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MANUFACTURED TAX


Arln
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 I dont really feel like writing a long philosophical essay on this so ill just put it straight.
I believe alliances should have the option to tax manufactured goods(steel, aluminum, gas, munitions, food) and leave the raw materials(coal, oil, iron, bauxite, lead) alone. Some alliances have no real use of keep fat amounts of raws but need manufactured items on hand.
 

 

Thank you that is all

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6 hours ago, Arln said:

 I dont really feel like writing a long philosophical essay on this so ill just put it straight.
I believe alliances should have the option to tax manufactured goods(steel, aluminum, gas, munitions, food) and leave the raw materials(coal, oil, iron, bauxite, lead) alone. Some alliances have no real use of keep fat amounts of raws but need manufactured items on hand.
 

 

Thank you that is all

That sounds like a great idea to crash the raw market (since players would focus on producing that since it's less taxed)

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15 hours ago, Zevari said:

That sounds like a great idea to crash the raw market (since players would focus on producing that since it's less taxed)

having alliances dumping stupid high amounts of raws into the market is pretty bad for the market

               

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1 hour ago, Arln said:

having alliances dumping stupid high amounts of raws into the market is pretty bad for the market

Yeah but if you know you have to pay a 20% tax for one item and a 0% tax for the other, you will most likely produce the 0% taxed one. Plus raws can be sold internally for cheap prices to manufacturing players

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37 minutes ago, Zevari said:

Yeah but if you know you have to pay a 20% tax for one item and a 0% tax for the other, you will most likely produce the 0% taxed one. Plus raws can be sold internally for cheap prices to manufacturing players

Not necessarily would they just completely give up manu and if an alliance feels that way or it actually happens guess what the beautiful thing about this is...
Its optional. Rge option for an alliance to choose what it taxes. Not every alliance is gonna cut off tax of raws so the market will stay in tact.  

If your alliance wants to keep taxing raws than so be it. Its the beauty of choice to customize your alliances economy the way you see fit.

               

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17 hours ago, Arln said:

Not necessarily would they just completely give up manu and if an alliance feels that way or it actually happens guess what the beautiful thing about this is...
Its optional. Rge option for an alliance to choose what it taxes. Not every alliance is gonna cut off tax of raws so the market will stay in tact.  

If your alliance wants to keep taxing raws than so be it. Its the beauty of choice to customize your alliances economy the way you see fit.

Also would food and uranium not end up falling under these separate raw taxes? At this point you might as well break everything down into far more niche categories to allow higher tax customization for alliances. 

It's not so much that more tax options are bad (I personally would enjoy a lower tax on raws since I produce them) but it's more for convenience instead of just getting a bot to run some simple maths and return the resources to the player.

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9 hours ago, Zevari said:

Also would food and uranium not end up falling under these separate raw taxes? At this point you might as well break everything down into far more niche categories to allow higher tax customization for alliances. 

Sounds good to me

2 hours ago, BelgiumFury said:

I am wondering how often it will be used though.

I know ill never use it.  Taxes are the devil.

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