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Enabling dogpiled nations to mount some resistance


Soxirella
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Pretty sure this is going to be extremely controversial/disliked, but @Alex here is a suggestion to give dogpiled nations some ability to bounce back.

 

Currently:

1) If a player is dogpiled, they loose a third of their planes, or more, and cannot really fight back three wars.

2) While the beige system is there to allow a loosing player to rebuild and comeback, it can be avoided by not beiging or by staggered beiging

3) When a player comes out of beige, there are 100 others waiting to snipe, and they continue to get dogpiled

 

My suggestion is to:

1) Increase number of days in beige, up to a max of eight days

2) Allow players to switch to beige on their own

 

By increasing Beige time, a player gets 2-3 extra days, after a full rebuy, to wait and co-ordinate a counter with two other of his alliance mates.

A player can be allowed to switch to beige, if they have a war where they have fewer than 50 or 40 resistance. Doing so would immediately loose all their wars, and they can be made to loose a couple of percentage more in the loot and infra. However, they will not be in a never ending zero military situation, and could possible time their beige with mates who they intend to counter with.

 

Now some people will say, do Politics part of the game right and avoid getting dogpiled. To them I say:

1) Every single alliance has been dogpiled at some point, or will most likely be so in the future.

2) Everyone can agree that it is ridiculously impossible to comeback, when dogpiled.

2) There will still be a 100 players waiting for people to come out of beige and the three opponents countering may only get an extra day's worth of hits in.

However, not only do they get to do some co-ordination to make a small impact countering, it also gives hope to the alliance as a whole. It increases the probability of organising an alliance wide, co-ordinated counter.

Edited by Soxirella
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2 hours ago, Stew said:

if people could switch to beige on command wouldn't that make vacation mode useless.

No. Because VM is putting your nation in a mode that people cannot do any damage and you don't play for two weeks. Switching to beige will initiate beige loot and infra destruction, and at a higher level compared to normal beige. As per my proposal, you can also only switch to beige, if you are in a war where your resistance is below 40. I am open to a different number such as 30 or 25. The idea is to essentially surrender and start rebuilding and avoid being in zero military forever.

Instead of considering a single war's resistance, we can also consider average or median defensive resistance, so the aggressors can sort of delay a player switching to beige and to avoid players from running into beige very fast.

 

1 hour ago, Thonk said:

Being able to switch to beige is a extremely bad idea.

It'd be a productive discussion, if you share WHY as opposed to making statements without any backing.

 

1 hour ago, Sir Scarfalot said:

True, but being able to surrender wars might be a good idea.

Perhaps you may have misunderstood the suggestion, but it is essentially a surrender. So I am not sure why you think "Surrender" is better than what was originally proposed.

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Best way is to let all wars end in beige.
The side with lower resistance would be beiged but won't lose resources(and maybe not infra)
This would effectively make any numbers superiority useless.

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There's already been polled and EXTREMELY POPULAR solution to this called all wars end in beige.

But true to not actually caring that much about our suggestions or what we think, he decided to remove it entirely while working on a new thing, put it back a couple months later, and then we've heard nothing on it since.

 

The solution already exist, what we need to be doing is less suggesting yet more solutions, and just telling Alex to use the one most people like already.

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5 hours ago, Nukey6 said:

Wouldn't switching to beige on command essentially defeat the purpose of fortifying?

The player is free to choose their strategy. Either they can suffer less loss and inflict more damage to their current opponents (by fortifying), or suffer more damage by getting beiged, so they can rebuild better and inflict more damage in the next round.

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