Prefontaine Posted September 20, 2021 Share Posted September 20, 2021 With the war having wrapped up it's time for another thread to discuss tweaks to the war system. I know not a lot happened from the last one, game coding has had priorities elsewhere instead of new/changes in content. My hope in the next couple months some changes will be in the works. So lets talk about what needs to be done with the war system. Some of the biggest complaints I saw were spy related, and beige timer related. Both are things the Dev Team was targeted to be worked on, please give comments and concerns here. If you think ships are too strong/weak speak up. If you think soldiers are too strong/weak speak up. So on and so forth. Thanks. 2 Quote Link to comment Share on other sites More sharing options...
Ragnarok8085 Posted September 20, 2021 Share Posted September 20, 2021 Gib OP Aircraft back 3 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Alan Posted September 20, 2021 Popular Post Share Posted September 20, 2021 Ships vs Ships seems to be too weak. At C9 at max Ships I can destroy about 12-14 ships in a naval blockade. My planes however can airstrike and wipe out 18-24 ships. The ships take up 240 gas and 360 munitions. The planes take 165 gas and munitions. Ships are stupid expensive to fight against other ships. 12 Quote A game dies without a community. Don't hate on the communities trying to grow. Eat them instead. Link to comment Share on other sites More sharing options...
Arthur Wellington Posted September 20, 2021 Share Posted September 20, 2021 Id say make a progresive weakening of military. For example, above 300k soldiers make them less effective, 400k even less effective, and so on and so forth. This would break the importance of supernations with c35+ and would give newer players a bigger impact on orbis. Same with score ofc so bigger nations can be targeted easier. 11 Quote Link to comment Share on other sites More sharing options...
Popular Post Vein Posted September 20, 2021 Popular Post Share Posted September 20, 2021 3 V 1........FIX or nerf zig before i riot https://gyazo.com/2f41de4a51fce3fd0a92d7029c811ae6 1 6 1 Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted September 20, 2021 Share Posted September 20, 2021 Make planes a bit stronger, make tanks stronger in ground attacks, make ships be able to destroy more ships in navals. 3 Quote Link to comment Share on other sites More sharing options...
Cpt Crunch Posted September 20, 2021 Share Posted September 20, 2021 Fix spies pls. Takes forever to build spies. They all die in a matter of 3 minutes 6 Quote Link to comment Share on other sites More sharing options...
Jimmy bailey Posted September 21, 2021 Share Posted September 21, 2021 Please fix the military action point to about 1 minute 2 Quote Link to comment Share on other sites More sharing options...
Zevari Posted September 21, 2021 Share Posted September 21, 2021 (edited) Honestly maybe change up how gaining superiority in certain areas works. So instead of making it a blanket Nerf (like air control does) maybe make it so players have to choose whether they want to focus on weakening either the offensive or defensive capabilities of the enemy. For example when gaining air superiority you would pick either the enemy tanks are X% less effective in attacks or X% less effective in defense, this could help with down-declaring issues and allow people who are being dog piled to heavily fortify to punish enemies. Similarly I would say change ground superiority from the current form to something more tactical, such as increasing the operation costs of air attacks (for muni/fuel) by X% and adding a debuff to the overall effectiveness of the planes. Alternatively make it so that while someone has ground control you can only recruit half as many planes (to simulate the captured airports and delayed production lines). Naval battles should be a lot more decisive, rarely when two fleets engaged in battle did they both come out unscathed. Essentially I want to see the system evolve to where players need to think a little more long term/strategically rather than the immediate "Haha Tanks go BOOM" or "HaHa Planes go BRRRRRRR" Edited September 21, 2021 by Zevari 4 Quote Link to comment Share on other sites More sharing options...
Yzard Posted September 21, 2021 Share Posted September 21, 2021 Change score ranges for wars because some down declares are just ridiculously unfair 2 2 Quote Link to comment Share on other sites More sharing options...
zigbigadorlou Posted September 21, 2021 Share Posted September 21, 2021 (edited) 20 hours ago, Vein said: 3 V 1........FIX or nerf zig before i riot https://gyazo.com/2f41de4a51fce3fd0a92d7029c811ae6 I was wondering what was taking you guys so long to kill my mil 💪😤 Edited September 21, 2021 by zigbigadorlou 5 Quote Hey Krampus, the signature edit is under account settings. Actually, here's the link. https://forum.politicsandwar.com/index.php?/settings/signature/ Link to comment Share on other sites More sharing options...
Mohammad Posted September 21, 2021 Share Posted September 21, 2021 make it only 2 def war slots all war end in beige bring back old ground control. rn you can just use tanks to take out the enemy airforce without any aircraft, which is just !@#$ed. air attacks are kinda useless rn. wanna kill planes? use tanks. wanna kill soldiers and tanks? use tanks. wanna kill ships, ok NOW use planes. naval battle are useless, except for 1-naval beige rush. too expensive. reduce muni/gas usage. for spies, just reduce them by 1/2. aka max spies is 25, w/cia its 30. that way its doesnt take 5 years to rebuild spy count. 2 6 Quote Link to comment Share on other sites More sharing options...
Raphael Posted September 21, 2021 Share Posted September 21, 2021 38 minutes ago, Mohammad.badawy4 said: all war end in beige please 2 Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted September 21, 2021 Share Posted September 21, 2021 just please make us able to rebuy as soon as DC passes. Double buys are scuffed. this over any other fix or balance. 2 Quote Link to comment Share on other sites More sharing options...
Grandmaster Bee Posted September 21, 2021 Share Posted September 21, 2021 (edited) Things I noticed: The number of tanks killed by Soldiers are far too low. Ship vs Ship casualties are low What is airstriking money? How is better, in any sense, than ground attack? Since air superiority is vital to winning a war and planes can be destroyed far too easily, increase rebuy amount for planes. Note: The current ground attack mechanics are fine since it stops people of doing the old air only meta. Edited September 21, 2021 by Grandmaster Bee 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Arthur Wellington Posted September 21, 2021 Popular Post Share Posted September 21, 2021 22 hours ago, Arthur Wellington said: Id say make a progresive weakening of military. For example, above 300k soldiers make them less effective, 400k even less effective, and so on and so forth. This would break the importance of supernations with c35+ and would give newer players a bigger impact on orbis. Same with score ofc so bigger nations can be targeted easier. Downvotes show experienced player bias. Ofcouse energy put into this game might seem wasted. That might be also a problem with this thread. Veterans react most and will stick up for their interest, mainly maintaining the status quo. How about a forced reset for all.nations above c35 to c15 but with a banner saying 'I had over 35 cities!' 5 3 1 Quote Link to comment Share on other sites More sharing options...
Panky Posted September 21, 2021 Share Posted September 21, 2021 All wars end in beige, this forces players to actually win wars and make gws more intersting as no side can horribly dogpile the other side as it gives them a chance to rebuild and fight back dealing damage 2 Quote Link to comment Share on other sites More sharing options...
zigbigadorlou Posted September 21, 2021 Share Posted September 21, 2021 53 minutes ago, Arthur Wellington said: Downvotes show experienced player bias. Ofcouse energy put into this game might seem wasted. That might be also a problem with this thread. Veterans react most and will stick up for their interest, mainly maintaining the status quo. How about a forced reset for all.nations above c35 to c15 but with a banner saying 'I had over 35 cities!' I made a request to have a reset or a second server to start fresh on which was completely shot down. 1 Quote Hey Krampus, the signature edit is under account settings. Actually, here's the link. https://forum.politicsandwar.com/index.php?/settings/signature/ Link to comment Share on other sites More sharing options...
dtc justice Posted September 21, 2021 Share Posted September 21, 2021 Tbh I think spies should be buffed and deal more damage 1 3 Quote Link to comment Share on other sites More sharing options...
hillbilly Posted September 21, 2021 Share Posted September 21, 2021 Figure out a way to have air defense for ground and naval forces. Would add a little teeth to the fortify option. Quote Link to comment Share on other sites More sharing options...
Lord Tyrion Posted September 22, 2021 Share Posted September 22, 2021 City defenses as build options. (AA guns, etc) 5 Quote Link to comment Share on other sites More sharing options...
Thalmor Posted September 22, 2021 Share Posted September 22, 2021 50 minutes ago, Lord Tyrion said: City defenses as build options. (AA guns, etc) This is an interesting idea. On top of the lost improvement slot, make them decently expensive to build and maintain (like a drydock, subway, or nuke plant). Opens up the playstyle of being heavily fortified, but at the cost of producing less cash and resources. 2 Quote Link to comment Share on other sites More sharing options...
Zevari Posted September 22, 2021 Share Posted September 22, 2021 2 hours ago, Thalmor said: This is an interesting idea. On top of the lost improvement slot, make them decently expensive to build and maintain (like a drydock, subway, or nuke plant). Opens up the playstyle of being heavily fortified, but at the cost of producing less cash and resources. If a feature like this was added you might want something to restrict how fast people can destroy and replace slots to prevent players just changing their entire build to fortifications in literal seconds. (Maybe make it so the longer they have been built the more effective they are, up to a certain cap) 1 Quote Link to comment Share on other sites More sharing options...
Dwight k Schrute Posted September 22, 2021 Share Posted September 22, 2021 Here's a crazy idea, how about when you destroy infrastructure, it actually stops things from working. 1 1 Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted September 22, 2021 Share Posted September 22, 2021 (edited) 8 hours ago, Thalmor said: This is an interesting idea. On top of the lost improvement slot, make them decently expensive to build and maintain (like a drydock, subway, or nuke plant). Opens up the playstyle of being heavily fortified, but at the cost of producing less cash and resources. 9 hours ago, Lord Tyrion said: City defenses as build options. (AA guns, etc) I like this idea actually. (like a lot a lot) I think it would be interesting for these buildings to have a high upkeep (so it really costs to keep and huge nations cant just mindlessly build them without second thought). I'm not sure if this is a good idea but might be interesting to make cost infra / land dependent (bigger cities are harder to defend after all). Added to that I would also like to a see a moderately long wind up time (let's say 10 - 15 days or something), during this time they incrementally come closer to "peak efficiency". This once again to reinforce the idea that you actually have to make a choice, and can't just mil up a day before the war and have monster defenses. Edited September 22, 2021 by BelgiumFury 1 Quote Link to comment Share on other sites More sharing options...
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