HymMing Posted October 5, 2021 Share Posted October 5, 2021 (edited) How aims are fulfilled -adds new dynamic features to gameplay -The defensive and offensive ability of CyberOps adds a new dimension of gameplay for players, as well as the economic benefits of microchips and their production -Easy to understand and implement(hopefully) -Largely based off existing features -balanced gameplay for all players -High project costs and requirements means that large/rich alliances would not be able to instantly buy the projects for everyone -ROI for microchip production without projects is faster at 7 days from C14 onwards compared to 59 and 97 days for RI and SNI projects @C20, allowing newer players to also quickly benefit from this. Proposal V4(Nothing here is concrete, subject to change) New resources Microchips, Microchips are a Super resource. Super expensive but super powerful. They are produced in Microchip foundries, 3 per city. Construction cost: 250k Running costs 10k per foundry per day. 30% production boost for Max foundries. Adds 60 pollution points per foundry 1 of each resource = 3 microchips (per factory daily) New Military things New military branch, CyberOps Command. Uses Microchips and cash like how other branches use munitionsCan ‘hack’ into other Nations and cause damage. Kind of like spy operations when attacking, based on the number of specialists trained for effectiveness. Limited number of operations a day, E.g, 1 Offensive, 2 defensive a day For example Offensive actions(Success chance depends on No. of offensive specialists used to attack, No of defending specialists etc) Class: Malware Disable power in individual cities for 12 turns 25 microchips and 4 mil per city Class: Trojan E.g Enemy aircraft cannot use microchips for X turns E.g 1 microchip and 1 mil every 15 aircraft Class:DDoSPrevent player from listing or accepting trades for X turns 10 microchips and 5 mil per turn Defensive Actions Encryption duty: Decreases success % of incoming attacks for X turns 2 microchips 1 mil per turn Hotfix: Resolves effect of cyber attacks (Success chance depends on No. of offensive specialists used to attack, No of defending specialists etc) 50 microchips, 15 mil Disinformation: Hides nation statistics from viewing players outside of alliance 2 microchips 1 mil per turn Tracing Ops: Finds identity of attacking nation (Success chance depends on No. of offensive specialists used to attack, No of defending specialists etc) 10 microchips 2mil Microchips in conventional warfare Add the option to use microchips for each military branch. This option let Tanks, Aircraft and Ships deal x2.5 damage when attacking or defending.For example, think how much more effective Heat seeking missiles, ATGMs, Anti ship missiles are compared to their unguided counterparts. The consumption of expensive microchips is meant to reflect this. Spies 4 microchips per spy Nukes 5 microchips per nuke Missiles 3 Microchips per missile Soldiers 1 microchip every 3k soldiers Tanks 1 microchip every 250 tanks Planes 1 microchip every 5 aircraft Ships 1 microchips per ship CyberOps E.g (3 microchips per city, power disabled)x number of specialists New Projects Research Institute (Approx 238mil total cost 57 day ROI at 20 cities) -Requires Advanced Engineering Corps, Urban Planning, 14 cities From 3 microchips daily to 5 daily Per Microchip foundry, now each microchip foundry gives 0.5% boost to commerce Reduces per foundry pollution by half Decrease cost of new projects by 2% Cost 6k Steel 6K Aluminium 2k Uranium 8k Microchips 50mil cash 1mil food Smart Nation initiative (Approx cost 880mil, ROI 97 days with 20 cities) -Requires Telecommunications Satellite, Research Institute, Advanced Urban Planning Ability to train 2 specialists a day, up from 1 raises cap from 30 to 40 specialists From 5 microchips daily to 6 daily Per Microchip Factory, now each microchip foundry gives 2% boost to commerce Enables 2 extra microchip foundry per city so max 5 per city Automatically boosts commerce in all cities by 5% Raises max commerce to 140% Cost 10k oil 10k Uranium 35k Microchips 10k Aluminium 10k Iron 2 mil food 240mil cash The google docs for it https://docs.google.com/document/d/11FXnEutAXbYipxlNr-lampA6Uz9HVwyTBXs1havREcM/edit?usp=sharing The google sheets calculator for Microchip production , project ROI, since raws is just 1 of each resource, the market index is the price of raws https://docs.google.com/spreadsheets/d/1AwY6wdpjjfSp_1eyIHa8sGq4HJhi0A8Wo3fvBwe_wuI/edit?usp=sharing Edited October 5, 2021 by HymMing edit 1 5 1 Quote Link to comment Share on other sites More sharing options...
Byzantine Posted October 15, 2021 Share Posted October 15, 2021 I really like this idea. One thing I would add is the ability to not give soldiers microchips. Sort of like how there is an option to not arm soldiers with ammunition. Quote Link to comment Share on other sites More sharing options...
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