Jump to content

New Espionage Mission: Target Enemy Command Structure (MAP)


Mohammad
 Share

Recommended Posts

As title says, a simple idea to just have a new espionage operation that will target a single enemy MAP.

Possibile Variables:

-Only requirement would be that you have to be at war with thar nation, so they have 1 less MAP against you

OR

-the MAP is lost from a random war (or one from each war, although that would be OP in my opinion)

-there could be a limit, for example, target must have 10+ MAP, war must be 24 turns old, ect.....

 

Would allow espionage to be a more useful tool for directly aiding in war effort.

 

Feedback?

  • Like 2
Link to comment
Share on other sites

2 minutes ago, BelgiumFury said:

this seems so useless it is not even funny.

If you only have 1 turn until day change, and you want to prevent an enemy attack, or at least delay it, this could be an option.

Link to comment
Share on other sites

1 minute ago, Mohammad.badawy4 said:

If you only have 1 turn until day change, and you want to prevent an enemy attack, or at least delay it, this could be an option.

There are very few cases where removing one map would be better than tanks, planes, nukes or rockets

  • Upvote 1
Link to comment
Share on other sites

7 hours ago, BelgiumFury said:

There are very few cases where removing one map would be better than tanks, planes, nukes or rockets

I would highly disagree with that; removing an action point is worth a chunk in the right situation. Raids can easily get down to a matter of a couple points difference.

  • Upvote 1
Link to comment
Share on other sites

On 5/13/2021 at 3:32 PM, Mohammad.badawy4 said:

As title says, a simple idea to just have a new espionage operation that will target a single enemy MAP.

Possibile Variables:

-Only requirement would be that you have to be at war with thar nation, so they have 1 less MAP against you

OR

-the MAP is lost from a random war (or one from each war, although that would be OP in my opinion)

-there could be a limit, for example, target must have 10+ MAP, war must be 24 turns old, ect.....

 

Would allow espionage to be a more useful tool for directly aiding in war effort.

 

Feedback?

I like the idea. Putting it through to the dev team. Problem would be hitting someone with this in mass. Right before update hit them 3 times over a couple hours keeping them at 10 MAPs, then continue to do so for 6 hours after update. Kinda rough there. 

Perhaps something that limits further the frequency a nation can be hit with this in a given period? 

  • Upvote 1

scSqPGJ.gif

Link to comment
Share on other sites

16 hours ago, Prefontaine said:

I like the idea. Putting it through to the dev team. Problem would be hitting someone with this in mass. Right before update hit them 3 times over a couple hours keeping them at 10 MAPs, then continue to do so for 6 hours after update. Kinda rough there. 

Perhaps something that limits further the frequency a nation can be hit with this in a given period? 

Yeah, def thier should be some sort of limits. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.