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Perk Tree for nations


Autumn Annayah
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  • 1 month later...

Personally, projects are a poor man's tech tree. I would much prefer a decent tech tree, so we could have more variety in nation builds.

I'd make sure of two things though:

First, add things like City Count, Infra Count, Land Count to the prereqs (along with any previous nodes). Maybe even stuff like "must own x improvements" or "x soldiers", etc.

Two, have opposing branches in some cases. If you unlock x, researching y will negate x (and you'll lose it and anything unlocked after x). Also the further you go down the path of x, the more expensive y becomes.

This stops nations (like myself) from simply buying out the whole tech tree. Which is currently what I've done with the projects (hello 23/30 project slots). It also makes people think about what they're choosing.

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