Popular Post BelgiumFury Posted December 29, 2021 Popular Post Share Posted December 29, 2021 Howdy comrades! People do be complaining about lack of dynamism and competition etc, they need more in game factors to really drive themselves to the limit. Originally a long time ago treasures were added for this exact reason but we all know what happend to those bastards (cough treasure island, cough nerfed to oblivion..). Now I propose to you, annual competitions. Those would be on an individual level and on an alliance level. These competitions will measurue objective stats. They won't be decided by voting, or by opinion polls. Seeing the prizes would be limited to a few people / alliances, (I'd say the top three of every category but we can be more generous), I believe the prizes should be generous. They should also be generous because people should really want to fight for them. The prizes could take shape as a flat "prize" (for example the winner gets 500K Aluminium), or as a bonus for the complete next year (for example the winner deals 10% more damage with airstrikes.) I wish to note that the prize numbers i listed here are purely hypothetical and had no thought put in them, please don't focus on them. To keep the competition fair and interesting the leaderboards should be publicly displayed at all times, so people / alliances know how much better they have to do than the competition; or if they really want a prize, because said prize is big enough, know who to completly demolish in a war. Individual Competitions Individual compeitions would reward the individual nations that manage to get the best stats in certain categories. Those categories can be decided if we decide this is a good idea, they can also potentially change every year if you want to make it more dynamic, although I don't think this is necessary. Ideas of the top of my head would for example be: most damage dealt, most money raided, most treasures stolen, most looted from alliance banks, most wars won.. Concerns The main concern here might be that certain whales will have a complete dominance in some categories. If we for example look at "Most damage dealt", this is a stat that directly benefits big nations. I have two potential solutions to this issue: we want to make the competition "damage dealt per city", although this would still benifit whales (because there is more infra at those tiers), it would at least make it more fair. The other solution would be to look at what city everyone is at the beginning of the year (or whenever they make their nation) and place them in "categories". These would be much like weight categories in boxing, you are only competing with people around your city count at the beginning of the year. There is also a third possible "solution" and that is to say that it's fine for whales to always win these categories. I personally di not subscribe to that belief, because I want everyone to have a shot at it, but it's possible. Other concerns here are mainly of a technical nature, mainly that the stats need to be tracked properly. Something that is important if you want to make a real competition out of it. Alliance wide Competitions These competitions would be aimed at alliances. Some of the competitions could be "stolen" from the individual categories, for example "most money raided". Some could be made more interesting. Prize wise they should be higher than individual competitions if the reward is a flat prize, but lower if it's a bonus. (Giving an individual 500K aluminium is a whole lot, giving an alliance 500K aluminium is nice, but in the end not worth the effort. Giving an individual a 15% increased income is very nice, but ultimately it's just one person, giving an alliance a 15% increased income is absolutely broken.) Concerns The first concern in alliance wide competitions would be the same as with the individual prizes but bigger. If you just do "Damage dealt" in total there are maybe 5 alliances who stand a chance and they'd know it at the beginning of the year. I believe fun should be for all so we should give more alliances a shot at winning. It isn't that easy however, if you then go to "Damage per member" you basically get the same issue as with individual competitions. Alliances with older (or at least higher tiered) members become the ones who are going to win. (Another risk you take is "one man alliances" who are protected by other alliances.) So what I suggest here would be to make "classes" based on which rank alliances are on the leaderboard. Concern two would be people alliance hopping for a short amount of time (close to the end fo the competition) to collect their prize and go back or other shenanigans like that. My solution here would be quite easy. To recieve your bonus (flat prizes would go direclty to the bank), you have to have been in the alliance that recieves the bonus for at least half the time of the competition. (Unless you are a new nation in which case an exception would exist). The concern with the last solution would be tthe alliance seniority counter working but let's forget about that for now. The end I'm aware this is a very rough outline for an idea, but I believe that if polished up and executed well it would bea very interesting way to make the game more dynamic and potentially more competitive. All ideas here are not final, and just somethign i quickly thought up in the free time i had in the past few weeks. Thank you for comming to my ted talk, let me know if there are any questions or suggestions. 16 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.