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Approval Rating


Koala
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Approval Rating has been a long neglected data point, most people have 0 (-a large number). 

The issue is it's too easy to lose approval and too hard to gain approval, even if you are interested in the RP aspect of your nation it is likely impossible if you've been involved in a global to have positive approval rating.

I suggest the current factors that increase approval rating needs to be more rewarding and negative factors need to do less damage (unless war related.

E.G. Building a city or project becomes +15

Winning a war becomes +15.

Successful espionage operations against you whether you exposed the nation or not means -1 approval.

Somebody else fails an espionage operation, +3.

Failed espionage operation, -1.

Successful if spies not captured, +4

If spies captured, +3

Having war declared and declaring war becomes neutral.

 

Turn based factors should become more rewarding and new misc factors should be added, e.g.

Landing on the moon, +50 (more incentive to actually do the project).

 

I believe this would help increase immersion and not leave a consistently poor result on nation pages.

If this update were implemented approval ratings in the negative should be reset to 50%.

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As long as no one tries to turn something that is supposed to be a role play, or flavor aspect into a game mechanic on its own; I also strongly believe it is best to fix neglected features if we want to keep them into something that is useful. Even more so when it does not affect game play, the numbers can be tweaked on the fly without worry about causing a stir in the community.

Good starting point for suggestions.

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  • 2 years later...
3 hours ago, Adam II said:

Use your eyes. The post has been dead for 2 years and the discussion has LONG ended. Furthermore you're not even posting something close to important. 

I'm glad because I love my "Back to the mines" achievement.

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