katashimon13 Posted June 4, 2022 Share Posted June 4, 2022 On 5/2/2022 at 2:58 PM, Prefontaine said: to get the easier to code content out first later ty for trying also finally but also like... pay the pplz that make it better change baseball to futbol xP projects mp roi should be a lil higher other 2 are k qol finally also ty for not hiding bulk stuff behind credits embargos no i maintain this should be opt in not opt out, just give management and tracking tools to make it easier for alliance gov to deal w it trade yay? yay does this mean it will save the original data for you if you opt to delete? navy yay?.... p sure yay rawr Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 9, 2022 Author Share Posted June 9, 2022 Following items are scheduled to go live sometime at the end of next week: 3 Projects Embargoes Trade Navy Some QoL changes may come as well, but they are currently being worked on and the target hopes to be the end of June - early July on any lingering items. 3 3 1 Quote Link to comment Share on other sites More sharing options...
Canbec Posted June 9, 2022 Share Posted June 9, 2022 4 hours ago, Prefontaine said: Following items are scheduled to go live sometime at the end of next week: 3 Projects Embargoes Trade Navy Some QoL changes may come as well, but they are currently being worked on and the target hopes to be the end of June - early July on any lingering items. Are the resource/cash costs you had initially disclosed for the projects at the beginning of this thread still accurate? Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 9, 2022 Author Share Posted June 9, 2022 9 minutes ago, Canbec said: Are the resource/cash costs you had initially disclosed for the projects at the beginning of this thread still accurate? I don't believe anything has changed. 1 Quote Link to comment Share on other sites More sharing options...
katashimon13 Posted June 10, 2022 Share Posted June 10, 2022 (edited) government should have to interact (win hearts and minds) with people in order to "mobilize the troops" regardless if it is economically culturally or militarily see: politics part of politics and war should we give alliance leaders direct control over military improvements? units? what else? yes embargos are not used that much.... and to my knowledge they arent in the api the management interface for it is bad this step is way way too far attempting to correct and even IF an option to wholesale control them were to be implemented it should be opt in not opt out 😕 7 hours ago, Prefontaine said: 3 Projects Embargoes from what i read you didnt give reason as to why the RoI on this higher tier project is less than the previous 2 why is this the case and please at least keep it in line with the others (downboat was for embargo... ur used to it xP) rawr Edited June 10, 2022 by katashimon13 rawr Quote Link to comment Share on other sites More sharing options...
Who Me Posted June 12, 2022 Share Posted June 12, 2022 (edited) On 5/2/2022 at 2:58 PM, Prefontaine said: Navy: Upkeep reduced by 10% Ammo cost reduced from 3 -> 2.5 Gas cost reduced from 2 -> 1.5 While this is all fine and good sheepy really need to fix the fact that ships are defenseless against planes. Edited June 12, 2022 by Who Me 1 Quote Link to comment Share on other sites More sharing options...
Benfro Posted June 19, 2022 Share Posted June 19, 2022 On 6/9/2022 at 12:43 PM, Prefontaine said: Following items are scheduled to go live sometime at the end of next week: 3 Projects Embargoes Trade Navy Some QoL changes may come as well, but they are currently being worked on and the target hopes to be the end of June - early July on any lingering items. @Prefontaine do you have a timeline update on this rollout? I know I am one of so many of us that make gameplay decisions based on the information you share here, and we are at the end of the promised description. Let us know when you can. Thanks. 2 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 20, 2022 Author Share Posted June 20, 2022 1 hour ago, Benfro said: @Prefontaine do you have a timeline update on this rollout? I know I am one of so many of us that make gameplay decisions based on the information you share here, and we are at the end of the promised description. Let us know when you can. Thanks. Waiting on Alex. I've not heard from him in a bit, so I don't have any update. 1 Quote Link to comment Share on other sites More sharing options...
Autumn Annayah Posted June 22, 2022 Share Posted June 22, 2022 On 6/19/2022 at 5:13 PM, Prefontaine said: Waiting on Alex. I've not heard from him in a bit, so I don't have any update. He's around. I talked to him yesterday. 💀 Quote Link to comment Share on other sites More sharing options...
Zoot Posted June 24, 2022 Share Posted June 24, 2022 On 6/20/2022 at 2:13 AM, Prefontaine said: Waiting on Alex. I've not heard from him in a bit, so I don't have any update. So, any updates? Quote Link to comment Share on other sites More sharing options...
katashimon13 Posted June 24, 2022 Share Posted June 24, 2022 yea... esp on the embargo stuff 😕 rawr Quote Link to comment Share on other sites More sharing options...
Developer Popular Post Village Posted June 26, 2022 Developer Popular Post Share Posted June 26, 2022 Hey all, sorry about the lack of updates. Since Alex and Prefontaine aren't around right now I meant to post an update yesterday after finishing some more work but forgot about it. At present the following features are finished and require a little bit of QA Team testing before they're ready to deploy (sorry for the messy wording/formatting): Baseball changes All new projects When a nation deletes during a war, part of that nations resources goes to those fighting it. 50% split among the nations fighting Make Leader name and Nation name consistent. You can have different names but all interaction (like bank trades) will go through use names. Nations in alliances that have a treaty to your alliance will appear with an indicator or color on the market to show "ally" trades Allow for the "$" and commas to be ignored when inputting values and allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). Trade changes Navy changes I'm currently finishing up alliance embargoes then will be working through the final quality of life updates on the update slate along with a handful of other improvements. Once again, sorry about the lack of updates, life got really busy for two weeks and I didn't have nearly as much time as I expected to finish things up. Have a great day everyone! 14 1 Quote Link to comment Share on other sites More sharing options...
His Holy Decagon Posted June 27, 2022 Share Posted June 27, 2022 Could we perhaps uh, maybe at least know what the changes to baseball are? Quote Link to comment Share on other sites More sharing options...
Developer Village Posted June 27, 2022 Developer Share Posted June 27, 2022 27 minutes ago, His Holy Decagon said: Could we perhaps uh, maybe at least know what the changes to baseball are? The ones discussed in the forum post here. At present I believe the dev team decided on a 2mil income cap per day so that's what is implemented on the test server, Prefontaine should announce the final number at some point and I'll make sure that's the one in the game when it's deployed. 2 2 Quote Link to comment Share on other sites More sharing options...
His Holy Decagon Posted June 27, 2022 Share Posted June 27, 2022 9 hours ago, Village said: The ones discussed in the forum post here. At present I believe the dev team decided on a 2mil income cap per day so that's what is implemented on the test server, Prefontaine should announce the final number at some point and I'll make sure that's the one in the game when it's deployed. Ah glad to hear it; that 3m extra a day that maybe 5 people made should definitely help level the playing field, am I right or what 2 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 27, 2022 Author Share Posted June 27, 2022 26 minutes ago, His Holy Decagon said: Ah glad to hear it; that 3m extra a day that maybe 5 people made should definitely help level the playing field, am I right or what During wars it was more than 5 people. I'm sure the idea for GPWC started with a few people and then ballooned into the 1k+ that it was. Quote Link to comment Share on other sites More sharing options...
Zevari Posted June 27, 2022 Share Posted June 27, 2022 1 hour ago, Prefontaine said: During wars it was more than 5 people. I'm sure the idea for GPWC started with a few people and then ballooned into the 1k+ that it was. Who ever is inflating this balloon should be fired, been years and it's still empty... Quote Link to comment Share on other sites More sharing options...
Mystic Piano Posted June 27, 2022 Share Posted June 27, 2022 21 hours ago, Village said: Allow for the "$" and commas to be ignored when inputting values and allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food) This is gonna be so helpful Quote Link to comment Share on other sites More sharing options...
Malakai Posted June 27, 2022 Share Posted June 27, 2022 On 6/26/2022 at 12:24 PM, Village said: Make Leader name and Nation name consistent. You can have different names but all interaction (like bank trades) will go through use names. While I realize its not your fault, I want to iterate that this one is moronic. Realistically, it needs to be based on something static that can't be used by someone else or changed. We need to change it to nation ID and Alliance ID for bank to bank. 3 Quote Link to comment Share on other sites More sharing options...
KiWilliam Posted June 29, 2022 Share Posted June 29, 2022 On 6/27/2022 at 7:50 PM, Malakai said: While I realize its not your fault, I want to iterate that this one is moronic. Realistically, it needs to be based on something static that can't be used by someone else or changed. We need to change it to nation ID and Alliance ID for bank to bank. Also could we get an exact heads up for important changes like this? Confusing people (or messing up their automation) because something is changed overnight and then causing a headache is silly. Quote Link to comment Share on other sites More sharing options...
Developer Village Posted June 29, 2022 Developer Share Posted June 29, 2022 Hey all, quick update. As of Sunday night all the updates are finished and testing is going well, with help from the QA Team I've ironed out a couple bugs and hopefully everything will be ready to go in a few days for Alex to release. Also, the treaty web is set to be updated with the ability to filter to specific treaty types and any number of alliances and the advertisements page is getting upvote buttons. 2 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted June 30, 2022 Author Share Posted June 30, 2022 Updates will be on hold to go live until the war settles down, however many rounds that takes. Once things are a little more stable in that regard we will work on pushing live updates that don't impact war directly, like the Naval tweaks. Quote Link to comment Share on other sites More sharing options...
Zevari Posted June 30, 2022 Share Posted June 30, 2022 10 minutes ago, Prefontaine said: Updates will be on hold to go live until the war settles down, however many rounds that takes. Once things are a little more stable in that regard we will work on pushing live updates that don't impact war directly, like the Naval tweaks. Baseball lives for another week! 1 1 Quote Link to comment Share on other sites More sharing options...
Malakai Posted July 3, 2022 Share Posted July 3, 2022 On 6/29/2022 at 7:17 PM, Prefontaine said: Updates will be on hold to go live until the war settles down, however many rounds that takes. Once things are a little more stable in that regard we will work on pushing live updates that don't impact war directly, like the Naval tweaks. Seriously, if ever you were going to listen to us, let it be on this. The banking transactions should use the only characteristic unique to a single nation or alliance, their ID. It would eliminate accidental transfers if a leaders name happens to match a nation name. Quote Link to comment Share on other sites More sharing options...
Sweeeeet Ronny D Posted July 3, 2022 Share Posted July 3, 2022 18 hours ago, Malakai said: Seriously, if ever you were going to listen to us, let it be on this. The banking transactions should use the only characteristic unique to a single nation or alliance, their ID. It would eliminate accidental transfers if a leaders name happens to match a nation name. i would assume typos when putting out random numbers are much easier to do than accidentally sending something to the wrong nations because of a name screwup. (i say this as someone that has screwed up before) Quote Link to comment Share on other sites More sharing options...
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