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Time to discuss missiles again.


Prefontaine
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With missiles returning to gameplay as evidence from Phiney launching them, we should bring up being able to defend against them. The main problem scenario that comes to mind is the following: 

 

I'm fighting nation X, nation X is kicking my ass militarily, but I have missiles. I've virtual no troops, no planes, no navy, and he's just pounding away. But here I am every 8 action points dropping a major source of damage on nation X. 

 

That is what I think needs to be addressed. You can lose a war, but do much more damage from missiles. So how do we address this issue? Lunar Wars had a system called "Economic Depression". The way it worked was every successful ground attacks against a nation with no troops (or taking them to 0 troops) would add 2 days of Economic Depression, which meant you'd lose some income/resource production, but the higher it got, it would limit some military actions you could take. The second being the key feature. Now, we know it takes 6 uninterrupted ground attacks to win a war. Perhaps it takes something similar to launch a missile/nuke? If a nation has 6 successful attacks against you, you cannot launch a missile, this isn't just ground attacks, but navy/air/AND ground. So if you get 6 total overwhelming victories you have neutralized their ability to turtle and launch missiles at you until they interrupt that streak. 

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There's various possibility as to how, but I agree there should definitely be some way of countering missiles. The game's missiles seem to be based on surface to surface missiles so gaining naval and ground control is another possibility (and gaining naval control is typically difficult without air control).

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well a nice blockade would certainly stop the missiles in less nation X prepared a whole lot

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I agree, missiles need addressed somewhat. 

I think a counter project that has a chance to "thwart" an incoming missile/nuke would be a help. Although I hate referencing another world, on (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) there's a wonder called an "SDI" 

That has a small chance(I forgot the math) to thwart an incoming nuke it's not a huge chance but it's effective. Your opponent then re-launch a nuke if it got shot down until it either hits or he runs out of nukes.

 

Something like that here would be awesome. You can let your opponent keep firing missiles at you, if one breaks through it does damage and the action points are used up.

However if he/she misses they can re-launch until they either run out or one hits. 

 

Just my 2 cents. 

 

 

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Prefontaine still makes a solid point. There needs to be some method of preventing the tactic of having no military besides missiles. Maybe a chance for ground attacks to destroy missiles if there are no ground troops remaining in the defending nation?

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"It's hard to be a team player when you're omnipotent." - Q

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Prefontaine still makes a solid point. There needs to be some method of preventing the tactic of having no military besides missiles. Maybe a chance for ground attacks to destroy missiles if there are no ground troops remaining in the defending nation?

Good Idea! Or have an option for aircraft and ships to target missiles directly.

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Pre's point is extremely important. When missiles come into effect in mass, it's going to make doing anything other than blockading and spying completely meaningless and counter productive.

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honestly, missiles are just imbalanced and should be removed

 

in victory, what happens is gaining ground superiority and then spamming missiles for damage

 

in loss, what happens is spamming missiles to do damage that can't be stopped

 

missiles are just powerful as !@#$, and the answer to that is to not make it so only one of the two nations can shoot them

 

that would make things worse.

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Prefontaine still makes a solid point. There needs to be some method of preventing the tactic of having no military besides missiles. Maybe a chance for ground attacks to destroy missiles if there are no ground troops remaining in the defending nation?

 

 

Good Idea! Or have an option for aircraft and ships to target missiles directly.

I would argue for Tanks & Aircraft over Ships and Aircraft. Let's incentivize having tanks. Right now it's more cost effective and efficient to have Aircraft over Tanks. And I liked the Economic Depression concept, but I think it should be called something else in this situation, maybe War Fatigue?

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Uh guys... A whole lot of spies can totally kill a missile. When someone can only make 1 missile a day, destroying the missile via spy op hurts a lot

 

Rather than destroying the missiles with ground attacks or something (since missile owners can just build one and launch it right away), why not put a delay timer on the launch? So you'll have to wait maybe one or two turns after making the missile before launching it, giving other nations a slight chance to spy it dead.

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im not sure if I totally agree with that

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aircrafts should be able to target missiles i'd agree with that but in no offense this isn't those other games, missiles do just what they are intended to do, plus you can buy the ' iron dome ' project and as someone referred to in an earlier post spies can kill a lot of missiles.

Edited by Xenodolf

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I dunno... I think this all goes back to the original discussion we had when Iron Dome was implemented. Right now missiles are heavy damage since we're still early game. On top of that the low defensibility rate of missiles makes them "overpowered" currently.

 

A few things that make missiles less effective:

A spy op to destroy them? Check.

A project to defense them? Sorta. I still believe the rate needs to be boosted.

 

 

An idea: A spy op that doesn't target missiles to destroy, but a less costly option to target effectiveness. Say your spies target missile guidance systems and the missile misses it's target causing less infra damage.

 

Don't add additional wait timers, or additional restrictions on missiles themselves. People who target getting missiles already sacrifice a bit to get there at this early stage in the game. Forcing them to be harder to get isn't going to do much but slow down attainability. They will still be sought after because they're still a highly damaging, nearly undefendable form of attack.

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I am surprised that there are not military strikes against missiles and nukes.  Also, strikes against military installations such as airforce bases, and shipyards. 

 

Also, make it so that you can't build a missile/nuke and use it right after making it.  Like have a few hours, or a day before you can use that missile/nuke.  Would encourage people to have missiles on stock, and encourage more tactics while at war.

 

Plus I thought these missiles only did 150 infra damage lol.

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The 8 AP to launch is an good counterbalance.

An attacker can jump on just prior to midnight with 2 ground wins, and within 24 hours can end the war and beige you, taking a percentage of your loot and your alliance bank's loot.

Might he take a lot of infra dmg in the process?  Yes, if target have missiles, target might launch 3 against attacker (if active, the attacker is always active, obviously) in the time it takes attacker to beige him and get the loot.  That doesn't seem entirely unbalanced to me.

 

Defending with just missiles is a risky move.  A gangbang will be devastating as you'll run out of missiles rather quickly.

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missiles are overpowered right now sense the game is still very young and im sure we will find a way to counter them, but wont we have this same problem again when people get nukes?

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honestly, missiles are just imbalanced and should be removed

 

in victory, what happens is gaining ground superiority and then spamming missiles for damage

 

in loss, what happens is spamming missiles to do damage that can't be stopped

 

missiles are just powerful as !@#$, and the answer to that is to not make it so only one of the two nations can shoot them

 

that would make things worse.

They are very expensive though. Phiney spent over $12 million so far to do about $ 5 million in infra damage to your nation. Admittedly a lot of that cost is for the project and not the missiles themselves, and he still has the project and can continue to fire additional missiles in his war with you or in future wars, but still, it's not obviously worthwhile to get them even if you can afford to.

 

The main thing I'm hoping for is that ground and air forces will still retain some purpose for wars at higher levels, since it makes wars more interesting.

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They are very expensive though. Phiney spent over $12 million so far to do about $ 5 million in infra damage to your nation. Admittedly a lot of that cost is for the project and not the missiles themselves, and he still has the project and can continue to fire additional missiles in his war with you or in future wars, but still, it's not obviously worthwhile to get them even if you can afford to.

 

The main thing I'm hoping for is that ground and air forces will still retain some purpose for wars at higher levels, since it makes wars more interesting.

>it is not worthwhile to get missiles

 

yeah you're either a shill or an idiot

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>it is not worthwhile to get missiles

 

yeah you're either a shill or an idiot

And you're selectively editing a quote to change its meaning. Come on, Hereno. I thought you were better than that.

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it's not obviously worthwhile to get them

Emphasis added. That word is doing work in that sentence, and cannot simply be omitted without changing the meaning.

Edited by Grillick
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"It's hard to be a team player when you're omnipotent." - Q

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