Byzantine Posted October 15, 2021 Share Posted October 15, 2021 By now some of you have realized I have an obsession with posting my creative ideas. Anyway, the point of this mechanic is to add a hint of realism and political intrigue. Before you read this just a quick reminder that POW is Prisoner Of War, and MIA is Missing In Action. JOINT MECHANIC Basically, 1% of enemy casualties after any attack that wasn't an utter failure, and 2% of casualties from a Immense Triumph, will be dubbed MIA or POW. POW MECHANIC POW's are simpler. With any war there will be a toggle for what to do with POWs. Treat them well, Treat them Okay, Treat them Poorly, Starve them, Gas Them, Brutal Execution. Those levels don't do much for mechanics. Either they kill prisoners (in which case the prisoners are transferred to the casualties section) or they don't. The real intrigue is that a when you complete an espionage turn to gather info there is a 50% chance your spys report what the conditions are in the camp. Also, if you have ground control or air superiority you can see the conditions within the camp. Air Raids kill 20% of the people on the POW list. Missiles kill 50% of the people on the POW list. Nuclear Attacks kill 80% of the people on the POW list. So for example, Joe is fighting Bob. Joe is losing and trying to convince a friend to help him. The friend doesn't want to go against Bob because Bob's country is really powerful. Joe however finds out the Bob is Brutally Executing Prisoners. This helps convince Joe's friend that Bob must be taken out and so he declares war on Bob. As with my disaster idea this is really only for those of you who want to be more in the game. Or, if you really want to bug your enemy by brutally executing their citizens. MIA MECHANIC The MIA mechanic is slightly less simple but still pretty basic. The day that someone goes "Missing In Action" they have a 25% chance of being caught by the enemy and become POW, 25% chance of finding a way back across enemy lines and rejoining your army, 25% chance of death, and 25% chance there still lost or hiding. After that day the percentages all drop to 10% (except for the 25% chance there still lost or hiding which becomes 70%). By the end of the war if there are any people still deemed MIA then 50% return and 50% are marked as dead. Gaining Ground Control returns 25% of people still on the MIA list. Air Superiority kills 25% of the people still on the MIA list. Missiles kill 50% of the people on the MIA list. Nuclear Attacks kill 80% of the people on the MIA list. 2 Quote Link to comment Share on other sites More sharing options...
Mohammad Posted October 21, 2021 Share Posted October 21, 2021 What if POW's are just added to victors population or military? A lot eaiser mechanic, then whole treatment system. 1 Quote Link to comment Share on other sites More sharing options...
Byzantine Posted October 27, 2021 Author Share Posted October 27, 2021 That sounds good too. Quote Link to comment Share on other sites More sharing options...
Aglet Guyn Posted November 2, 2021 Share Posted November 2, 2021 So.... you're looking for a game mechanic similar to this? 1 Quote Link to comment Share on other sites More sharing options...
Byzantine Posted November 17, 2021 Author Share Posted November 17, 2021 Not at all really that just kills soldiers and you can do that at anytime and it doesn't have any chance of restoring lost troops. Amongst other differences. Quote Link to comment Share on other sites More sharing options...
Egold Posted November 15, 2022 Share Posted November 15, 2022 thats actually a really cool idea... have captured POW's be added to your pop of a city of your choice, but then once that cities infra goes down they POW's disapear. like a boost to population in a city that lasts until the next war. Quote Link to comment Share on other sites More sharing options...
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