Alastor Posted August 23, 2023 Share Posted August 23, 2023 https://politicsandwar.com/nation/id=60967 Just to show a real example [again], this is a guy who declared on my nation when I had zero military. This one nation's total standing military exceeds my maximum military in every category right now. This came with two other similar nations in my defensive slots. Being in an impossible situation isn't engaging or fun gameplay. Even for the winning side, beating down on a dead horse isn't fun or engaging gameplay. It's half of why wars are so short these days tbh. Thus feeding further into the issue of city-gaps (between new and old players) and resource inflation (not as much stuff is consumed during wars). During this global, it was also insanely easy for the largest nations (the ones who "need" to take damage) to escape the fighting entirely after the first round. I couldn't even reach people at my own city count usually just to throw nukes or missiles. The score formula is woefully unbalanced and the recent change made it worse imo. It's never quite made sense in the first place and I know firsthand how hard it is to tweak in a way that makes sense, but I think changing city score was a mistake that actually served whales more than harmed them (unless they're raiders). Generally speaking, I think standing military should boost your score way more than anything else. When you over-rely on cities and infra in the score formula, you unintentionally give the top percentiles a place to hide from everyone else. You also unintentionally make a problem PnW already has worse: Losers stay losing until the winner decides to give up or give too much beige. 2 Quote Link to comment Share on other sites More sharing options...
Pascal Posted August 23, 2023 Share Posted August 23, 2023 This guy hasn't seen DnS downdeclares yet Quote Link to comment Share on other sites More sharing options...
Kyubnyan Posted August 23, 2023 Share Posted August 23, 2023 You're right Roberts. We should make city score 200 each. Quote Humans cannot create anything out of nothingness. Humans cannot accomplish anything without holding onto something. After all, humans are not gods. Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted August 23, 2023 Share Posted August 23, 2023 (edited) What? how does this achieve what you want? If you make military the majority of the score, you get your military blanked out, how are you going to declare on a 50c nation with full military? Because part of that having more cities, also means they can hold more military than you as well. Edited August 23, 2023 by Sweeeeet Ronny D Quote Link to comment Share on other sites More sharing options...
zigbigadorlou Posted August 26, 2023 Share Posted August 26, 2023 On 8/23/2023 at 11:11 AM, Roberts said: Being in an impossible situation isn't engaging or fun gameplay. ༼ つ ◕_◕ ༽つS K I L L I S S U E༼ つ ◕_◕ ༽つ But seriously, as you've said, balancing score in a way that makes sense is very difficult. What we need (and I don't have time to do) is generate a mathematical model that can solve a score disparity in a way that makes sense. The underlying issue with having ranges being a % of your score is that you naturally increase your range as you increase your score. At max mil your down declare range expands as you grow. See C50 hitting a c38. There isn't a way to fix that without delinearizing the score graph. but if you did that, It would have to be an unequal delinearization for updeclare and downdeclare since the handful of people at extreme city counts would be more untouchable if that changed. We already talk about people in tiers. Why not hard code them into the game? The range could expand as you increase your city count. On 8/23/2023 at 1:02 PM, Pascal said: This guy hasn't seen DnS downdeclares yet That game has war??? 1 Quote Hey Krampus, the signature edit is under account settings. Actually, here's the link. https://forum.politicsandwar.com/index.php?/settings/signature/ Link to comment Share on other sites More sharing options...
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