Popular Post Raphael Posted February 24, 2021 Popular Post Share Posted February 24, 2021 So looking at the cities histogram, it seems like the vast overwhelming majority of existing nations create a nation and never log back in. So a few thoughts: 1. Nations are forced to apply to an alliance right after nation creation - they don't even go to their nation view page, the game auto-takes them to the alliance(s) screen and gives them a message something like: "Great! Now that you've created your nation, you'll need to jump into the political world of Orbis! Alliances will offer you military protection and financial assistance while you get your bearings. You should choose one from the list here to apply to as you take your first steps into the political community. Please note it's recommended that new players choose from the top 50 alliances when you're first starting out, you can always change your alliance later!" 2. Once they join or apply to an alliance the game sends them a message/notification to get on discord, something like: "Good work! With a solid alliance at your back, your nation will surely flourish in no time. Most alliances in this game are fairly involved and community-oriented. You should check your alliance page for their discord link so you can get to know them a little better. Politics and War also has an official discord server which is highly recommended for new players to join." 3. Upon completion of the tutorial, the player is automatically granted a "new player package" consisting of: 1k Uranium, 10k Food, 1k of each manufactured resource, $1m Cash, AND c2+c3+c4+c5 WITH 500 infra / 1000 Land in each city with each city receiving a nuclear power plant right off the bat. I believe if we give players an extremely solid foundation to begin with it will help player retention significantly. PnW gets people to the website regularly but fails to get them to come back. I would like to take a closer look at the overall tutorial and completely rework it to focus on getting into an alliance and giving the player a starting economy/military in a more streamlined process. If @Alex could provide the exact tutorial script, I'd be happy to look over it. I'm thinking literally a 3 step tutorial as a lot of the mechanical stuff can be taught directly from the alliances and potentially help us retain ADHD people who would otherwise not complete a double-digit step tutorial. 7 Quote Link to comment Share on other sites More sharing options...
KiWilliam Posted February 24, 2021 Share Posted February 24, 2021 Anything to improve the tutorial please. That thing is awful and is not only overly wordy, really misses the point of the actual game. It just hand holds the player through each page without really doing anything. Not to mention the actual verbiage and layout (UX/UI) of the game could be changed to make things simpler and easier for new people to pick up the game and get up to a level of "decently competent". As much as I would like to be an elitist, without lowering the barrier to entry to playing the game; while not lowering the barrier of quality drastically; we can't bring in enough foot traffic to combat natural attrition of players, but also not add to the community which is the actual driving force of the game. With your specific points Roberts, I don't necessarily agree with railroading a player into an alliance right away, part of the tutorial is taking them to the recruitment page. I do believe that the emphasis should be increased to get anyone joining to join an alliance, but not necessarily to make that the first thing and ignore their actual education with the game itself. A player should primarily be familiar & comfortable with the game they will be playing; hopefully every other day, during their stay. And your point about the grant for cities, I don't agree with the specifics, but I do generally agree with the idea I would prefer if new players started with some sort of "base" city they can then edit and grow, rather than starting from zero. Some specifics about the tutorial, it's too linear so if a player skips a step they have to redo it for the game to count it as completed. Also could you add some NPC nations that a new player can war with? Or possibly some mechanic where after a war they go to beige automatically to rebuild with some bonus, for maybe the first month. So a new player could war right away, and then if they don't like getting creamed they can get a breather and rebuild. Taking them out of *half* of the game for the first 2 weeks seems silly. Someone that isn't already joining as a friend of someone else already playing is going to miss half the game for 2 weeks, when most people are going to drop the game in the first day or three. They should get a taste of winning, and losing a war as soon as possible in my opinion. I'd even go as far as making it part of the tutorial. Reset their nation afterwards if you must. Just anything to improve that aspect of on boarding. I could list a hundred things to improve or add to the tutorial, but in general I think any handful of experienced and driven players could write a much better tutorial. Education & player retention really just goes along with the theme of what I personally believe should the forefront of game development. I won't back off of my strong stance that thing should be tested though. Why not throw up the tutorial on the test server so even older players can try it? 1 Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted February 25, 2021 Share Posted February 25, 2021 I personally would only grant untill city 3, and give them the funds for c4 as a free gift (without building it), let them build a city themselves though. The other ideas for "forcing" alliances sounds absolutly gorgeous though mate. Quote Link to comment Share on other sites More sharing options...
Ketya Posted February 27, 2021 Share Posted February 27, 2021 Good ideas. For #1, I like the essence, but wondering whether that would just make top-5 alliances even bigger. It is possible that many new players, when forced to join an alliance immediately, could just pick one of the top-5 by default. Don’t have a good alternative though maybe a new player can’t join top-20 at this early stage? Not a great solution though. Quote Link to comment Share on other sites More sharing options...
MUT Posted February 27, 2021 Share Posted February 27, 2021 I'm for 1 and 2. free cities up to c5 is not gud, the should learn to git gud with what they have, and possibly alliance assistance. Quote Sultan of United Ummah, Head of Foreign Affairs.Inshallah, I will get some sleep. Link to comment Share on other sites More sharing options...
Maks Maximmillian Posted March 1, 2021 Share Posted March 1, 2021 if a nation is funded to 5 cities then what would the point of the signing bonuses alliances give be? it would make them useless. 1 Quote Link to comment Share on other sites More sharing options...
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