Simmons Posted January 3, 2015 Share Posted January 3, 2015 (edited) Tourism can have its own category on the improvements tab and projects base on tourism can be another way to gain income. Improvements like airports, national parks and hotels can increase your tourism. Tourism could be base off your nations culture and history, etc. A nations ideology could also effect tourism. Something like Civ 5 tourism mechanic. Like food production, certain seasons and months could give an increase, normal, or decrease in tourism base on region. Anyone who is interested in the idea of tourism overall can add or improve upon the idea. I just wanted to bring this suggestion up as I found it interesting. New Ideas- war and embargo's can harm tourism? Post #2 and 3 pollution/diseases effects tourism and vice versa Post #4 and 7 Nation age and cities can attract more tourist Post #11 Treasures help boost tourism Different types of tourist classes with bonuses Ancient ruins, museums and archaeologists. Edited January 22, 2015 by Simmons 1 Quote Link to comment Share on other sites More sharing options...
last187 Posted January 3, 2015 Share Posted January 3, 2015 tied into pollution no1 wants to visit a shitty place 1 Quote Going for top nation Link to comment Share on other sites More sharing options...
Arthur James Posted January 3, 2015 Share Posted January 3, 2015 zero pollution and zero disease.....you get 1% bonus for commerse aka tourism. 1 Quote Link to comment Share on other sites More sharing options...
Magicboyd25 Posted January 3, 2015 Share Posted January 3, 2015 What about nation age as well, i mean if a nation is older irl its going to have more older sites that will attract tourism, so unless there are improvements that are made just for tourism, i think age and polution should be a big factor. Quote Link to comment Share on other sites More sharing options...
Ashland Posted January 3, 2015 Share Posted January 3, 2015 Oo. I like this. Quote ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10:47] you used to be the voice of irc Link to comment Share on other sites More sharing options...
Ollysho Posted January 4, 2015 Share Posted January 4, 2015 What about nation age as well, i mean if a nation is older irl its going to have more older sites that will attract tourism, so unless there are improvements that are made just for tourism, i think age and polution should be a big factor. The only problem I can see with this is the whole "I can't ever catch up to the big nations because they started playing before me". Of course that's how these games work but I don't think it should be anything massive 1 Quote [22:36:30] <&CMDR_Adama> I want to be spanked. Link to comment Share on other sites More sharing options...
John Baraboo Posted January 4, 2015 Share Posted January 4, 2015 With the right funding you can catch up. We have caught several nations up to the rest of us in guardian. To catch up you have to buy cities close to every 10 days. 90 days you have 9 cities and will be caught up with 90% of us. Quote Link to comment Share on other sites More sharing options...
Magicboyd25 Posted January 4, 2015 Share Posted January 4, 2015 The only problem I can see with this is the whole "I can't ever catch up to the big nations because they started playing before me". Of course that's how these games work but I don't think it should be anything massive v With the right funding you can catch up. We have caught several nations up to the rest of us in guardian. To catch up you have to buy cities close to every 10 days. 90 days you have 9 cities and will be caught up with 90% of us. ^ With the financial programs you could make, those upper nations could boost the lower ones. Heck this thing is something i guess to reward longterm membership. That may be useful to keep members and to have guys look forward to being an older and larger nation. Quote Link to comment Share on other sites More sharing options...
Niklaus Posted January 4, 2015 Share Posted January 4, 2015 What about nation age as well, i mean if a nation is older irl its going to have more older sites that will attract tourism, so unless there are improvements that are made just for tourism, i think age and polution should be a big factor. Not necessarily. Some of the feats of architecture are relatively new and still attract a lot of tourists. For instance, Bird's nest in Beijing and Chinawood in China. (that goes in favor of newer nations) The more industrialized and urbanized a nation is, the more polluted its environment (generally), thus more the damage to buildings made out of marble and materials that get affected by pollutants (say, acid rain). Therefore, more the cost of maintaining such monuments. (again goes against the bigger nations) Quote Blood of a king. Heart of a lion. Link to comment Share on other sites More sharing options...
Magicboyd25 Posted January 4, 2015 Share Posted January 4, 2015 Not necessarily. Some of the feats of architecture are relatively new and still attract a lot of tourists. For instance, Bird's nest in Beijing and Chinawood in China. (that goes in favor of newer nations) The more industrialized and urbanized a nation is, the more polluted its environment (generally), thus more the damage to buildings made out of marble and materials that get affected by pollutants (say, acid rain). Therefore, more the cost of maintaining such monuments. (again goes against the bigger nations) So could we offer one for a newer nation with less benefits, and one for an older nation with more benefits but expensive? I get what you are saying though. Quote Link to comment Share on other sites More sharing options...
Simmons Posted January 22, 2015 Author Share Posted January 22, 2015 (edited) So with the new treasure mechanic added in, we could use treasures to have a bonus on tourism as well. Also have a new idea about how there should be different kinds of tourist classes and nations can choose on what they want to focus on base on certain improvements. Having more Eco tourist- give bonuses to decrease pollution. Mostly go for nations with low pollution and improvements such as national parks. Having more Normal tourist- No bonuses Having more Wealthy tourist- increases income gain by tourist, they go for luxury attractions. Got some of these ideas while playing Tropico. My last idea is about ancient ruins, museums and archaeologists. Nations can build a tourist improvement called museums and with it also unlocks archaeologists. Lets say that there are a max of 5 museums, and having more museums help increase the chance of finding an ancient ruin. Nations can use their archaeologists once a day to discover ancient ruins base on their continent. Ancient ruins can be really rare, but gives a big increase in tourism. Once a nation discovers an ancient ruin, they will have to go to projects and pay resources to restore it and open it up for tourist. <- optional implementation All of this can be tweak by the community or Sheepy. Edited January 22, 2015 by Simmons Quote Link to comment Share on other sites More sharing options...
El Commander Posted January 22, 2015 Share Posted January 22, 2015 (edited) I like this, maybe we could also have a super expensive "Monument" which gives more bonuses as it ages, and gets destroyed over time? More pollution, faster destruction. So maybe You start with a small bonus, which gets higher, then you reach the peak, then it starts to deteriorate slowly, and in the end goes to zero. Edit: This could be a national project? Edited January 22, 2015 by El Commander Quote <ni431> oh my <ni431> something moved in my pants <Kurdanak[Rose]> sorry, that was me <Kurdanak[Rose]> carry on * jack3top slaps Melisandre around with a large fishing trout <Melisandre> The !@#$ was that for <Melisandre> Noeryu was showing you porn, not me <jack3top> for raping me just now Link to comment Share on other sites More sharing options...
MRBOOTY Posted January 22, 2015 Share Posted January 22, 2015 What about nation age as well, i mean if a nation is older irl its going to have more older sites that will attract tourism, so unless there are improvements that are made just for tourism, i think age and polution should be a big factor. Hey, you may want to be careful mate If we help older nations too much, the newer ones may be trapped in the grates And it could create too large a system of hate, where the newer countries get discourages and leave But the idea of pollution affecting this tourism is one in which I believe And I think that Sheepy should put this idea up his sleeve. 2 Quote MR BOOTY IN DA HOUSE http://i.imgur.com/R5WWAB1.jpg Link to comment Share on other sites More sharing options...
John Kern Posted January 22, 2015 Share Posted January 22, 2015 an idea in my mind would be like this. - tourism work in %age like commerce, but unlike commerce is reduced to 0 during a war. - some improvement may raise the maximum limit for tourism. (like national parc (could be a project) , natural parc, beach resort, attraction parc, airport, ...) - tourism gain 1% (or 0,5%) every day at peace until it reach the max. - as commerce work with population (so indirectly with infrastructure) , the tourism could work with the land area. (the greater the nation, the more touristic site you can have on your land.) Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted January 22, 2015 Share Posted January 22, 2015 Having more Eco tourist- give bonuses to decrease pollution. Mostly go for nations with low pollution and improvements such as national parks. Having more Normal tourist- No bonuses Having more Wealthy tourist- increases income gain by tourist, they go for luxury attractions. If we have "normal" and "wealthy" tourists, then "eco" should be "poor" or something along those lines. Maybe replace wealthy with business, keep eco, and change the business/wealthy to give a bonus for commerce. Still, I don't like changing so many mechanics out of alpha and beta. Quote Link to comment Share on other sites More sharing options...
Grillick Posted January 22, 2015 Share Posted January 22, 2015 I think everyone is fooling themselves if they think this isn't really beta. Quote "It's hard to be a team player when you're omnipotent." - Q Link to comment Share on other sites More sharing options...
WISD0MTREE Posted January 22, 2015 Share Posted January 22, 2015 I think everyone is fooling themselves if they think this isn't really beta. I'd like one of these games to actually not be in a "perma-beta" state. Rumsod came back to Bloc and will be adding in some new features and "rebalancing" continents. That sounds scary. Quote Link to comment Share on other sites More sharing options...
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