Dusty Bottoms Posted November 30, 2014 Share Posted November 30, 2014 Can we have different tax brackets for different groups of nations? I'd like to be able to separate the members of my alliance into at least two groups and tax them differently. This would mirror real life more closely, and would help relieve pressure for the more disadvantaged nations in an alliance. I run a really small alliance, so this change wouldn't affect me yet, but I'd still like to be able to do it at some point. Quote Link to comment Share on other sites More sharing options...
Speaker Faris Wheeler Posted November 30, 2014 Share Posted November 30, 2014 I agree with this, Leaders should choose who to tax and who not to tax 1 Quote Peace will never be accomplished without war, but war cannot happen without peace.... or something like that idk Link to comment Share on other sites More sharing options...
Titus Posted November 30, 2014 Share Posted November 30, 2014 I think that they should be able to exclude people entirely, and change it on a resource basis as well. Quote Link to comment Share on other sites More sharing options...
Doom Posted November 30, 2014 Share Posted November 30, 2014 This would be unfair to any members who have a larger tax rate in the alliance. Quote All hail Irken All hail the Tallest! Link to comment Share on other sites More sharing options...
Dusty Bottoms Posted November 30, 2014 Author Share Posted November 30, 2014 (edited) This would be unfair to any members who have a larger tax rate in the alliance. It's not like every alliance would be forced to do this, but I'm sure some would support the option to tax nations differently. Also, I think the current system is somewhat unfair to smaller nations and those who have been hit hard by war. Edited November 30, 2014 by Dusty Bottoms Quote Link to comment Share on other sites More sharing options...
iljohn Posted November 30, 2014 Share Posted November 30, 2014 the reason for this is that alliances cant farm inavtives for all there worth id this is made it would cheat the system bassicaly 4 Quote (^。^)y-.。o○ (-。-)y-゜゜゜ this is how i make my cloud http://i1371.photobucket.com/albums/ag291/petgangster/efb30519-f381-4330-a62b-11db0d2a058b_zpscilyk2rj.png Link to comment Share on other sites More sharing options...
Dusty Bottoms Posted November 30, 2014 Author Share Posted November 30, 2014 the reason for this is that alliances cant farm inavtives for all there worth id this is made it would cheat the system bassicaly I'm not really sure how it's considered cheating to punish unproductive members of society with higher taxes, even if it isn't likely that they will ever return to the game. If someone irl just disappears without warning and with no heirs, their belongings go to the "next of kin". We don't have that in the game, so the next step is for their possessions to go to the state (or alliance in this case). 1 Quote Link to comment Share on other sites More sharing options...
Greene Posted November 30, 2014 Share Posted November 30, 2014 I'm in full support of this. 1 Quote Formerly known as Grealind of Resvernas (28 October 2014-29 August 2017) and Greene of Japan (29 August 2017-28 Septmber 2017) 7th Caretaker of Duat, the Deity Thoth Link to comment Share on other sites More sharing options...
Odin Posted November 30, 2014 Share Posted November 30, 2014 An excellent Initiative, sir! Why should this be unfair, Doom? It's the allianceleaders decision to do so, and they are mostly the ones with the highest income. "1. A progressive tax system with higher rates for the wealthy is favorable to a flat tax system" Hell, yes! 1 Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted November 30, 2014 Administrators Share Posted November 30, 2014 I'm against this suggestion for the reason already stated - people will simply use it to abuse the system. 3 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Dusty Bottoms Posted November 30, 2014 Author Share Posted November 30, 2014 (edited) I'm against this suggestion for the reason already stated - people will simply use it to abuse the system. I'm still not sure how taxing unproductive members of society more than productive members of society is cheating. Granted, this is your game, and your rules. I just need a little clarification on this particular rule. Edited November 30, 2014 by Dusty Bottoms 1 Quote Link to comment Share on other sites More sharing options...
Morgan Posted November 30, 2014 Share Posted November 30, 2014 This should be added to the game. It would be helpful. 1 Quote Link to comment Share on other sites More sharing options...
Dwynn Posted November 30, 2014 Share Posted November 30, 2014 (edited) I'm still not sure how taxing unproductive members of society more than productive members of society is cheating. Granted, this is your game, and your rules. I just need a little clarification on this particular rule. The rule it would be circumventing is the cheating rule of funneling money and resources from inactive nations who do not partake in the game. Your suggestion is asking for a method to siphon money off those inactives, where as it would be cheating if they joined and gave all their money/resources to the alliance, then went inactive. So you are literally suggesting Sheepy code something that allows you to cheat by the current standard in place. Edited November 30, 2014 by Micheal Malone Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Dusty Bottoms Posted November 30, 2014 Author Share Posted November 30, 2014 The rule it would be circumventing is the cheating rule of funneling money and resources from inactive nations who do not partake in the game. Your suggestion is asking for a method to siphon money off those inactives, where as it would be cheating if they joined and gave all their money/resources to the alliance, then went inactive. So you are literally suggesting Sheepy code something that allows you to cheat by the current standard in place. I see the problem now, but doesn't this still happen anyway? I suppose they don't put the tax rate at 100%, but don't alliances still keep inactives for a while and milk them for their resources? Quote Link to comment Share on other sites More sharing options...
Morgan Posted December 1, 2014 Share Posted December 1, 2014 A sovereign alliance ought to have the right to tax member nations at different rights. How can anyone have the authority to tell an alliance that they do not have that right? Quote Link to comment Share on other sites More sharing options...
Reagan Posted December 1, 2014 Share Posted December 1, 2014 I agree with Sheepy's concern. I don't want alliances having the ability to up taxes to 100% for inactives so they can collect their revenue. I know that's not the intended purpose of the suggestion, but it is the reality of the situation. If a function such as this were to be added, I would rather see it happen with a fixed variable. In other words, say you can only adjust the tax rate by 5% higher or lower for some nations. That's not much, but it makes a difference. Overall, probably not worth implementing. 1 Quote Link to comment Share on other sites More sharing options...
Dusty Bottoms Posted December 1, 2014 Author Share Posted December 1, 2014 If a function such as this were to be added, I would rather see it happen with a fixed variable. In other words, say you can only adjust the tax rate by 5% higher or lower for some nations. I can get behind this. I would hope for something closer to 15-20% or so, since I think that will still quell most concerns. Quote Link to comment Share on other sites More sharing options...
Morgan Posted December 1, 2014 Share Posted December 1, 2014 I can get behind this. I would hope for something closer to 15-20% or so, since I think that will still quell Those who support tiered taxes I believe would support this. Quote Link to comment Share on other sites More sharing options...
Tenages Posted December 1, 2014 Share Posted December 1, 2014 A sovereign alliance ought to have the right to tax member nations at different rights. How can anyone have the authority to tell an alliance that they do not have that right? This is one of the dumbest things I've read on these forums. You're people roleplaying nations and alliances within the confines of a limited system designed, coded, and maintained by an outside person. Alliance sovereignty has literally nothing to do with Sheepy's ability and right to code or not code what the !@#$ ever he wants. 2 Quote Link to comment Share on other sites More sharing options...
Greene Posted December 1, 2014 Share Posted December 1, 2014 This is one of the dumbest things I've read on these forums. You're people roleplaying nations and alliances within the confines of a limited system designed, coded, and maintained by an outside person. Alliance sovereignty has literally nothing to do with Sheepy's ability and right to code or not code what the !@#$ ever he wants. Exactly. If there was no taxation system, then either alliances would not automatically tax their members, or they would figure out off-site ways to do it. I'm in favor of the scaled taxation, but if we can't have it, I get it now that Sheepy pointed out that workaround. 1 Quote Formerly known as Grealind of Resvernas (28 October 2014-29 August 2017) and Greene of Japan (29 August 2017-28 Septmber 2017) 7th Caretaker of Duat, the Deity Thoth Link to comment Share on other sites More sharing options...
Morgan Posted December 1, 2014 Share Posted December 1, 2014 This is one of the dumbest things I've read on these forums. You're people roleplaying nations and alliances within the confines of a limited system designed, coded, and maintained by an outside person. Alliance sovereignty has literally nothing to do with Sheepy's ability and right to code or not code what the !@#$ ever he wants. I am saying it's a right alliances should have. You are the one that drew the conclusion that what I said had anything with "Sheepy's ability and right to code or not to code". You severely misunderstood my statement. Quote Link to comment Share on other sites More sharing options...
Destroyer Posted December 1, 2014 Share Posted December 1, 2014 I totally disagree with this. It could be really used to cheat. But if the max. tax rate is fixed then i'm with it Quote Link to comment Share on other sites More sharing options...
Dwynn Posted December 1, 2014 Share Posted December 1, 2014 A sovereign alliance ought to have the right to tax member nations at different rights. How can anyone have the authority to tell an alliance that they do not have that right? Just putting this here for your reference. I am saying it's a right alliances should have. You are the one that drew the conclusion that what I said had anything with "Sheepy's ability and right to code or not to code". You severely misunderstood my statement. No, you clearly asked how anyone has the authority to tell an alliance they don't have that right. Plain and simple, Sheepy has that authority because it's his damn game that you're playing. He has established rules that are considered cheating, and whether you agree with them or not, you have to abide by them. Asking him to turn around and code something to help you cheat isn't going to work. You are right though Morgan, you have the right to tax your members however you want. You want to tax the inactives? You still can by using brute force. Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Wiliam Posted December 1, 2014 Share Posted December 1, 2014 Also against this. The system is just asking to be abused. If alliances really want to pursue this, they could simply implement it outside of the game. Quote Link to comment Share on other sites More sharing options...
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