Cobain Jones of Rexingcord Posted January 17, 2021 Share Posted January 17, 2021 Project cost: $76000000, 1000 munitions, 500 aluminum, 500 steel Project function: Would allow for a second set of borders, in another country or continent, placing it in another continent would still take up one location change though. When placed on another continent you would lose 1000 soldiers. Once colonized, your nation about section would read "ExampleNation is located on the continent of ExampleContinent with a colony in AnotherExampleContinent." This project cannot be destroyed unless your approval rating is 0 for 100 turns. You will be refunded 100 munitions, $35000000, 200 steel and 200 aluminum. When you purchase new land you can grow your main country or your colony. Your colony will appear like a city under a "colony" tab, but instead if starting with 10 infra, it will start with 50, however all prices of operations/infra/land mass/improvements are increased by 2.5%. I just think that this would be a more efficent way of gathering resources, send any feedback in the comments! 1 1 1 Quote Link to comment Share on other sites More sharing options...
Spukey Posted January 17, 2021 Share Posted January 17, 2021 (edited) I personally like that nations have to trade to get all their desired resources. Edited January 17, 2021 by Nukey6 3 Quote Link to comment Share on other sites More sharing options...
Who Me Posted January 17, 2021 Share Posted January 17, 2021 Getting resources from another continent at the equivalent of one city would not be very efficient or cost effective. 1 Quote Link to comment Share on other sites More sharing options...
Name Withheld Posted June 25, 2021 Share Posted June 25, 2021 On 1/17/2021 at 11:15 AM, Cobain Jones of Rexingcord said: Project cost: $76000000, 1000 munitions, 500 aluminum, 500 steel Project function: Would allow for a second set of borders, in another country or continent, placing it in another continent would still take up one location change though. When placed on another continent you would lose 1000 soldiers. Once colonized, your nation about section would read "ExampleNation is located on the continent of ExampleContinent with a colony in AnotherExampleContinent." This project cannot be destroyed unless your approval rating is 0 for 100 turns. You will be refunded 100 munitions, $35000000, 200 steel and 200 aluminum. When you purchase new land you can grow your main country or your colony. Your colony will appear like a city under a "colony" tab, but instead if starting with 10 infra, it will start with 50, however all prices of operations/infra/land mass/improvements are increased by 2.5%. I just think that this would be a more efficent way of gathering resources, send any feedback in the comments! It should cost food too Quote Link to comment Share on other sites More sharing options...
yungtechnio Posted June 27, 2021 Share Posted June 27, 2021 this is exactly what i was thinking!! Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted June 27, 2021 Share Posted June 27, 2021 This would be bad, this would not serve any usefull purpose. It would cost a lot of money, which you can save by just trading with the homies. Amen Quote Link to comment Share on other sites More sharing options...
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