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State of Baseball


Prefontaine
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On 6/10/2022 at 6:45 AM, Isjaki said:

Yes. Time is money. Politics and War is neither a p2w nor a t2w game. One might put in hours trading, but can't really prevent that since it's a market inefficiency they are taking advantage of. Can nerf a game mechanic though.

Really?

Make it so you can't if you buy a resource, that you cant sell that resource for 60 days .

 

Anyone found to be sending to others to bypass this is instantly banned 

 

Since we are ensuring you cant gain advantage with time invested 

 

On top of that why not just turn "loot" 

Into "enemy loot destroyed in war" 

and make the game as dull and fair as possible (like everyone here claims to want)  by preventing profit from war. As long term , profitable war is not intended as Alex has already stated and it would help with deflation.  

Edited by Grave
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Completely agree with implementing the inability to use baseball while blockaded. Other than that, from someone looking at this neutrally - never played baseball, don't care too much about it either - the seemingly fierce opposition to baseball is strange. The baseball players can discuss caps on money, games and whatnot, however it looks like there's a genuine hostility towards the mechanic as a whole from some.

The premise of baseball making too much money seems weird when firstly there's an option out there to pay and gain an amount of money - via credits - that absolutely dwarfs baseball gains. Also, baseball is also something complex and therefore it should reward. 

With the scripts, if you actually took a look at the scripts being used - had a look at them, courtesy of @BlackAsLight - you'd notice that these scripts simply improve the user experience - nothing is automated that actually plays the games. There's similar scripts for rewarded ads that you could argue perhaps do MORE than the baseball scripts because they actually play the ads for you. Even then, cracking down on the mechanic as a whole is probably unfair given that the majority of the players aren't involved in this, but the scripts themselves literally do not automate any playing of any game. 

With baseball supposedly not intended to have been a core mechanic, not everything works out as intended! The player community here have used baseball with it's complexity to gain monetary benefit and there's absolutely nothing wrong with that. The player community here have also used baseball to meet new players and forge new relationships with others from different alliances, absolutely nothing wrong with that. Nothing always works out the way you intend it to do; communities have big impacts on games and their features, it's commonplace. 

But yeah, there's definitely a strong desire to either nerf baseball significantly or remove it completely. As to whether there's ulterior motives behind that...

11 hours ago, tree said:

This is obviously a ploy to delete a method of making ingame money so people may turn to other ways to make ingame money. like rewarded ads or credits because sheepy makes money off that

I prefer not to speak.

 

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4 hours ago, Who Me said:

How about this. Split baseball into two leagues, Minor League and Major League.

For Minor League you go ahead and do the nerfs you want but for Major League you leave it just the way it is right now.

Minor League would be free as it is now but Major League would be like VIP, 1 credit for 60 days of access. That way sheepy gets paid as well.

There should be 1 addition to both leagues though, a 1 click button to upgrade your players.

Please don't complain that this would make P&W pay to win as it already is when you can make $400 million per month by cashing in credits for cash.

bro if you like baseball so much would a nerf to the income (which you've already ROI'd like three times over) really hurt you that badly?

Just keep playing and have fun, this is a game balance/exploit issue for the wider meta.

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15 minutes ago, roberts said:

bro if you like baseball so much would a nerf to the income (which you've already ROI'd like three times over) really hurt you that badly?

Just keep playing and have fun, this is a game balance/exploit issue for the wider meta.

Perhaps if you actually read what the nerfs would do you might have a valid opinion but the nerfs would make baseball not worth playing any longer which is just what pre wants. But I'm sure you already know this.

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3 hours ago, Who Me said:

Perhaps if you actually read what the nerfs would do you might have a valid opinion but the nerfs would make baseball not worth playing any longer which is just what pre wants. But I'm sure you already know this.

That is the point. It was never intended as a mechanic to be "worth" playing. That is the exact problem with baseball right now is that it's a for-profit mechanic being exploited.

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9 minutes ago, roberts said:

That is the point. It was never intended as a mechanic to be "worth" playing. That is the exact problem with baseball right now is that it's a for-profit mechanic being exploited.

It's not being exploited but it is driving a great deal of activity in the game.

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Honestly what annoys me the most with this post and many others of similar nature is after the first page or two of discussion the dev team just goes radio silent and seemingly ignores everything else that happens. It feels like at times they take one or two suggestions, implement them as a "Hey we totally considered your opinion" and then changed it to what they desired... 



Want my honest suggestion? Go join Doc's baseball server and start some dialogue with the real people who play the game. There are probably over 20 players with max teams there and even more without who still play. It would serve as the perfect way to negotiate a change that players can accept while still achieving your goals. 

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4 minutes ago, katashimon13 said:

20 whole players oh no

the horror

no really if u want us to have an actual discussion give numbers

rawr

See, that's just it. There is a very small number of players that make money from baseball but some of the dev team (pre) just have a hard on about it and think everyone should play the game the way they think it should be played.

The dev team should stop worrying about things that may not be perfect but they work unlike certain aspects of the war system that are broken and have been for a very long time. They should be after sheepy to fix those things first. You know, things that affect every player in the game.

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43 minutes ago, katashimon13 said:

20 whole players oh no

the horror

no really if u want us to have an actual discussion give numbers

rawr

Yeah... But there are also another 200 people in said server. Plus those 20 people are arguably the ones this change should be discussed with.

@Prefontaine made this post to because in his word a change must happen, so why are we discussing the change with the people it doesn't affect?
You realize the stupidity of this right? Letting people who would never even interact with this part of the game decide what is best and balanced.

You know what would have made this processes a lot smoother? Getting in that server that has a large baseball community (including many of the top earners) discussing a change with them and then making a post about it on the forums. The best of both worlds with way less backlash from the community being affected.

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For the love of Christ just shoot the damn dog already god fricking damn.

This should've been done years ago when it abused in NPOLT, it was even admitted then that it had no reason to exist and only did so because Alex was a coding noob and wanted to see if he could code a mediocre baseball simulator.

 

It is seriously, far and away, not worth the attention or scripting nonsense or whatever the !@#$ else this is.

 

Just. Pull. The. Damn. Trigger. The dog needs to rest. 

 

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