Shakyr Posted December 29, 2021 Share Posted December 29, 2021 So as things currently stand, espionage is screwed up, like majorly. If you have 10 spies and the other person has 60 spies, that espionage operation should have a very high chance of failure, regardless of what you're trying to do. % based damage costs for military units is just plain broken, especially when stacked with Spy Satellite. Spies should not be able to take out 4k tanks or 48k soldiers (using one of the larger nations I know). My suggestions: Each spy you own, gives a small improvement to your defense against espionage and increases the chance of attacking spies being killed. Longer term, allow the player to configure how many spies are operating defensively (for a larger improvement per those spies), at the cost of having a lower chance with attacks. This seems logical, considering they're otherwise sitting around your nation doing nothing. Spy Satellite gives a bonus to defense and reduce the attack bonus. Longer term, allow the user to configure the split between attack and defense (with a cooldown of x days). Spent enough to buy my eyes in the sky, it damn well better be useful. Safety Level should lower damages, the higher it is. But it should (if it doesn't already), lower the chances of spies being killed. Attacks against military should target one improvement per x spies and if it succeeds, wipe out up to 100% of supported units. Less spies you have, less damage you can do. Simple as that. 3 2 Quote Link to comment Share on other sites More sharing options...
Shakyr Posted December 29, 2021 Author Share Posted December 29, 2021 Pretty sure my calculations are correct. You can be targeted by 3 Espionage Operations in a day and the maximum potential damage for Tanks/Aircraft/Ships are 37% of your Daily Rebuy. Also on top of that, Sheepy has already nerfed Espionage Operations so you can't destroy nukes that were built that day, yet nothing was changed for other military units. This means that you can literally keep someone at or near zero military, by simply spamming them with Espionage Operations each day. Just going by the maths, that is f*cked. Quote Link to comment Share on other sites More sharing options...
dtc justice Posted December 29, 2021 Share Posted December 29, 2021 8 hours ago, Shakyr said: Pretty sure my calculations are correct. You can be targeted by 3 Espionage Operations in a day and the maximum potential damage for Tanks/Aircraft/Ships are 37% of your Daily Rebuy. Also on top of that, Sheepy has already nerfed Espionage Operations so you can't destroy nukes that were built that day, yet nothing was changed for other military units. This means that you can literally keep someone at or near zero military, by simply spamming them with Espionage Operations each day. Just going by the maths, that is f*cked. It's based off their current amount not their potential max, if they're rebuying from 0, you can't wipe that rebuy from ops. If someone goes from 0 to 10k tanks with a double buy you can only kill 750 max with a sat Your math on a maxed whatever city was accurate, it's the fact you listed tanks and soldiers as your 2 examples which shows you're just a whale who doesn't know war Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.