at this point the playerbase as a whole enjoys the "style" of PnW. Most of us just want more content and meat -- stuff like adding Generals or Perks.

 

Rebalancing the game over and over again with extremely minor, yet inconvenient, tweaks is what has held up development in my years of playing PnW and being involved in the development process.

 

Stop trying to tweak the game mechanics that everyone already uses and has for years, add new stuff we're begging.

 

 

 

 

What I mean by style is that in PnW while you may go down, you have options. Raiding, soldiers-only, ground-only, tank flashing, missiles, and nukes. There's no true "out" as long as you're willing. Most war suggestions that interfere with raiding inevitably interfere with the overall style of PnW's mechanical play.

The same mechanic which incentivizes aggressive play (blitzes being ridiculously strong) is also the same mechanic which gives raiders a chance in many wars.

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6 hours ago, Alastor said:

I frankly disagree with you and @Keegoz. Raiding is the only mechanic that has served the community in being a loud minority keeping away bad updates.

The same community has also forestalled many good updates because they negatively impacted raiding. Again this has been an issue for 8 years, all the way back in 2016.

6 hours ago, Alastor said:

Raiding is not just playing to loot money, it's a style of play where you can be at war more frequently than the average player. On the surface this may seem like a loophole that requires fixing, I think at this point the playerbase as a whole enjoys the "style" of PnW. Most of us just want more content and meat -- stuff like adding Generals or Perks.

Yeah and nothing in the above suggestion actually changes that. Being at "raiding" all the time vs being at war all the time is a semantic difference at best and would depend entirely on how raid mechanics worked, which would likely be decided by the input of the raiding community, based on the above post.

It isn't talking about "fixing" raiding.

Also Perks were a horrible idea, at least based on what I saw presented. They would have broken the game and left the dev team cleaning the mess for the next how many years. I'm not sure who balanced them, but they did a poor job of it.

6 hours ago, Alastor said:

Rebalancing the game over and over again with extremely minor, yet inconvenient, tweaks is what has held up development in my years of playing PnW and being involved in the development process.

 

Stop trying to tweak the game mechanics that everyone already uses and has for years, add new stuff we're begging.

Don't you spend a good chunk of your time complaining about the whale tier advantage and how noone can possibly catch up? Poor balance is what allowed that to happen. A c3 raid meta that funnelled ungodly amounts of previously untouched funds into the games wealth pool, and inflated everything, creating new whales that then created an arms race between the major alliances, which then forced them to refocus their funding towards creating more whales, which has been spiralling ever upwards since.

Personally, I'd rather the game get more econ updates, and rebalances, then focus on tweaking the war system for the 1000th time, but people don't all agree with me, just like they don't all agree with you.

A lot of the problems with the game are fundamental, due to years of stupidly unbalanced updates. Hell we just had an update that basically existed solely because Pre's design team seemed to pick the prices of projects by spinning around 10 times then throwing shit at a wall of numbers to see what prices they should have.

I don't disagree with the sentiment for new things, but saying absolutely no tweaks or adjustments to the game are needed/wanted is silly. And an entirely new raid mechanic, ironically, doesn't even fit the bill for what you are talking about.

Honestly this thread kind of proves my point a little. Raiders have the opportunity to give input that could create a system that would vastly benefit them, much more than the current one does, not to mention the possibility of improvement over time to that system. Instead change comes with opposition, rather than input, as always.

6 hours ago, Alastor said:

What I mean by style is that in PnW while you may go down, you have options. Raiding, soldiers-only, ground-only, tank flashing, missiles, and nukes. There's no true "out" as long as you're willing. Most war suggestions that interfere with raiding inevitably interfere with the overall style of PnW's mechanical play.

The same mechanic which incentivizes aggressive play (blitzes being ridiculously strong) is also the same mechanic which gives raiders a chance in many wars.

Yes obviously changing the mechanics...impacts the mechanical play.

The irony here is all that is being suggested is a divorce of these mechanics to allow each to be improved and developed separately, without interacting and affecting each other. Which would resolve the issue of conflicting priorities in both systems.

XLL3z4T.gif

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Idea 3 terrible. Idea 2 interesting. Ships maybe do so defensively they can shoot down some planes, don't need to make them an offensive weapon against air and ground.

I like idea 2, since do think more ways to advance beyond just climbing cities; buying land & fitting in as many projects as you can.

Edited by Anarchist Empire
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Posted (edited)
11 hours ago, Alastor said:

I frankly disagree with you and @Keegoz. Raiding is the only mechanic that has served the community in being a loud minority keeping away bad updates.

 

Raiding is not just playing to loot money, it's a style of play where you can be at war more frequently than the average player. On the surface this may seem like a loophole that requires fixing, I think at this point the playerbase as a whole enjoys the "style" of PnW. Most of us just want more content and meat -- stuff like adding Generals or Perks.

 

Rebalancing the game over and over again with extremely minor, yet inconvenient, tweaks is what has held up development in my years of playing PnW and being involved in the development process.

 

Stop trying to tweak the game mechanics that everyone already uses and has for years, add new stuff we're begging.

 

 

 

 

What I mean by style is that in PnW while you may go down, you have options. Raiding, soldiers-only, ground-only, tank flashing, missiles, and nukes. There's no true "out" as long as you're willing. Most war suggestions that interfere with raiding inevitably interfere with the overall style of PnW's mechanical play.

The same mechanic which incentivizes aggressive play (blitzes being ridiculously strong) is also the same mechanic which gives raiders a chance in many wars.

Quite frankly, I am tired of you electing yourself the one and only voice of the community.

You are not the only person in the room believe it or not.

If you have an opinion voice it but stop trying to act as the communities unelected voice. These discussions exist for people to voice their own opinions and ideas.

Edited by Keegoz
  • Upvote 5

[11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though.

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I don't think you should mess up raiding, but maybe should add more interesting ways for nations to interact beyond just war, trading resources & baseball (which is lame). Baseball and Keno are both just click spam games, but would be interesting if competitive minigame like poker was added. Where people rather than just playing the odds with their slots on raids for money; can also interact in less violent way to make money playing with each texas hold em poker with game money or something.

(Lack of interesting mini games like poker or fun stuff nations can do together, messing up raiding could just drain the fun out of the game. Make boring and not worth playing like Nation States.)

Edited by Anarchist Empire
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