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Expired wars should count towards 100 wars for +1 project slot


Ishmael
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This is intentionally designed this way to prevent people from unlocking the project slot by mass declaring wars with friends and simply letting them expire. Yes, that would be slot filling which is against the rules, but this would encourage that behavior. 

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On 5/19/2021 at 1:31 PM, Prefontaine said:

This is intentionally designed this way to prevent people from unlocking the project slot by mass declaring wars with friends and simply letting them expire. Yes, that would be slot filling which is against the rules, but this would encourage that behavior. 

Interesting, didn't realise it was intentional. Maybe a different metric should be used then. For example, infra destroyed is a stat that will only increase in an active war.

Also, even if they don't count towards the project limit, I still think there should be some stat that tracks expired wars. For example maybe list "Wars Expired" in the nation stats under "Wars Won" and "Wars Lost". Currently expired wars simply vanish from the records entirely.

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  • 2 weeks later...
On 5/14/2021 at 7:10 PM, Ishmael said:

A common tactic in alliance conflicts is to let wars expire even if you are winning. This avoids incrementing your opponent's beige counter, giving them less time to recover before they get hit again. However, these wars are not counted as either won or lost in the Nation Stats, and therefore don't count towards the 100 wars won/lost required to unlock an additional project slot. This is not really fair, since often these wars were hard and tactically fought - they deserve to be counted.

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Proposal:

  • A new nation stat "Total Wars" which includes expired wars
  • When total wars >= 100, the +1 project slot is unlocked

Or perhaps the war mechanics need to be re-evaluated and made so that "winning" wars doesn't actually result in you indirectly "losing" as it gives your opponent time to recuperate and fight again. 

I believe there should be some sort of temporarily capitulation mechanic. So that winning wars is much more clearer etc. Obviously it would need to be balanced. Perhaps wars between nations is longer and more significant? I am unsure. 

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