seuwp Posted January 1, 2015 Share Posted January 1, 2015 1.) Option to be able to trade resource for resource instead of for money.2.) Option to set up repeating trades such as weekly, would be useful with alliance members. 1 Quote Link to comment Share on other sites More sharing options...
Hansarius Posted January 1, 2015 Share Posted January 1, 2015 This would be pretty useful. Quote “Be your friend’s true friend. Return gift for gift. Repay laughter with laughter again but betrayal with treachery.”― Hávamál Link to comment Share on other sites More sharing options...
Grillick Posted January 1, 2015 Share Posted January 1, 2015 Requiring trades to be for cash is intended to increase liquidity in the market. The player base isn't large enough yet to have a liquid market in resource/resource trades. 2 Quote "It's hard to be a team player when you're omnipotent." - Q Link to comment Share on other sites More sharing options...
Arthur James Posted January 1, 2015 Share Posted January 1, 2015 actually, there has been resources "exchange" within players long ago based on what each others agreed on. Quote Link to comment Share on other sites More sharing options...
Hansarius Posted January 1, 2015 Share Posted January 1, 2015 You could always just make it a feature for personal deals rather than making it an option for the open and alliance markets. People do it anyway with the mechanics already in place, why not simplify it and make everyone happy? 1 Quote “Be your friend’s true friend. Return gift for gift. Repay laughter with laughter again but betrayal with treachery.”― Hávamál Link to comment Share on other sites More sharing options...
Alataq Posted January 1, 2015 Share Posted January 1, 2015 This might be handy, I don't know how well it would work though. Quote Link to comment Share on other sites More sharing options...
Magicboyd25 Posted January 1, 2015 Share Posted January 1, 2015 Its a good idea, but how would you determine the price of one resource to the other? The market price of the resource? That would be a lot of number crunching Unless you created some sort of easier way to tell, but i guess people could just learn a system of some sort. But i like this idea. It would be a good add. Quote Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted January 1, 2015 Share Posted January 1, 2015 again,another avenue to make exploiting easier. Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted January 1, 2015 Administrators Share Posted January 1, 2015 You could always just make it a feature for personal deals rather than making it an option for the open and alliance markets. People do it anyway with the mechanics already in place, why not simplify it and make everyone happy? The original system allowed resource for resource trading, and I kid you not, I struggled to find anyone using it. Granted this was long, long ago, but it became apparent that trading for cash was far more popular and easier to track. Things like average price and the ability to catch cheaters can't be tracked by allowing resource for resource trading. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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