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12/28/2013 - Economy Update


Alex

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I figured this was big enough to warrant its own post. Basically, economy types now have an effect. They modify your maximum average income and your tax rate.

 

Depending on how interested you are on building commerce improvements, you'll want to plan your economy accordingly. Capitalism has the most potential, but the lowest possible average income. Socialism is moderate, and communism offers the narrowest range. Basically, the higher your commerce rating, the more effective Socialism and Communism will be to your income. If you're brand new or for some reason don't have any commerce improvements (commerce rating is near 0) communism will offer more income.

 

Capitalist    $2.50 - $7.50 - 28%

Socialist      $2.75 - $6.25 - 33%

Communist $3.00 - $4.50 - 38%

 

Take a look at the numbers for yourself and decide what's best for you. And remember, your economy is applied nation-wide, so you'll want to try and keep your commerce levels consistent between cities.

 

Enjoy!

 

Note: Because the tax rate for capitalism is now 28% instead of 36%, you are going to lose about 8% 22% of your income. However, everyone will lose about 8% of their income, so this isn't anything to be worried about. Thanks.

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Just to be clear on the math. A drop from a 36% tax rate to 28% does not equal a 8% point drop in income. It's way more. if you had started at 100% tax rate and gone to 92%, that would be a decrease of 8% as it would be 8 divided by 100 which becomes .08 or 8%. When you start at 36% and drop to 28% you divide 8 by 36. This comes out to .22 or 22%.

 

That's quite a bit of a change. It's not a small hit at all, especially when you consider that you haven't lowered any of the costs of managing a city. I don't see the wisdom of applying this change this early during testing. Isn't the idea to bring as much cash as possible into the game so we can test the systems? You can always limit the revenue later.

 

Captain Ahab

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ugh...numbers. head hurts....

 

so, what's the upside to each? for one to have a disadvantage, it must supply an advantage the others do not.  i'm confused in figuring out where this is for each option.

c3Ct0v4.png

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That's quite a bit of a change. It's not a small hit at all, especially when you consider that you haven't lowered any of the costs of managing a city. I don't see the wisdom of applying this change this early during testing. Isn't the idea to bring as much cash as possible into the game so we can test the systems? You can always limit the revenue later.

 

Captain Ahab

 

I figure there's also always time for a high-speed simulation later as well. When things are looking all good and ready I'll do a week long test run where you can collect every half an hour, that'll simulate about a year's worth of playing in a week and we'll be able to address any major issues.

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Dongs atrix ane ahab are right. My income dropped from 770k to 570k, more than 8%.

Archduke Tyrell, Lord of Highgarden, Lord Paramount of the Reach, Warden of the South, Breaker of Forums.

 

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I think it's great to have the economy types have some functional meaning in the game, but the differences here are so striking that basically nobody is going to use anything but capitalist.  The more-controlled markets need to have some kind of benefit to make up for the decreased impact of commerce improvements.  Bonuses to resource production, perhaps?

"It's hard to be a team player when you're omnipotent." - Q

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... the differences here are so striking that basically nobody is going to use anything but capitalist.  The more-controlled markets need to have some kind of benefit to make up for the decreased impact of commerce improvements.  Bonuses to resource production, perhaps?

 

This is the point I was getting at earlier.  There should be an even trade off between the choices with each reaping equal benefit, but in different areas.  Player must choose a path.

c3Ct0v4.png

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... the differences here are so striking that basically nobody is going to use anything but capitalist.  The more-controlled markets need to have some kind of benefit to make up for the decreased impact of commerce improvements.  Bonuses to resource production, perhaps?

 

This is the point I was getting at earlier.  There should be an even trade off between the choices with each reaping equal benefit, but in different areas.  Player must choose a path.

 

Hear hear.

There is no order and no meaning,

there is only the truth of The Signal.

 

The Signal ever transmits from here

to the eyes and ears of the 'verse.

 

Can't Stop The Signal.

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Communism is underpowered, please buff.

“There was no boss-class, no menial-class, no beggars, no prostitutes, no lawyers, no priests, no boot-licking, no cap-touching ... Human beings were behaving as human beings and not as cogs in the capitalist machine.â€

― George Orwell, Homage to Catalonia

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Communism is underpowered, please buff.

Why do you think it's underpowered?

 

I'd like to hear your arguments behind your line; in my eyes communism means extremely high taxes, low income range, low possibilities to earn more money and the gov redistributes the tax money and you have lots of social services (sort of indirect income).

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Hereno, on 29 Dec 2013 - 04:58 AM, said:

I would rather economics have no effect whatsoever than everybody being forced to play capitalist. Either that or just take economics out of the game entirely.

 

Pwned. So hard.

 

I like where this can lead, but at this point everyone's going to start out as a Communist, then switch to Socialist, then Capitalist. Instead of being viable options they have now become just a series of progressions.

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Hereno, on 29 Dec 2013 - 04:58 AM, said:

I would rather economics have no effect whatsoever than everybody being forced to play capitalist. Either that or just take economics out of the game entirely.

 

Pwned. So hard.

 

I like where this can lead, but at this point everyone's going to start out as a Communist, then switch to Socialist, then Capitalist. Instead of being viable options they have now become just a series of progressions.

 

well, if we take the average income of each type, then socialist ist the most profitable one, followed by communists and the capitalists

 

if we take the top rate, capitalist is the most profitable one, but only by 0.0375 $... i think the top amount of income should be increased at capitalism

 

there might be an error:

Capitalist    $2.50 - $7.50 - 28%

Socialist      $2.75 - $6.25 - 33%

Communist $3.00 - $4.50 - 38%

3.00-0.25=2.75-0.25=2.5

4.50+1.75=6.25+1.25=7.50 --> if we change it to 1.75 too, then the top rate would be 8.00 $, and the top profit would be 2.24$, better than the old system

 

to the switching: why not limit the time of switches to once per month? with this, most would join capitalism...

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And they're not going to remain at either communist or socialist for long, because with the aid system it's easy to get a nation up to 100 commerce.

 

As a wild suggestion, maybe change the three to:
Capitalism:

Max tax 28%

Max income $15

Reduces resource production by 50%

 

Socialism
Max tax 33%

Max income $5.25

Has no effect on resource production

 

Communism
Max tax 38%

Max income $2.5

Increases resource production by 50%

 

Capitalism makes significantly more cash than communism but significantly less resources, while socialism is balanced in the middle (a self sustaining capitalist city would give ~$105,000 per day in income, a socialist ~$86,625 and a communist ~$71,250)

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to the switching: why not limit the time of switches to once per month? with this, most would join capitalism...

 

 

 

Why would we want most to join capitalism?

I would have thought that we would like to see people actually making a decision based on what they wish to do with their nation (also, if Capitalist is already the best, why would we want to make it even better?)

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to the switching: why not limit the time of switches to once per month? with this, most would join capitalism...

 

 

 

Why would we want most to join capitalism?

I would have thought that we would like to see people actually making a decision based on what they wish to do with their nation (also, if Capitalist is already the best, why would we want to make it even better?)

 

because capitalism is, based on the numbers, the best, and rational players will join the one where the income is as large as possible

 

also capitalism should be improved because i think there's a logic behind the minimum personal income, and there should be one behin the maximum personal income too (i mean it's not really fair if the step between socialist and capitalist max pers income is smaller than the one between socialist and communist max pers income)

 

take a look at these figures: (calculated with the top income)

uiZiRAs.png

hGSRyXl.png

i think the upper one is better ^_^  $-$

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Yes, that is the case, but I would have thought we would want to change that, not make it even better than it already is. 

It should be better... capitalism is always better ;)

 

How do you wanna change it?

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