Jump to content

Vital Defense worked too good


whiskerz
 Share

Recommended Posts

My nukes in a recent war went 0/2 against an opponent with a VDS. How ? Why ? It may need some fine tuning behind the scenes. This should be almost impossible with 2 for 2 being much more likely than 0 for 2 

Join Grumpy and become a member of the best alliance in the game.

Link to comment
Share on other sites

14 minutes ago, Jacob Knox said:

You may have just gotten unlucky. It's not a super super low probability.

0/2 hitting is 4%, 1/2 hitting is 32%, 2/2 hitting is 64%.

 

 

This is my point exactly. The hit ratio in a perfect world is 80% so even 1/2 is lower than the average which should be closer to 1 stopped out of 4, Which would be 75% success. There is not really luck it is a arrhythmical chance. clearly it needs some behind the scenes massaging to bring it in line with the stated results of 20% stopped  

Join Grumpy and become a member of the best alliance in the game.

Link to comment
Share on other sites

26 minutes ago, whiskerz said:

 

 

This is my point exactly. The hit ratio in a perfect world is 80% so even 1/2 is lower than the average which should be closer to 1 stopped out of 4, Which would be 75% success. There is not really luck it is a arrhythmical chance. clearly it needs some behind the scenes massaging to bring it in line with the stated results of 20% stopped  

I don't think you understand how statistics works. It's not guaranteeing that 20% of nukes will be stopped and 80% will hit. It says that given an attempted nuclear strike, the project has a 20% chance of blocking it and an 80% chance of not blocking it. The probabilities of any two nukes being blocked are completely independent. Whether or not Nuke 1 hits has literally 0 impact on the probability of whether or not Nuke 2 hits.

Federation of Knox

Enlightened of Chaos, Event Horizon

QA Team and API Team

Link to comment
Share on other sites

4 minutes ago, Jacob Knox said:

I don't think you understand how statistics works. It's not guaranteeing that 20% of nukes will be stopped and 80% will hit. It says that given an attempted nuclear strike, the project has a 20% chance of blocking it and an 80% chance of not blocking it. The probabilities of any two nukes being blocked are completely independent. Whether or not Nuke 1 hits has literally 0 impact on the probability of whether or not Nuke 2 hits.

 

 

I understand that. I would think over time the number comes into focus and the number of nuke hits should be  along the lines of an 80% hit rate. If not then something seems like it is not as advertised 

Join Grumpy and become a member of the best alliance in the game.

Link to comment
Share on other sites

7 minutes ago, whiskerz said:

I understand that. I would think over time the number comes into focus and the number of nuke hits should be  along the lines of an 80% hit rate. If not then something seems like it is not as advertised 

Read the "law of large numbers" and some things may become clearer.

The statistics are working just fine.

If you get nukes 1k times and don't see that 20%, then sure, report it.

Link to comment
Share on other sites

  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.