Name Withheld Posted February 19, 2022 Share Posted February 19, 2022 I think that your nukes and missiles should be hidden like spies and someone has to spy on you to see them 5 Quote Link to comment Share on other sites More sharing options...
Zim Posted February 20, 2022 Share Posted February 20, 2022 8 hours ago, Brother Jauffre said: I think that your nukes and missiles should be hidden like spies and someone has to spy on you to see them That is not an entirety bad idea, would make a bit of logical sense aswell. And might cause a bit more stockpiling then currently. But it does raise some issues, like nukes and misslis, unlike spies has an impact on score, it wouldn't take a whole lot of effort to program a bot to figure it out. We already have seen some bots that has shown some disturbing ability to figure out how many spies a nation had by simply loking at the procenties of different spy actions against said nation. It's why alex changed the procenty shown to be greater or lesser then 50%, even thought i am doubtfull that it worked completly. 2 Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted February 20, 2022 Share Posted February 20, 2022 My only question is: why? I can see why spies are hidden. But nukes and missiles? What's the point? (Genuinely curious.) Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Autumn Annayah Posted February 20, 2022 Share Posted February 20, 2022 23 hours ago, Brother Jauffre said: I think that your nukes and missiles should be hidden like spies and someone has to spy on you to see them Not a bad idea, but I feel like a successful intelligence gathering spy op should also be able to yield this info as it does with hidden spies. Quote Link to comment Share on other sites More sharing options...
dtc justice Posted February 23, 2022 Share Posted February 23, 2022 Nukes and missiles add to score which is why this wouldn't work You also can't just have 300 nukes with 0 side effects, such as jacking up your score to levels that put you in a new tier 1 Quote Link to comment Share on other sites More sharing options...
Ukunaka Posted February 26, 2022 Share Posted February 26, 2022 Nukes used to be, but as they add score it is very easy to calculate the exact number by subtracting all other score sources and counting whats left. Spies are also easy to calculate with a very small margin of error. Quote Join The Empire of the Moonlit Sakura Link to comment Share on other sites More sharing options...
Ukunaka Posted February 26, 2022 Share Posted February 26, 2022 (edited) On 2/19/2022 at 7:55 PM, Zim said: It's why alex changed the procenty shown to be greater or lesser then 50%, even thought i am doubtfull that it worked completly. I think all that did was increase the margin of error in calculating slightly. Highest miscalc ive seen since the change was 2 off, and that was only once. Before I only saw 1 off very few times. On 2/20/2022 at 10:00 AM, Jacob Knox said: My only question is: why? I can see why spies are hidden. But nukes and missiles? What's the point? (Genuinely curious.) Setting aside that the visibility from score makes this all irrelevant here are a few benefits I see: 1. You wont be able to know who has the big stockpiles in an alliance your about to hit, so you do not the primary spy targets to wipe spies, pin them, and pop the rockets. 2. You wont know when someone has built a new missile or nuke that day, which cannot be destroyed. So even if you spy them and see only one rocket of that type, you wont know if they are protected the same way you can now if you see a new missile after they had none or used/lost the ones they had. 2-b. Bots/scripts wont be able to track them being built to know if some were built after a reset. 3. It means if they have the project they may have a huge stockpile until you prove otherwise. Acting as a deterrent or bluff. Edited February 26, 2022 by Ukunaka 1 Quote Join The Empire of the Moonlit Sakura Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.