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Munitions Economic Changes


Nieko50
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Hello, I am a Munitions dealer, and I would like to propose a change to the amount of Lead it takes to create Munitions. This is mostly due to how for example with the project "Arms Stockpile" I am not able to have a full 5 Manufactories with my 10 total lead mines per city unlike a player trading Aluminum or Steel. This is due to with 5 Munitions Factories I use up more lead than I create, and this is ridiculous because with Aluminum/Steel you can be entirely self-proficient. Now, of course, this is my experience with the game and maybe I am fricking up somehow and losing out on resource production but as far as I know, I am not. The current state of this makes it so that Aluminum/Steel are the most lucrative resources in the game Munitions however its lack of self-proficiency makes it a much more tedious task to maintain compared to Steel or Aluminum, especially with Aluminum being one of the easiest created resources for the amount of money it creates. With my current build of 10 lead mines and 4 munitions factories, I barely am able to have an extra amount of lead I would at least like to be able with 5 munitions factories break even with a net 0 in lead. This is a simple request I think it will allow for more fluidity in the market overall thank you for giving me the time of day.

TLDR: Lead Mines should produce more, or Munitions factories should require less

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While we're at it, let's talk about the discrepancies in manufactured resources (raw to manufacture amount).

Gasoline: 1 to 2

Steel: 1 to 1.5

Aluminum and Munitions: 1 to 3

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Federation of Knox

Enlightened of Chaos, Event Horizon

QA Team and API Team

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  • 3 months later...

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