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Ideological war type


Zerkium
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If the attacking nation wins the war, then they decide the defending nation's state religion and/or government type. The changed value cannot be changed for 2 months (arbitrary value). 

 

Similar to "Ordinary War":

In an Ideological war, you will do 35% of potential infrastructure damage and take 35% of potential loot. 
Defenders will be able to do 35% of potential infrastructure damage and take 35% of potential loot. 
If the attacking nation wins the war, then they decide the defending nation's state religion and/or government type for 2 months. 
You cannot change war type once war is declared. 

 

Why would anyone use this? To role-play spread the communist revolution, or to spread Pastafarianism religion. Or different alliances can compete in setting the gov type / religion of inactive nations.

Just cosmetic, but a bit of fun.

Edited by Zerkium
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Would this be in addition to the normal war types? Like, Attrition + *new wartype proposal*?

Edited by Ramona
nvm, didnt read the whole thing lol, sounds good. :thumbsup:

Downloads.jpg.f8cec0ed86ab61876072ab7847b52f92.jpg

 

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Honestly this would be pretty cool..... add religion as a meaningful factor, like have religious leaders across the game

 

not necessarily real religions, but fun ones

Edited by Di Vali
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I think this would add to KTs crusader theme... and other similar alliances. I support this. Perhaps there might be a way to further improve this. 

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  • 2 weeks later...

Two months is a bit much. Maybe reduce it to 2 - 4 weeks.

Rather than choosing the opposing nation's government / religion type, it should match the government / religion of the victorious nation. If the defender wins, then the attacker should adopt the defender's government / religion.

Could also have the loser take the victor's flag and national anthem. Rick-roll-pocalypse go!

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