Popular Post M Sohaib Posted May 12, 2021 Popular Post Share Posted May 12, 2021 A new Thing I want to be added in-game which will for sure add Fun 1... Production Lines Its Pathetic to Make and shoot all capacity of DayChange tanks Making in one go,there has to be a production line added,where user will produce daily 25% 50% or 100% daily limit of his tanks or military.which will cost him a hourly steel required for that hour building tanks.if a desired limit is reached user will close its tanks production. 2...we know that everyone stockpile it's warchest which never decrease and it stays the exact(if not engaged in war or sold) after a month All I want to suggest that there needs to be A limit of daily warchest use where army use it for training and exercises. It's same like Soldiers eating food so 1000 tanks use 100 steel for it's daily maintenancE 1000 aircraft use 100 alum for daily maintenance Same goes to ships The numbers I gave are not acceptable if you guys think is high or low they r random and can be tweaked In the same way an overall army Will use daily based warchest for military drills, If you Guys think we are paying upkeep for daily Military,I would say why not decrease the upkeep limit and Fix a number of Steel,alum for maintenance and munitions,gasoline for daily drills Using this technique a Well trained military will have a little advantage over an army built overnight It's a Suggestion and all I need is Your thoughts Which army in the world is sitting in home Waiting for a war,they always do exercises and go through drills 3 6 Quote Link to comment Share on other sites More sharing options...
Porus Posted May 12, 2021 Share Posted May 12, 2021 13 minutes ago, Devil said: A new Thing I want to be added in-game which will for sure add Fun 1... Production Lines Its Pathetic to Make and shoot all capacity of DayChange tanks Making in one go,there has to be a production line added,where user will produce daily 25% 50% or 100% daily limit of his tanks or military.which will cost him a hourly steel required for that hour building tanks.if a desired limit is reached user will close its tanks production. 2...we know that everyone stockpile it's warchest which never decrease and it stays the exact(if not engaged in war or sold) after a month All I want to suggest that there needs to be A limit of daily warchest use where army use it for training and exercises. It's same like Soldiers eating food so 1000 tanks use 100 steel for it's daily maintenancE 1000 aircraft use 100 alum for daily maintenance Same goes to ships The numbers I gave are not acceptable if you guys think is high or low they r random and can be tweaked In the same way an overall army Will use daily based warchest for military drills, If you Guys think we are paying upkeep for daily Military,I would say why not decrease the upkeep limit and Fix a number of Steel,alum for maintenance and munitions,gasoline for daily drills Using this technique a Well trained military will have a little advantage over an army built overnight It's a Suggestion and all I need is Your thoughts Which army in the world is sitting in home Waiting for a war,they always do exercises and go through drills Agrees 1 1 Quote Link to comment Share on other sites More sharing options...
HaxBaba Posted May 12, 2021 Share Posted May 12, 2021 Army training and exercises sounds interesting, especially in combination with army-experience maybe? 3 1 Quote Link to comment Share on other sites More sharing options...
Dullard Posted May 12, 2021 Share Posted May 12, 2021 Using resources is a great idea for upkeep, imo. Gives a use for resources in peace time. 1 1 Quote Link to comment Share on other sites More sharing options...
Dream Posted May 13, 2021 Share Posted May 13, 2021 (edited) Resource upkeep would be a nice replacement for the monetary upkeep I think. The idea of training session technically makes sense too. It could be a great advantage for pirates and raiders. How much advantage are we talking about btw? Edited May 13, 2021 by MYC 1 Quote Link to comment Share on other sites More sharing options...
M Sohaib Posted May 13, 2021 Author Share Posted May 13, 2021 @MYCthats not my Decision to make,but I would say 5% advantage is enough 1 Quote Link to comment Share on other sites More sharing options...
Dream Posted May 13, 2021 Share Posted May 13, 2021 5 hours ago, Devil said: @MYCthats not my Decision to make,but I would say 5% advantage is enough Yep, that seems alright. Quote Link to comment Share on other sites More sharing options...
Dorian Grey Posted May 17, 2021 Share Posted May 17, 2021 I like to think that the monetary upkeek is enough, and that it does take into account resources usage, workers salary and everything else. Having to also worry about your resources dying out in peace time seems a little too harsh. It could be implemented in war-time, but I don't really like the idea, you already use resources to build your armies back up. But I'd love to see army-experience. 10/10 for that one 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted May 19, 2021 Share Posted May 19, 2021 One of the mechanics discussed in possible beige rework scenarios is that when coming out of beige, units made during that period have an "inexperience" level that causes them to perform offensively less efficiently for a set number of turns. The idea behind this was if beige allows nations to get a full unit rebuild, the attackers would still have an advantage that they worked for in their opening attacks. Again these are things still in the brainstorming phase, so I'm not going into depth on the specifics. I did link this thread to the dev team for discussion. 2 Quote Link to comment Share on other sites More sharing options...
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