Nieko50 Posted November 5, 2022 Share Posted November 5, 2022 Hello, I am a Munitions dealer, and I would like to propose a change to the amount of Lead it takes to create Munitions. This is mostly due to how for example with the project "Arms Stockpile" I am not able to have a full 5 Manufactories with my 10 total lead mines per city unlike a player trading Aluminum or Steel. This is due to with 5 Munitions Factories I use up more lead than I create, and this is ridiculous because with Aluminum/Steel you can be entirely self-proficient. Now, of course, this is my experience with the game and maybe I am fricking up somehow and losing out on resource production but as far as I know, I am not. The current state of this makes it so that Aluminum/Steel are the most lucrative resources in the game Munitions however its lack of self-proficiency makes it a much more tedious task to maintain compared to Steel or Aluminum, especially with Aluminum being one of the easiest created resources for the amount of money it creates. With my current build of 10 lead mines and 4 munitions factories, I barely am able to have an extra amount of lead I would at least like to be able with 5 munitions factories break even with a net 0 in lead. This is a simple request I think it will allow for more fluidity in the market overall thank you for giving me the time of day. TLDR: Lead Mines should produce more, or Munitions factories should require less 2 2 Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted November 5, 2022 Share Posted November 5, 2022 While we're at it, let's talk about the discrepancies in manufactured resources (raw to manufacture amount). Gasoline: 1 to 2 Steel: 1 to 1.5 Aluminum and Munitions: 1 to 3 2 Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Mohammad Posted February 7, 2023 Share Posted February 7, 2023 I agree with the mentioned points. Max raw should cover the max manufacutring of that same resource. Additionally, i think the ratios for raw to manu might might need to be re-balanced 1 Quote Link to comment Share on other sites More sharing options...
Malakai Posted February 8, 2023 Share Posted February 8, 2023 I whole heartedly agree with making sure that maxing out on raw lets you max out in production. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.