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What makes a good alliance?


Revelation
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Some good factors are a tight knit community with a great foundation, active participation from both gov and members, experienced core members and good discipline. 

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Lemme answer that:

>4chan tier sense of humor

>active community that knows it's a game and enjoys clout/griefing

>bro squad

>memes

>isn't all noobs, seasoned players and a mix of competent, literate players

>inside jokes from the amount of talk room tier community

Basically, aside from the basics of git gud, if you don't have that, you're just a soulless AA

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1 hour ago, Revelation said:

 How does one revive a dying alliance? How does one create a good alliance from scratch?

Reviving a dying alliance is extremely difficult to do, generally its dying because of a mix of poor/inactive leadership and poor/inactive members.  Trying to fix those issues is a ton of work, and generally not worth it, because if it was worth it, they wouldn't be dying in the first place.  But you would need to replace your gov, and try to recruit a bunch of new members to re energize your alliance.

as for making a good alliance from scratch, as an alliance leader that has accomplished this, I find having game experience is the first step, and then having a clear goal of what kind of alliance you want to make, and sticking to that, along with having some friends to come join you is super helpful to get you up and running.   End of the day tho, this is a marathon, not a sprint, so you need to make sure you can keep your players/gov engaged and active.

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1 hour ago, Sweeeeet Ronny D said:

this is a marathon, not a sprint

This makes a lot of sense, this game isn't really set-up in a Win/Loss dynamic so it would be smart to focus on consistency and sustainability.

Thank you for your insights, all!

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11 hours ago, MinesomeMC said:

Some good factors are a tight knit community with a great foundation, active participation from both gov and members, experienced core members and good discipline. 

This ^

But also you need to form an identity. Something worth fighting for. Something worth staying. Something extremely hard to do. 

+ sheer bloody resolve, determination and persistence by leaders and members alike. 

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Everyone will have different views. Fundamentally to me it's 3 factors. 

 

  • Hardwork
  • Knowledge
  • Family

 

Without these three working together, no alliance will stick around. If you manage to get all three you've not built an "alliance" You've built a community which will endeavour to overcome most obstacles in it's path. 

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I gotta agree with most of the sentiment here.  I'd say an alliance needs at least 2 of these 3 things:

- Competent government (especially IA and Milcom)

- A community that's willing to both roll and get rolled

- Connections with other alliances (and people!) in this game

This is why we generally tell newbies to avouid starting micros - they rarely have one of these things, let alone all three.

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