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NON-WAR SUGGESTIONS


Marcus Valentine
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Political Parties: Since this is a Politics and War game, I think there should be a politics part in this game. Aside from alliances, one aspect I think could add a whole new dimension to the game is the introduction of political parties. Players could choose to align with different parties, each with their own ideologies and goals. Joining a party could influence gameplay in various ways, from the economy to diplomacy. 

Embassies and Diplomacy: Currently, the game heavily focuses on war and resource collection. What if we introduced embassies and diplomacy options to allow for peaceful interactions between players? Establishing embassies in other players' territories could open up opportunities for trade, alliances, and negotiations. This would encourage cooperation and strategy beyond simply conquering and collecting. You can add a 'Build an Embassy' button on players profile to propose a diplomatic relationship with that nation and they can decide if they will accept it or not.

Non-War Challenges: To add more depth and complexity to the game, we could introduce non-war-related challenges like random plagues, epidemics, and natural disasters. These events would require players to allocate resources for research, healthcare, disaster relief, and sustainable resource management. They would create opportunities for cooperation like foreign aids and strategic thinking beyond traditional warfare.

Government Departments: To manage the complexities of running a virtual world, we could introduce government departments. Each department would have a specific role, such as a Department of Health, Department of Defense, and Department of Commerce. We can edit the departments names, appoints the department heads, add descriptions and add logo as VIP player. Players would need to allocate resources to these departments, and their efficiency could impact how well you manage non-war challenges. This adds another layer of strategy and decision-making to the game.

I believe that these additions, including the non-war challenges and government departments, could not only make the game more exciting but also deepen the overall experience. It would provide players with more options for achieving their goals and foster a sense of depth and complexity in the game world. What do you think? I'd love to hear your thoughts and whether you have any other ideas for enhancing our gaming experience.

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As suggestions these aren't bad, but they seem largely inconsistent with how people play this game.

Political Parties: What exactly would political parties even do, for example? If they're outside of alliances, what power would they even hold, other than just being a "eating club" for people with similar ideologies? Mandating political parties in alliance instead would also cause a lot of problems. Most competent alliances don't use democracy simply because it's a bad system—it causes disruptions in long-term policy like funding cities, having a consistent figure to conduct diplomacy, and potentially lets random players with no experience or skill in charge.

Embassies and Diplomacy: Do keep in mind there are currently 16,415 nations. I worry if we allowed that many nations to host their own embassies it would be an enormous strain on the game. And for what purpose? Our leaders can literally message each other directly without the need for a proxy. If you want embassies, I recommend creating a bulletin called "embassy" and let people conduct business there. As for trade, we already have player-to-player trade.

Non-War Challenges: I'll admit this one I like, would be interesting to have events outside the player's control to keep the game active. Though given how people play this game, probably better if it were alliance-centric so alliances can coordinate responses and stockpile resources for purposes other than war.

Government Departments: Again, what would be the point of some of these roles other than the roleplay aspect? Most people honestly do not care about the health and disease metric in their nations. You can technically already do this: in your alliance settings you can set custom government roles. If you or your alliance considers this aspect important, I recommend doing this instead?

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2016/04/26 –

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Unreleased Bad Company advert, circa 2018

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I like the idea of being able to flesh out one's nation more. Building a nation government, leaning into the political ideology a bit more.
Though 'nations' in this game are more like states and 'alliances' are more like a real world nation
 

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