Jump to content

Politics and Whales


Keegoz
 Share

Recommended Posts

Well said Keegoz. But I don't see that changing for a long time. Especially with the pace of previous updates. 

Edited by Kosta
Grammer
Link to comment
Share on other sites

4 hours ago, Keegoz said:

 

Now obviously wars aren't just fought in the upper tiers, they are fought in all tiers. However whales make a large portion of an alliance's wealth, lose your own whale tier and that's an incredibly expensive rebuild bill. It also means less income for a while. 

 

I've aways believed what you allude to here is the reason for why we see whale tier consolidation in the first place. Whale rebuilds are expensive, for both an alliance and the individual.

On an individual level, a single whale or even a few whales within a typical mass member alliance are going to have an extremely hard time during a war with little direct tier support unless they are lucky enough to have decent allies and communication structures. It becomes problematic during rebuilds because then you have to justify spending the large amount of cash on a few versus the many. Of course with proper financial planning and allocation of rebuild funds it becomes less of a problem, but there is always that balance of distribution between your whale, upper, middle and lower tiers.

So in that sense, you can't blame individuals for wanting to be around other whales. Upper tier focussed AAs offer better security for the individual, plus it avoids the rebuild dilemma mostly because any decent upper tier orientated AA should naturally have more funds at their disposal, and you don't have to worry too much about the allocation of rebuild funds because everyone is a costly rebuild.

On a meta level regarding the relationship between alliances, a similar dynamic applies, namely security and safety in numbers. It's pretty much what drives relations between the established AAs who have an upper tier, with that drive being the protection of your principle source of wealth creation and force projection.

I do agree with you in that it does make the political meta pretty bleak. I've said it for awhile that the notion of multi-spheres is flawed in this sense simply because of the mechanics around whale tier economics which favour upper tier consolidation. I think it's possible to have multi spheres ( we largely do anyway already), but it's a moot point because we certainly don't have a multi-polar world because the risk of alienating potential allies who can offer support in the upper tier against future enemies is simply too much of an expense if an alliance's whales get rolled.

I also agree that it is something which largely requires an in-game fix and it's not something which can be remedied by a FA solution since all that does is encourage weaker alliances/spheres to engage in the creation of secret treaties and so on.

As for the solution? I have no idea because we are attempting to remedy human nature seeking safety in numbers essentially in my opinion. Boost city costs, make infra cheaper? I've always thought having the in-game map assume more relevance would be a good way. Like say an upper tier alliance is based predominantly in North America, they would be unable to significantly project their full force without significant penalties to let's say south Africa without large penalties. That way we see greater political regionalism (multi-spheres) and we would also see the down declare issue resolved to an extent since an upper tier nation in South Africa would have a better chance against a whale tier nation based in north America ( sucks to be upper tier in Mexico or Canada I suppose though).  Alliances would be forced to relocate to differing parts of the world map for security etc. It's probably not possible within the game's mechanics, and hence a pipe dream, but I think it would work.

As for projects, I actually think there should be distinct trees within the larger project system which prevent a person from buying all of them and make it mandatory for a person to specialise. If a person makes say steel, limit them to specifically making steel and be unable to say farm or make alum, gas etc. You could apply a similar logic to the more Econ and military orientated projects. If you build an econ project, it should prevent you from building some of the military projects or impose a severe nerf on the effectiveness of the military project. It would encourage specialisation within alliances to fulfill certain roles, but also alliances themselves may specialise into certain roles.

Just my thoughts anyway.

Good topic

 

 

 

 

 

Edited by Charles Bolivar
  • Upvote 2

Untitled.png

Link to comment
Share on other sites

Just a simple set of questions I am curious how people will answer.

Everyone is unhappy when they are personally downdeclared on, whether that be by 2 or 5 or 10 cities. The question, then, to me is at what level do people feel is appropriate for their tier? For ex, what should a theoretical maximum downdeclare look like onto a C25 nation or C30 nation or a C35 nation, and why?

And while I agree for the most part with Goob's project suggestion, I think it would also be interesting to see how people feel about a shift in the opposite direction -- what if there were no caps on maximum project slots? A common opinion in a server of mine was that it would certainly not bias towards megawhales who already have enough infra to build anything, but that it might not go all the way and favor new players either (since a lot of projects still benefit you at the most the mid or mid-high city level), but I am curious to see what other think about this as well.

Link to comment
Share on other sites

Realistically, a cap on number of cities (or make them even more exponentially expensive) and removing the 10-day timer would probably be a decent idea to close the disparity.  A new player will take many years to catch people who have a 40 city head start on them.

  • Upvote 2
Link to comment
Share on other sites

I don’t agree with the extent of problem as you laid it out but I agree that there needs to be some adjustments made. City score changes are being cut back because the initial change was taking an axe to a scalpel job.

the ratio of military score to city score was too high. It creates the same problems you’re describing where someone with max military can hit you while you have no military simply because your city score is keeping you up too high. We want people to be able to sink, recover potentially (not guaranteed per se), and come back to the fight. This isn’t the complete solution but Alex likes to take things in steps to make sure the game doesn’t break.

 

100% agree military score and down dec range should be altered to prevent the same problem we’re both seeing.

Edited by roberts
Link to comment
Share on other sites

15 hours ago, hidude45454 said:

Everyone is unhappy when they are personally downdeclared on, whether that be by 2 or 5 or 10 cities. The question, then, to me is at what level do people feel is appropriate for their tier? For ex, what should a theoretical maximum downdeclare look like onto a C25 nation or C30 nation or a C35 nation, and why?

 

Well I personally don't really care about getting downdeclared on (even if it is inconvenient), but if we're talking about implementing some sort of city cap, I'd imagine somewhere in the 75-80% city count range would be ideal for max mil nations. The biggest issue is that this would serve as a complete middle finger to low score raiding, which is why I'd prefer a change that allowed people to bounce back faster from being downdeclared on. 

 

19 hours ago, Charles Bolivar said:

As for projects, I actually think there should be distinct trees within the larger project system which prevent a person from buying all of them and make it mandatory for a person to specialise.

I like the idea of project trees a lot more than my suggestion, but I don't know how much time it'd take Alex to develop such an idea or if he even has the coding chops necessary for it (I am not a coder so I have no idea how complex this is). 

 

11 hours ago, Lord Tyrion said:

Realistically, a cap on number of cities (or make them even more exponentially expensive) and removing the 10-day timer would probably be a decent idea to close the disparity.  A new player will take many years to catch people who have a 40 city head start on them.

Honestly, I wouldn't even mind losing cities if there was a cap implemented below my current city count. The test server has shown me that there's a lot of potential fun to be had even if everyone is the same city count, but if this were to happen, Alex would likely need to develop actual endgame content (since endgame content right now consists entirely of cities and projects). 

The frustrating part is that there are already soft caps on city growth and infrastructure limits, but every time a new econ project is added, infrastructure ROI becomes faster and the time it takes a megawhale to build their next city decreases, which incentivizes people to keep pushing their city counts and infra levels further and further.

 

4 hours ago, Sweeeeet Ronny D said:

point to the doll where i hurt you keegz

95c3250a1f4b3b247848b7914d19b2b0.jpg.c0e05fede75628963043702d9e60e86d.jpg

  • Like 1
  • Upvote 1
Link to comment
Share on other sites

As was stated earlier it is easier to go from 0 to 20 cities than ever before.  I spent years accomplishing that alone.  Now you have some people hitting city 30 in less than 2 yrs.  

I've watched project after project aimed at helping little people while long term players are lucky get an odd bone thrown their way.  And you feel it's too much?

Instead of whinying about it change how you're playing the game.  I've been into food production since before city 5.  It makes the most money and unlike infra you can't loose land.  There are many other tips to max your income regardless of your nation size.

Conclusion: If you want to be whale stop sitting on your butt and whinying about it and start setting up your nation to grow. It takes time and good decisions. Sometimes crap happens and you have to clean yourself off but you keep going.

If you don't want to be a whale don't complain when you find one sitting in your pond.

  • Like 2
  • Upvote 2
  • Downvote 8

Legal Disclaimer:

My opinions do not necessarily reflect of the opinions of my alliance, allies, enemies or neutrals.

Link to comment
Share on other sites

44 minutes ago, Vice said:

I see more crying about whales, I downvote. Part of the game I enjoyed was aspiring to be a larger nation. Maybe grow internally?

This is what drove me to fight all the wars/raids I have done to ‘earn’ whale status. All I ever see is let’s make it easier, look around and there’s plenty c30’s under a year old. That took me probably two years and and roughly 800-1000 wars to achieve. 

  • Upvote 5
Link to comment
Share on other sites

36 minutes ago, Malinok said:

As was stated earlier it is easier to go from 0 to 20 cities than ever before.  I spent years accomplishing that alone.  Now you have some people hitting city 30 in less than 2 yrs.  

I've watched project after project aimed at helping little people while long term players are lucky get an odd bone thrown their way.  And you feel it's too much?

Instead of whinying about it change how you're playing the game.  I've been into food production since before city 5.  It makes the most money and unlike infra you can't loose land.  There are many other tips to max your income regardless of your nation size.

Conclusion: If you want to be whale stop sitting on your butt and whinying about it and start setting up your nation to grow. It takes time and good decisions. Sometimes crap happens and you have to clean yourself off but you keep going.

If you don't want to be a whale don't complain when you find one sitting in your pond.

Not asking for everyone to "become a whale" though am I? Just simply not allowing you to dictate the 3 major facets of the game with very few counters other than "become a whale". 

1 hour ago, Vice said:

I see more crying about whales, I downvote. Part of the game I enjoyed was aspiring to be a larger nation. Maybe grow internally?

As always, ignore the subject matter to protect your own interests. You want to actually argue the points raised for once?

 

35 minutes ago, Blink said:

This is what drove me to fight all the wars/raids I have done to ‘earn’ whale status. All I ever see is let’s make it easier, look around and there’s plenty c30’s under a year old. That took me probably two years and and roughly 800-1000 wars to achieve. 

Not asking for it to become easier, I am asking that whales aren't the sole focus of the game and the mechanics are tweaked. My post only really advocates one current path atm which is to adjust score/score ranges to not allow whales to down declare 10 cities with no real effort. The rest I am not honestly sure how to fix and I don't see it being done overnight.

 

Edited by Keegoz
  • Upvote 6

[11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though.

Link to comment
Share on other sites

1 hour ago, Vice said:

I see more crying about whales, I downvote. Part of the game I enjoyed was aspiring to be a larger nation. Maybe grow internally?

Hey, you're active again? You realize... Keegoz is a c38, right? He's literally 8 cities higher than you, advocating for something so someone larger than him, can't downdeclare on you.

Edited by His Holy Decagon
  • Upvote 5
  • Downvote 1
Link to comment
Share on other sites

59 minutes ago, Malinok said:

As was stated earlier it is easier to go from 0 to 20 cities than ever before.  I spent years accomplishing that alone.  Now you have some people hitting city 30 in less than 2 yrs.  

I've watched project after project aimed at helping little people while long term players are lucky get an odd bone thrown their way.  And you feel it's too much?

Instead of whinying about it change how you're playing the game.  I've been into food production since before city 5.  It makes the most money and unlike infra you can't loose land.  There are many other tips to max your income regardless of your nation size.

Conclusion: If you want to be whale stop sitting on your butt and whinying about it and start setting up your nation to grow. It takes time and good decisions. Sometimes crap happens and you have to clean yourself off but you keep going.

If you don't want to be a whale don't complain when you find one sitting in your pond.

Tru 

Link to comment
Share on other sites

Cities=bad. Individuals should stop worrying so much about growing in city count and should worry more about learning, having fun in wars and improving their reputation. 

 

As for the alliances, this is just going to happen naturally in a game of this kind. I would reduce the extent of the importance of the high tier by increasing project and city score, but there isn't much to do about it.

  • Like 1
  • Downvote 2
Link to comment
Share on other sites

1 hour ago, Johnson Boris said:

Cities=bad. Individuals should stop worrying so much about growing in city count and should worry more about learning, having fun in wars and improving their reputation. 

 

As for the alliances, this is just going to happen naturally in a game of this kind. I would reduce the extent of the importance of the high tier by increasing project and city score, but there isn't much to do about it.

everyone likes money so city building gives more money so everyone builds cities . no reason for not building cities and not being a whale. define reputation.  reputation is just supporting some influential players and saying "yes" to thier every deed or you dont know how to play the game and r a noob. this is what i have observed in "most" scenarios and i have been playing the game for years.

 

 

Link to comment
Share on other sites

3 hours ago, His Holy Decagon said:

You realize... Keegoz is a c38, right? He's literally 8 cities higher than you, advocating for something so someone larger than him, can't downdeclare on you.

I don't give a crap if Keeg is a city 38 and has more cities and is "advocating" for something so people can't declare war on me and others. I would prefer if they could declare on me. Like seriously, are people so afraid of losing wars they think this is a positive change for everyone. I think city caps (maybe 50?) are possibly a good start, but making it so that whales can fight basically no wars is just a horrible proposal. Wow every global I can fight maybe 1 or 2 wars with a 3 city down declare range. It is these proposals which will ruin game participation for people not the other way around.

If people want to encourage growth then make it easier for the lower tier to grow and not penalize higher players would have put years into this game and are among the most active players around. Make more projects only for the lower guys then, but enough of this lets nerf the whales to save the whales bullshit.

  • Upvote 3
Link to comment
Share on other sites

3 hours ago, Tartarus said:

massive WoT

I agree with my bud here, I think Tartarus is correct when he says it is not necessarily whales that are the issue but the game mechanics itself. I have always thought of maybe a cap on alliance membership, or an efficiency tax on alliances too big so they have to split up. Really anything to break up big alliances and decentralize them to encourage more wars, internal conflicts, and politics.

I have always been in favor of making infra cheaper to encourage wars, and more raiding loot to encourage wars, also adding more war projects to make war easier is always an option as well. I think ages ago people were thinking of some kind of system when you could specialize your nation to be more war or econ focused and they are mutually exclusive. I am always in favor of adding things into the game to make it more fun, but I never support making the game more tedious and borderline boring like some of the suggestions in this thread.

If people want to stay under 20 or 30 cities maybe give them some nice bonuses, but don't make people who have too many cities have to be penalized for just playing the game the way they want and that includes building cities.

3 hours ago, Johnson Boris said:

Cities=bad. Individuals should stop worrying so much about growing in city count and should worry more about learning, having fun in wars and improving their reputation. 

 

As for the alliances, this is just going to happen naturally in a game of this kind. I would reduce the extent of the importance of the high tier by increasing project and city score, but there isn't much to do about it.

So Sheepy raises score, lowers score, makes city score higher then lower, blah blah blah. Enough with the minor score changes already as they are mostly useless, I built my nation with score in mind and these arbitrary changes get annoying. The problem is structural and a simple score change isn't going to fix it and is a mere Band-Aid than has been repeatedly used before.

Edited by Mayor
  • Upvote 2
Link to comment
Share on other sites

i want to point out that of the 3 new projects 1 stops working when you have more then 15 cities meaning there is no benefit to whales at all. another opens extra project slots, something that is more useful to smaller nations since whales usually already have more project slots then we can use. the third project helps everyone equity by further decreases costs for cities, infra and land.

  • Upvote 1
Link to comment
Share on other sites

Aside from making it cheaper to build cities under say, c30.   I don't know what would be a legitimate solution.   Whales tend to be long term players that have been here since the beginning and the game is built in a way that time is what enables you to reach the high-end of the city spectrum.   

 

Unless cities become cheaper there is no way to catch up to people who have a 3/4 year head-start when it comes to nation building.

  • Upvote 3

:nyan:The Volleyball :nyan: 

Avanti Immortali

 

..one, two, Jimmy's coming for you...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.