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The Harsh Reality Of Micros


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1 minute ago, Rex Tyranus said:

Building an alliance takes work and connections, yeah. That's just how it works. No one has ever risen to greatness on their own. It's naïve to think otherwise. Best learn to accept it.

True, but at least it should be acheivable, not near impossible

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Just now, MsPaintArtist said:

True, but at least it should be acheivable, not near impossible

No, not really lol. PnW is also a polsim due to the community, making FA probably the most important branch for a micro (along with IA).

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Posted (edited)
16 minutes ago, Sam Cooper said:

Well If you expect something to be easy and get salty when you find out it really isn't that easy, the problem lies entirely in your expectations.
Making and sustaining an alliance is simply not supposed to be easy, if you can't even manage to get yourself a decent protector, then to be honest you probably don't deserve people to be under your command.

Ok first, I'm not really that salty about it not being easy, I'm just saying that it's hard for a micro to grow now than in the past.

Secondly, you can still grow without a decent protector, it's just that raiders like you usually aim at targets like us when having a chance.

Thirdly, my alliance is half anarchic, I don't command people to do things that they don't like. You should be able to understand, unless Arrgh is not anarchic.

8 minutes ago, Mahakall said:

There is no sustainable way if you can't get a big alliance 

Yep, reality is usually disappointing

Edited by MsPaintArtist
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thats what rule of the strong is, in the game or in real life, if you are a small nation in a hypothetical world where war is everywhere you wont be left alone. You will be eaten up by the greater powers. Though i will say it really isn't that hard to get a treaty with a top 50 to protect you if you have your alliance planned well and have a base. There are many alliances which have been successful below the previous umbrella of a stronger alliance, and thats what you gotta do.

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41 minutes ago, MsPaintArtist said:

Let me give you a simple challenge.

Name a micro with no treaties that still survives and prosper ‘till this day.

Can't think of any? Yeah right, that's because they're dead mostly due to piracy or random attacks from other alliances. Those who still survived are suffering from raids every single day and night and are forced to either disband and join another alliance, sign a treaty with the big alliances or quit the game due to the frustration that they could no longer handle.

Nowadays, if you want to start your own alliance, you'll have to join a big alliance, get stocked and then make your own alliance which is usually treatied to the alliance that you previously came from. Or you'll need to have a good connection to one of the top 50's alliance and discuss about treaties before you create your alliance.

It's just impossible to play the game in a micro alliance with no treaties now that everyone is always craving for loot. Having a crappy treaty with an alliance that is not in top 50 will also gives you endless pain from raiders that your protector can't handle. Many micros tried to treaty with each other to protect themselves against threats from the world, and what's the result? Yep, still dead or barely alive.

The fact that you can no longer have your own alliance without having to depend on the big alliances just really shows how cruel this game can be. The big alliances keeps getting bigger and more whale while the small ones gets raided to ashes and blown away if they even try to post a DoE on the forums. ( Yeah posting that stuff is just a death sentence to your alliance if you don't have a treaty beforehand ). The raiding mechanics aren't bad, but it's just a pain in every part of a micro because somewhere in PnW, there will always be that one toxic player that likes to loot micros all the time.

So, in conclusion, will there be a way for micros to survive in Orbis without a treaty? Can they ever have a good time enjoying the game independently? From my experience of having to lose an alliance in the past and had to reroll, the answer will always be a big fat NO and it'll probably never change.

Thank you for reading my useless midnight Orbis Ted-Talk with poor grammar ( I think ). Have a good day.

 

( P.s: I'm bored and posting this probably wasn't a good idea. Also alliances on white blocs aren't peaceful as you think )

.. Then get a treaty.

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5 minutes ago, MsPaintArtist said:

Ok first, I'm not really that salty about being attacked, I'm just saying that it's hard for a micro to grow than in the past.

Secondly, you can still grow without a decent protector, it's just that raiders like you usually aim at targets like us when having a chance.

Thirdly, my alliance is half anarchic, I don't command people to do things that they don't like. You should be able to understand, unless Arrgh is not anarchic.

Not really, I used to destroy tons of alliances back in the day when many more people were ignorant and didn't sign good protectors. If you make an alliance, you sign a protector. In Roz Wei we treaty Arrgh and had a sort of agreement with them to leave us alone and sometimes work together in wars. Others may sign TKR or Rose but you need a powerful backer to guard you while you recruit your core members and build your alliance. It can be done for sure though, its not impossible.

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23 minutes ago, MsPaintArtist said:

Thirdly, my alliance is half anarchic, I don't command people to do things that they don't like. You should be able to understand, unless Arrgh is not anarchic.

That isn’t going to work because an alliance needs order and structure. Think about it logically. Your alliance will have no power if everyone gets to just do whatever they want, and whenever you get into conflict, your disorganized non structure will be unable to compete with the heavily organized efficient machines of the top alliances. Same for growth - you won’t be able to gain members, train members, or grow members.

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4 minutes ago, MCMaster-095 said:

That isn’t going to work because an alliance needs order and structure. Think about it logically. Your alliance will have no power if everyone gets to just do whatever they want, and whenever you get into conflict, your disorganized non structure will be unable to compete with the heavily organized efficient machines of the top alliances. Same for growth - you won’t be able to gain members, train members, or grow members.

That's why it's half anarchic, duh. I still control them in a way but not so much.

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Posted (edited)

hmm from my experiance it depens honestly. Most micro alliances are mostly just created by people who have no experiance in this game at all at any gov position. They have no clue how PnW enviroment works and that's why they struggle. They sucks at coordination, management etc. etc. But I remember good examples like Mythic or Python which where very specific alliances specialising in low tier(like 5-8cities). These alliance could pull off headache to established alliances in top 10. Don't be mad at people who wants raid. The game would be boring if everyone would just be cool. We need vilians here to have some excitement from it. Also I found that some people think they can be just neutral so they won't be hit. It sounds very funny and it really prove that no matter how big alliance you have you need to have a clue in this game and know community. That's why IMO new people should always try to join to established alliance in top 50 to get experiance, connections. Micros won't guarantee that at all. They use to add people to gov more freely so they tend to be more likely couped, it's contrary to established alliances where if you join to gov you can say you achieved something great. Then this experiance will just benefit you to know the mindset of big alliances and your survivability as a micro alliance will raise significally.

PS.
I tried to find a solution to your issue and here is one what if Gov of top 50 replaced with micro alliances from below? Do you think it could bring more stability and change the balance of power?

Edited by Maia
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You say this as if this is a new thing. It most definitely is not. If anything it is easier to survive as a micro today than it was in the past. Yes, there are raiders that will attack you, but in the past there were large alliances that would regularly look through the treaty web to see if there were any alliances with insufficient ties to protect them, and it wasn't just micros that were hit, but medium sized alliances as well.

Trying to make an alliance without sufficient protection has never been a viable option. You either need friends capable of protecting you or you need to start out at a size where attacking you doesn't make sense.

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There are micros that grow without a major alliance as a protector but it's mostly through luck and being as invisible as you can. As a micro you have to know when and how to be visible

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