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Country loses if 0 soldiers and the winner decides what to do with the country.


Ivan VII
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we our playing a text based game if the mechanic were to go people who played for years would lose their work in a matter of days.

Edited by chad
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Why are you reading this.

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Some sort of "occupation" phase could be cool in the event of a lost war (maybe a new war type would be more appropriate for this). The aggressor stations an occupational force in your country for a capped amount of time (probably on the short end), and each turn the defender has an opportunity to roll for some sort of resistance that has potential to do damage to the occupational force and even break the occupation. During the occupation, a percentage of the resources generated gets taken by the occupier, but they also spend a lot to do the occupying.

No idea whether that kind of concept would be fun but it seems interesting in my head.

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Yes hello I am a politic and war

 

 

 

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51 minutes ago, bmp15 said:

This is not hearts of iron iv 

This happens in real politics, but it doesn’t happen much

24 minutes ago, Blast said:

Some sort of "occupation" phase could be cool in the event of a lost war (maybe a new war type would be more appropriate for this). The aggressor stations an occupational force in your country for a capped amount of time (probably on the short end), and each turn the defender has an opportunity to roll for some sort of resistance that has potential to do damage to the occupational force and even break the occupation. During the occupation, a percentage of the resources generated gets taken by the occupier, but they also spend a lot to do the occupying.

No idea whether that kind of concept would be fun but it seems interesting in my head.

Kind of my idea

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Another game had the mechanic where if you had soldiers on the opponents' nation and they did not, then you took over their entire account wholesale.

...There was, in the end, only one player. Nuff said.

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