Raphael Posted June 5, 2021 Share Posted June 5, 2021 IRL power is generated in one place and sent to another. Not all power is locally generated. My thought is to either simply add a mechanic that allows people to pay for powering a certain number of cities for a certain amount of time within the current constraints of the mechanics... OR Change the way power works in nations. Rather than individual cities being powered or unpowered, have an energy requirement based on total infra and have power plants produce it much like oil fields or coal mines. Example: City 1 has 3 power plants. City 2 has 0 power plants but receives the excess from City 1. Etc. etc. Power never accumulates or decays, it simply exists based on the number of power plants as it already does. So say you generate 10,000 megawatts but only use 5,000. You can then post the other 5,000 up on the resource market and players can purchase your excess power for money per day until either player cancels the agreement. 3 Quote Link to comment Share on other sites More sharing options...
Chad Posted June 5, 2021 Share Posted June 5, 2021 Yah this could be interesting so you sell power just like for example food correct. Quote Why are you reading this. Link to comment Share on other sites More sharing options...
Raphael Posted June 5, 2021 Author Share Posted June 5, 2021 2 minutes ago, chad said: Yah this could be interesting so you sell power just like for example food correct. Exactly. It just doesn't accumulate like other resources over time. So you only have your excess power available to sell. 1 Quote Link to comment Share on other sites More sharing options...
Mohammad Posted June 5, 2021 Share Posted June 5, 2021 YES!!!! Quote Link to comment Share on other sites More sharing options...
PaphonIssarapisit Posted June 5, 2021 Share Posted June 5, 2021 I like it Quote Link to comment Share on other sites More sharing options...
Dorian Grey Posted June 6, 2021 Share Posted June 6, 2021 The problem I see with this is let's say you buy the power from alliance A, then you get into an alliance war with them and they promptly decide to cut off your power supply, now you are unable to make any military and your commerce is down to 0. You will need to carefully choose from whom you want to buy the power and at which cost. Not a bad idea tho Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted June 6, 2021 Share Posted June 6, 2021 I would make the concept tied to a project. This wouldn't be an essential project (as you can still power your cities as you please, without trading internally or externally). Other than that, sounds good. Quote Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted June 7, 2021 Wiki Mod Share Posted June 7, 2021 Tbh, this gives a bit of an advantage to whales who have spare slots already. As they can now make power for their alliances lower tier etc. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
KiWilliam Posted June 7, 2021 Share Posted June 7, 2021 I like the idea of power not being calculated at the city level, but dislike it being something that is bought/sold. Mainly because power is something that is tied to the status of having enough during a turn or not, and not a quantity you can steal or stockpile. I'd like to consider & see more options for individual power before opening the flood gates to adding it as a market/multi-player one. I think making power less rigid would be interesting. Right now you really only have one meta that people follow, and it really doesn't change based on market conditions or war vs. peace etc. 1 Quote Link to comment Share on other sites More sharing options...
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